Cute_demon_attacks/meng_yao/Assets/script/ConnactServer/InitInfo.cs

73 lines
2.1 KiB
C#
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2024-10-31 02:49:53 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InitInfo : MonoBehaviour
{
// Start is called before the first frame update
private async void Start()
{
string response = await web.SendRequest("http://47.109.133.52/Item/GetList", "POST");
Debug.Log(response);
}
// Update is called once per frame
void Update()
{
}
}
/// <summary>
/// <20><>ȡ<EFBFBD><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʒ<EFBFBD><C6B7><EFBFBD><EFBFBD>
/// </summary>
public class LevelUpNeedItem
{
public int Num;
public int Count;
}
public class LevelUpNeedThing
{
public int Gold;
public List<LevelUpNeedItem> Items;
}
public class Character
{
public int Num; // <20><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
public string Name; // <20><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
public float Hp; // <20><><EFBFBD><EFBFBD>ֵ
public float HpUpMul; // <20><><EFBFBD><EFBFBD>ֵ<EFBFBD>ɳ<EFBFBD><C9B3><EFBFBD><EFBFBD><EFBFBD>
public float Attack; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public float AttackUpMul; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɳ<EFBFBD><C9B3><EFBFBD><EFBFBD><EFBFBD>
public float Defense; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public float DefenseUpMul; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɳ<EFBFBD><C9B3><EFBFBD><EFBFBD><EFBFBD>
public float AttackSpeed; // <20><><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
public float AttackSpeedUpMul; // <20><><EFBFBD><EFBFBD><EFBFBD>ٶȳɳ<C8B3><C9B3><EFBFBD><EFBFBD><EFBFBD>
public float Move; // <20>ƶ<EFBFBD><C6B6>ٶ<EFBFBD>
public float MoveUpMul; // <20>ƶ<EFBFBD><C6B6>ٶȳɳ<C8B3><C9B3><EFBFBD><EFBFBD><EFBFBD>
public List<int> Skill; // <20><><EFBFBD><EFBFBD>ID<49>б<EFBFBD>
public int Attribute; // <20><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
public string LevelUpNeedThingsJson; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ʒ<EFBFBD><C6B7>JSON<4F>ַ<EFBFBD><D6B7><EFBFBD>
public string Expand; // <20><>չ<EFBFBD>ֶΣ<D6B6><CEA3><EFBFBD><EFBFBD><EFBFBD>δ<EFBFBD><CEB4><EFBFBD><EFBFBD>չ<EFBFBD>򸽼<EFBFBD><F2B8BDBC><EFBFBD><EFBFBD>ݣ<EFBFBD>
public int Type; // <20><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD>
public int Rarity; // <20><>ɫϡ<C9AB>ж<EFBFBD>
public string WeaponBulletEffectPath; // <20><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>Ч<EFBFBD><D0A7>·<EFBFBD><C2B7>
public string WeaponBulletHitEffectPath; // <20><><EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD><D3B5><EFBFBD><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7>·<EFBFBD><C2B7>
public int UltimateSkill; // <20>ռ<EFBFBD><D5BC><EFBFBD><EFBFBD><EFBFBD>ID
public int Access; // <20><>ȡ;<C8A1><CDBE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
public List<string> SellDate; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD>
}
public class CharacterListResponse
{
public List<Character> List;
public int ErrorCode;
public string ErrorMessage;
}