Cute_demon_attacks/meng_yao/Assets/Resources/shader/CircleDissolveEffect.cs

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2024-10-30 01:08:16 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class CircleDissolveEffect : MonoBehaviour
{
public Material dissolveMaterial;
public Image targetImage; // ʹ<>õ<EFBFBD>UIͼƬ
public float transitionSpeed = 1.0f;
private float radius = 0.0f;
public bool isTransitioning = false;
void Start()
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߱Ȳ<DFB1>Ӧ<EFBFBD>õ<EFBFBD>Shader
float aspectRatio = (float)targetImage.rectTransform.rect.width / targetImage.rectTransform.rect.height;
dissolveMaterial.SetFloat("_AspectRatio", aspectRatio);
}
void Update()
{
if (isTransitioning)
{
if (radius < 1f)
{
radius += Time.deltaTime * transitionSpeed;
dissolveMaterial.SetFloat("_Radius", Mathf.Clamp01(radius));
}
}
else
{
if (radius > 0f)
{
radius -= Time.deltaTime * transitionSpeed;
dissolveMaterial.SetFloat("_Radius", Mathf.Clamp01(radius));
}
}
}
public void StartTransition()
{
radius = 0.0f;
isTransitioning = true;
}
}