Cute_demon_attacks/meng_yao/Assets/script/A_Fight/Manager.cs

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C#
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2024-12-17 18:03:58 +08:00
using DG.Tweening;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
public class Manager : MonoBehaviour
{
public static Manager instance;
public Canvas _Canvas;
public List<GameObject> panelsPrefab = new List<GameObject>();
// ʹ<><CAB9>Dictionary<72><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E5A3AC>ΪԤ<CEAA><D4A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵΪʵ<CEAA><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
private Dictionary<int, GameObject> panels = new Dictionary<int, GameObject>();
void Awake()
{
instance = this;
}
public GameObject ShowPanel(int index)
{
if (index < 0 || index >= panelsPrefab.Count)
{
Debug.LogError("ShowPanel: Index <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Χ");
return null;
}
if (panels.ContainsKey(index))
{
ShowPanel(panels[index]);
return panels[index];
}
else
{
ShowPanel(panels[index]);
return GameObject.Instantiate(panelsPrefab[index], _Canvas.transform);
}
return null;
}
public virtual void ShowPanel(GameObject _panel)
{
_panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
_panel.transform.DOScale(1f, 0.5f);
}
public virtual void hidePanel(GameObject _panel)
{
_panel.SetActive(false);
}
}