Cute_demon_attacks/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.UI;
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[Serializable]
public class RootObject
{
public List<Item> List;
public int ErrorCode;
public string ErrorMessage;
}
[Serializable]
public class Item
{
public int Id;
public int Num;
public string Name;
public int ActivateValue;
public int StoreValue;
public float Yield;
public int Limit;
public int EndureTime;
public List<float> ReferrerBouns;
public string CreateDateTime;
}
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public class JinShaBuy : mount
{
public int number=1;
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public int max = 10;
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public override void Awake()
{
}
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// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
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public void Show_buy(string IconPath,int CurrencyId)//<2F><><EFBFBD>򵯴<EFBFBD>
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = "<22><><EFBFBD>߶һ<DFB6><D2BB><EFBFBD><EFBFBD><EFBFBD>", Type = 10, is_required = false, icon = LoadSprite(IconPath),icon2 = LoadSprite(mount.mountitem.itemDataList[CurrencyId].IconPath) });
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boxTypes.Add(new BoxType { Name = "account_number", textName = " <20><><EFBFBD><EFBFBD>:", prompt = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBB9BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", Type = 6, is_required = false});
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boxTypes.Add(new BoxType { Name = "submit", textName = " ȡ<><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", Type = 2 });
GameObject gameObject = add_pop_up(true);//<2F><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD>ĸ<EFBFBD><C4B8>
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gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͸߶<CDB8>
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "<22><><EFBFBD><EFBFBD>");//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//<2F><>¼ȷ<C2BC><C8B7><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>
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{
if (type == 0)
{
if (number>1)
{
number--;
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UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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Debug.Log("<22><><EFBFBD><EFBFBD>");
Debug.Log(number);
}
}
else if (type == 1)
{
if (number < max)
{
number++;
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UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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Debug.Log("<22><><EFBFBD><EFBFBD>");
Debug.Log(number);
}
}
else if (type == 2)
{
if (number!= max)
{
number=max;
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UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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Debug.Log("Max");
Debug.Log(number);
}
}
});
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gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//<2F><>¼ȷ<C2BC><C8B7><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>
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{
if (type == 0)
{
gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
else if (type == 1)
{
string response = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
Debug.Log(response);
Debug.Log(boxTypes[1].content);
//number = int.Parse(boxTypes[0].content);
}
});
}
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void UpdateText(Text text)
{
Debug.Log(text.text);
text.text = number.ToString();
}
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}