2024-11-07 18:03:20 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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public class GgTanchuang : mount
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{
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public Button Ggbtn;
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public Image hdtxbg;
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public RectTransform GgPanel;
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Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f);
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public Sprite GgglDownsp;
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public Sprite GgglUpsp;
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2024-12-25 15:20:43 +08:00
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public Transform canvas;
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2024-12-26 22:59:03 +08:00
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2024-11-07 18:03:20 +08:00
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// Start is called before the first frame update
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2024-12-26 22:59:03 +08:00
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2024-11-07 18:03:20 +08:00
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void Start()
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{
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Ggbtn.onClick.AddListener(Display_pop_up_window);
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2024-12-25 15:20:43 +08:00
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// canvas = GameObject.Find("MainCanvas").transform;
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2024-11-08 16:29:30 +08:00
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//GgPanel = this.GetComponent<RectTransform>();
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2024-11-07 18:03:20 +08:00
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}
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2024-12-29 11:30:22 +08:00
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private async void Display_pop_up_window()
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2024-11-07 18:03:20 +08:00
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{
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GgPanel.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
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hdtxbg.sprite = GgglDownsp;
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StartCoroutine(Magnify(GgPanel));
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2024-12-29 11:30:22 +08:00
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NoticeIndfo noticeIndfo = await Scene_main_jiekou.instance.NoticeInfos(1);
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string n;
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if (noticeIndfo.Data.exist == 0)
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{
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n = "";
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}
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else
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{
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n = noticeIndfo.Data.notice.content;
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}
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2024-11-07 18:03:20 +08:00
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List<BoxType> boxTypes = new List<BoxType>();
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2024-12-29 11:30:22 +08:00
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boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9,widthnum =700,WidthHeight =650 ,content = n }) ;
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2024-12-23 14:26:13 +08:00
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boxTypes.Add(new BoxType { Name = "", prompt = "ȷ<><C8B7>", Type = 11 });
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2024-12-25 12:02:14 +08:00
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GameObject gameObject = add_pop_up();
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2024-11-07 18:03:20 +08:00
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gameObject.transform.SetParent(canvas);
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2024-12-25 15:20:43 +08:00
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2024-12-25 12:02:14 +08:00
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gameObject.transform.position = new Vector3(Screen.width/2,Screen.height/2,0);
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2024-12-25 15:20:43 +08:00
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RectTransform re = gameObject.GetComponent<RectTransform>();
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re.offsetMin = new Vector2(0, 0);
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2024-12-29 21:25:01 +08:00
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re.offsetMax = new Vector2(0, 0);
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re.localScale = Vector3.one;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>recttransformʹ<6D><CAB9><EFBFBD>ܹ<EFBFBD><DCB9><EFBFBD>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ļ
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2024-12-25 15:20:43 +08:00
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2024-11-07 18:03:20 +08:00
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gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>߶<CDB8>
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2024-11-15 15:13:21 +08:00
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gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//<2F><><EFBFBD>ù<EFBFBD><C3B9><EFBFBD>ģʽΪ<CABD><CEAA><EFBFBD><EFBFBD>
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2024-11-07 18:03:20 +08:00
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//gameObject.GetComponent<input_box_pop_up_window>().setScrollMode(0);//<2F><><EFBFBD>ù<EFBFBD><C3B9><EFBFBD>ģʽΪ<CABD>Զ<EFBFBD><D4B6><EFBFBD><EFBFBD><EFBFBD>
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2024-12-29 11:30:22 +08:00
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, noticeIndfo.Data.notice.title);//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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2024-11-07 18:03:20 +08:00
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//<2F><>¼ȷ<C2BC><C8B7><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>
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{
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if (type == 1)
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{
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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2024-12-25 12:02:14 +08:00
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2024-11-07 18:03:20 +08:00
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}
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});
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}
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IEnumerator Magnify(RectTransform allpanel)
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{
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2024-11-08 16:29:30 +08:00
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Debug.Log("ִ<>й<EFBFBD><D0B9>浯<EFBFBD><E6B5AF>Э<EFBFBD><D0AD>");
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allpanel.DOScale(Vector3.one, 0.8f).SetEase(Ease.OutBack).OnComplete(() =>
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{
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hdtxbg.sprite = GgglUpsp;
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});
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2024-11-07 18:03:20 +08:00
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yield return null;
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2024-11-08 16:29:30 +08:00
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2024-11-07 18:03:20 +08:00
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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