34 lines
1.3 KiB
C#
34 lines
1.3 KiB
C#
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public class goldDestroy : MonoBehaviour
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{
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
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{
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Debug.LogWarning("<22><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷʱ<CDB7><CAB1>token δ<><CEB4><EFBFBD>á<EFBFBD>");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
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{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
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};
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}
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public async Task<bool> GoldDestroy()
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{
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string response = await myWeb.SendRequest(myWeb.URL + "/api/user/gold_destroy", "POST", "{}", CreateHeaders());
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Debug.Log("<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><CBBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>" + response);
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//bbbb
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myResponse LogoutResponse = JsonConvert.DeserializeObject<myResponse>(response);
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bool isSucceed;
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if (LogoutResponse.code == 200) { isSucceed = true; } else { isSucceed = false; }
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return isSucceed;
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}
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}
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