2024-12-17 22:23:25 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class ReviseName : mount
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{
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public Button ReviseBtn;
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2024-12-18 20:32:37 +08:00
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public Text NameText;
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public Text IdText;
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2024-12-30 13:33:49 +08:00
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public Text island;
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2024-12-18 21:04:28 +08:00
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public GameObject headTanchuang;
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2024-12-17 22:23:25 +08:00
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// Start is called before the first frame update
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void Start()
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{
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ReviseBtn.onClick.AddListener(ReviseClick);
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}
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public void ReviseClick()
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " <20><EFBFBD><DEB8>dz<EFBFBD>:", prompt = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ĵ<DEB8><C4B5>dz<EFBFBD>", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " ȡ<><C8A1>ȷ<EFBFBD><C8B7> ", prompt = "ȡ<><C8A1>", Type = 2 });
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GameObject gameObject = add_pop_up(true);//<2F><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD>ĸ<EFBFBD><C4B8>
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RectTransform rect = gameObject.GetComponent<RectTransform>();
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rect.transform.position = new Vector3(Screen.width/2,Screen.height/2,0);
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "<22><EFBFBD><DEB8>dz<EFBFBD>");//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//<2F><>¼ȷ<C2BC><C8B7><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>
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{
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if (type == 0)//ȡ<><C8A1>
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{
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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else if (type == 1)//<2F>ύ
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{
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Debug.Log(boxTypes[0].content);
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UpdatePlayerInfoResponse issuccefful = await Scene_main_jiekou.instance.UpdatePlayerInfos("nickname", boxTypes[0].content);
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if (issuccefful.code ==200)
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{
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Promptmgr.Instance.PromptBubble("<22><EFBFBD><DEB8>dzƳɹ<C6B3>");
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2024-12-18 20:32:37 +08:00
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NameText.text = issuccefful.data.nickname;
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//IdText.text = issuccefful.data.nickname;
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2024-12-18 21:04:28 +08:00
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headTanchuang.GetComponent<HeadTanchuang>().UpdateShow();
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2024-12-17 22:23:25 +08:00
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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else
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{
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Promptmgr.Instance.PromptBubble(issuccefful.message);
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}
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}
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});
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}
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2024-12-18 21:04:28 +08:00
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public async void UpdateShow()
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2024-12-17 22:23:25 +08:00
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{
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2024-12-18 20:32:37 +08:00
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PlayerInfoData info = await Scene_main_jiekou.instance.PlayerInfos();
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this.NameText.text = info.nickname.ToString();
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this.IdText.text = info.uid.ToString();
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2024-12-30 13:33:49 +08:00
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island.text = "<22><><EFBFBD><EFBFBD><EFBFBD>أ<EFBFBD>"+info.island_name;
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2024-12-18 21:04:28 +08:00
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this.gameObject.SetActive(true);
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2024-12-17 22:23:25 +08:00
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}
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}
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