Cute_demon_attacks/meng_yao/Assets/script/A_Fight/charainfoPanel.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
using System.Threading.Tasks;
using DG.Tweening;
public class charainfoPanel : Base
{
[Header("<22><><EFBFBD><EFBFBD><EFBFBD>Ǹ<EFBFBD><C7B8><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC><EFBFBD>:<3A><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>")]public GameObject _panel;
[Header("<22>رհ<D8B1>ť")] public Button closeBtn;
[Header("<22>رյ<D8B1><D5B5><EFBFBD><EFBFBD><EFBFBD>")] public GameObject _closePanel;
public Text LeveText;
public Text NameText;
public Text InfoText;
public Text AttackText;
public Text AttackFanweiText;
public Text AttackCD;
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public virtual void Start()
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{
//await PanelminTobig(_panel);
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PanelminTobig(_panel);
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closeBtn.onClick.AddListener(() => {
Destroy(_closePanel);
});
}
public virtual void PanelminTobig(GameObject _panel)
{
_panel.transform.localScale = new Vector3(0.5f, 0.5f, 0.5f);
_panel.transform.DOScale(1f, 0.5f);
}
public void UpDateShow(string LeveText, string NameText, string InfoText, string AttackText, string AttackFanweiText,string AttackCD)
{
this.LeveText.text= LeveText;
this.NameText.text= NameText;
this.InfoText.text= InfoText;
this.AttackText.text = AttackText;
this.AttackFanweiText.text= AttackFanweiText;
this.AttackCD.text= AttackCD;
}
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}