2024-12-17 18:07:54 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PointBulltContro : MonoBehaviour
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{
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public Attack attack;
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void Start()
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{
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}
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2024-12-25 23:08:29 +08:00
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public void ShootBullet()
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2024-12-17 18:07:54 +08:00
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{
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attack.Pointattack();
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}
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2025-01-03 18:03:35 +08:00
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public void RandShootBullet()
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{
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attack.RandPointattack();
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}
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2025-01-04 14:17:55 +08:00
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public void ShanXingAttack()
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{
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attack.ShanXingAttack();
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}
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2025-01-04 18:10:13 +08:00
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public void RunRangeattack()
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{
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attack.RunRangeattack();
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}
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2024-12-17 18:07:54 +08:00
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}
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