60 lines
1.9 KiB
C#
60 lines
1.9 KiB
C#
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//<2F>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>
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public class playerInfo : MonoBehaviour
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{
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
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{
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Debug.LogWarning("<22><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷʱ<CDB7><CAB1>token δ<><CEB4><EFBFBD>á<EFBFBD>");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
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{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
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};
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}
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public async Task<PlayerIndfo> PalyerInfo()
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{
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string response = await myWeb.SendRequest(myWeb.URL + "/api/user/detail", "GET", "{}", CreateHeaders());
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Debug.Log("<22>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD>" + response);
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PlayerIndfo playerIndfo = JsonConvert.DeserializeObject<PlayerIndfo>(response);
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//Debug.Log("======" + playerIndfo.Data.account);
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return playerIndfo;
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}
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}
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//==============================================================================================================
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public class PlayerIndfo : myResponse
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{
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public PlayerInfoData Data;
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}
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public class PlayerInfoData
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{
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public string uid;
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public string account;
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public string nickname;
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public string avatar_url;
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public string invite_code;
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public int trade_password_status;
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public int certify_status;
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public string certify_name;
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public string identity_card_no;
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public string location;
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public int location_status;
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public long gem;
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public long gold;
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public long forge;
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public long water;
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public int level;
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public string level_name;
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public string level_icon;
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}
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