2024-11-12 17:41:06 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class qiehuanScenes : MonoBehaviour
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{
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[Header("<22><>ť<EFBFBD><C5A5><EFBFBD><EFBFBD>һһ<D2BB><D2BB>Ӧ")]
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public Button btn1;
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public Button btn2;
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public Button btn3;
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public Button btn4;
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public Button btn5;
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[Header("<22><>Ӧ<EFBFBD>ij<EFBFBD><C4B3><EFBFBD>")]
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public GameObject scene1;
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public GameObject scene2;
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public GameObject scene3;
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public GameObject scene4;
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public GameObject scene5;
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[Header("<22><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD>")]
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public GameObject nowScene;
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// Start is called before the first frame update
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void Awake()
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{
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2024-11-14 20:14:49 +08:00
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2024-11-12 17:41:06 +08:00
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btn1.onClick.AddListener(()=> {
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if (scene1== nowScene)
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{
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return;
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}
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scene1.SetActive(true);
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this.nowScene.SetActive(false);
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});
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btn2.onClick.AddListener(()=> {
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if (scene2 == nowScene)
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{
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return;
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}
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scene2.SetActive(true);
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this.nowScene.SetActive(false);
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});
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btn3.onClick.AddListener(()=> {
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if (scene3 == nowScene)
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{
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return;
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}
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scene3.SetActive(true);
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this.nowScene.SetActive(false);
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});
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btn4.onClick.AddListener(()=> {
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if (scene4 == nowScene)
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{
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return;
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}
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scene4.SetActive(true);
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this.nowScene.SetActive(false);
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});
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btn5.onClick.AddListener(()=> {
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if (scene5 == nowScene)
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{
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return;
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}
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scene5.SetActive(true);
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this.nowScene.SetActive(false);
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});
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}
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}
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