2024-10-29 16:00:02 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2024-10-30 01:06:46 +08:00
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[System.Serializable]
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public struct Register
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{
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public string Phone;
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public string Code;
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}
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2024-10-29 16:00:02 +08:00
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public class mount : MonoBehaviour
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{
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2024-10-30 04:21:58 +08:00
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public static mount mountitem;
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2024-10-29 16:00:02 +08:00
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// Start is called before the first frame update
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2024-10-30 04:21:58 +08:00
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void Awake()
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2024-10-29 16:00:02 +08:00
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{
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2024-10-30 04:21:58 +08:00
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mountitem = this;
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2024-10-29 16:00:02 +08:00
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DontDestroyOnLoad(this);
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2024-10-29 20:47:58 +08:00
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2024-10-30 04:21:58 +08:00
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//mountitem.login_screen();
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2024-10-29 20:47:58 +08:00
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}
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2024-10-30 04:21:58 +08:00
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public GameObject add_pop_up(bool is_force = false)//<2F><><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD>
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2024-10-29 20:47:58 +08:00
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{
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GameObject prefab = Resources.Load<GameObject>("preform/gui/pop_up_ui");
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GameObject ranking_list_item = Instantiate(prefab, this.transform);
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2024-10-30 04:21:58 +08:00
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ranking_list_item.GetComponent<input_box_pop_up_window>().is_force = is_force;
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2024-10-29 20:47:58 +08:00
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return ranking_list_item;
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}
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//0 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//1 <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ť
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//2 ȡ<><C8A1><EFBFBD><EFBFBD>ť ȷ<><C8B7><EFBFBD><EFBFBD>ť
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2024-10-30 04:21:58 +08:00
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//3 <20><><EFBFBD><EFBFBD><EFBFBD>˲<EFBFBD>item
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//4 <20><><EFBFBD><EFBFBD><EFBFBD>˲<EFBFBD><CBB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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2024-10-29 20:47:58 +08:00
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public void login_screen()//ע<><D7A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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2024-10-30 03:42:06 +08:00
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " <20>ֻ<EFBFBD><D6BB><EFBFBD>", prompt= "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><D6BB><EFBFBD>", Type = 1, is_required = true });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " <20><>֤<EFBFBD><D6A4> ", prompt = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><D6A4>", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " ȡ<><C8A1>ȷ<EFBFBD><C8B7> ",Type = 2});
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GameObject gameObject = add_pop_up(true);//<2F><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD>ĸ<EFBFBD><C4B8>
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "ע<><D7A2>");//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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2024-10-29 20:47:58 +08:00
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gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType,int type) =>//<2F>ֻ<EFBFBD><D6BB>Ż<EFBFBD>ȡ<EFBFBD><C8A1>֤<EFBFBD><D6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content)) {
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Promptmgr.Instance.PromptBubble("<22>벻Ҫ" + boxType.textName + "Ϊ<><CEAA>");
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return; }
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Debug.Log("<22><>ȡ<EFBFBD><C8A1>֤<EFBFBD><D6A4>");
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});
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gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//<2F><>¼ȷ<C2BC><C8B7><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>
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{
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if (type == 0){
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Destroy(gameObject);
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}
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else if (type == 1){
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Register register = new Register();
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register.Phone = boxTypes[0].content;
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register.Code = boxTypes[0].content;
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string jsonString = JsonUtility.ToJson(register);
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2024-10-30 03:42:06 +08:00
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string response = await web.SendRequest("http://47.109.133.52/Player/Register", "POST", jsonString);
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2024-10-29 20:47:58 +08:00
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Debug.Log(response);
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2024-10-30 06:22:08 +08:00
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2024-10-30 12:27:47 +08:00
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//string response = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
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//Debug.Log(response);
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2024-10-30 06:22:08 +08:00
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2024-10-29 20:47:58 +08:00
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}
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});
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2024-10-30 03:42:06 +08:00
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}
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2024-10-30 04:46:20 +08:00
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2024-10-29 16:00:02 +08:00
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}
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