2024-12-26 22:57:21 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class failurePanel : MonoBehaviour
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{
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[Header("<22>رյ<D8B1><D5B5><EFBFBD><EFBFBD><EFBFBD>")] public GameObject panel;
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[Header("closeBTN")] public Button close;
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2024-12-27 18:13:52 +08:00
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[Header("<22>˺<EFBFBD>ͳ<EFBFBD><CDB3>")] public GameObject shanghai;
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[Header("<22>ű<EFBFBD>")] public shanghai shanghaiJiaobeng;
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2024-12-26 22:57:21 +08:00
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// Start is called before the first frame update
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2024-12-27 23:41:04 +08:00
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private void Awake()
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{
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//shanghaiJiaobeng = shanghai.GetComponent<shanghai>();
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}
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2024-12-26 22:57:21 +08:00
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void Start()
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{
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2024-12-27 23:41:04 +08:00
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2024-12-27 18:13:52 +08:00
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2024-12-26 22:57:21 +08:00
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close.onClick.AddListener(() =>
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{
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Destroy(panel.gameObject);
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});
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}
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2024-12-27 18:13:52 +08:00
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public void SetShangHaiItem(Sprite _sprite, string shanghai, string number)
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2024-12-26 22:57:21 +08:00
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{
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2024-12-27 18:13:52 +08:00
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shanghaiJiaobeng.initInfo(_sprite, shanghai, number);
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2024-12-26 22:57:21 +08:00
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}
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}
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