2024-12-17 17:16:00 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class FireDestroy : MonoBehaviour
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{
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public GameObject Fire;
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void Start()
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{
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}
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public void ToDestroy()
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{
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2024-12-26 11:20:11 +08:00
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Debug.Log("<22><><EFBFBD>ٻ<EFBFBD><D9BB><EFBFBD>");
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2024-12-17 17:16:00 +08:00
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Destroy(Fire);
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}
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}
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