2024-12-09 18:01:59 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class cardBox : MonoBehaviour
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{
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public static cardBox instance;
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[Header("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")] public int mengyaoNumber=0;
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[HideInInspector] public int inPlaceNumber=0;
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[Header("<22><>ʼ<EFBFBD><CABC>ťobj")] public GameObject btnObj;
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private void Awake()
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{
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instance = this;
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if (btnObj==null)
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{
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Debug.LogError("btnObj==null");
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return;
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}
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btnObj.SetActive(false);
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}
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public void ChangeInPlaceNumber(int number)
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{
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inPlaceNumber += number;
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if (inPlaceNumber== mengyaoNumber)
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{
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gameGlobal.GameStart();
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
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btnObj.SetActive(true);
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btnObj.GetComponent<Button>().onClick.AddListener(() => {
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gameGlobal.GamePlay();
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2024-12-09 23:24:46 +08:00
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btnObj.SetActive(false);
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2024-12-09 18:01:59 +08:00
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});
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}
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}
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}
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