Cute_demon_attacks/meng_yao/Assets/script/ConnactServer/Logo_in.cs

193 lines
7.1 KiB
C#
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using System.Collections;
using System.Collections.Generic;
using System.Net.NetworkInformation;
using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class Logo_in : mount
{
public Slider sceneslider;
public Button logo_inbtn;
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public float loadSpeed = 0.5f; // <20><><EFBFBD><EFBFBD><EFBFBD>ٶ<EFBFBD>
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public float loadDuration = 5f; // <20>ܼ<EFBFBD><DCBC><EFBFBD>ʱ<EFBFBD><EFBFBD><E4A3AC><EFBFBD>ڼ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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public float smoothingSpeed = 0.1f;
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public override void Awake()
{
}
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// Start is called before the first frame update
void Start()
{
//sceneslider.gameObject.SetActive(false);
//logo_inbtn.onClick.AddListener(ShowLogoin);
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if (sceneslider != null)
{
sceneslider.value = 0f; // <20><>ʼֵ<CABC><D6B5>Ϊ0
}
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PlayerPrefs.SetInt("SceneStatus", -1);
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Privacy_Policy_screen();
}
public void Privacy_Policy_screen()
{
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9, widthnum = 700, WidthHeight = 650, content = "<22><><EFBFBD><EFBFBD>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>(<28><><EFBFBD><EFBFBD>)<29><><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѷ<EFBFBD><D1B6>Ϸ<EFBFBD>û<EFBFBD>Э<EFBFBD><D0AD><EFBFBD><EFBFBD>˽<EFBFBD><CBBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD>Ͷ<EFBFBD>ͯ<EFBFBD><CDAF>˽<EFBFBD><CBBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><CBBD><EFBFBD><EFBFBD>Ƕ<EFBFBD><C7B6><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD>Ĵ<EFBFBD><C4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬʱ<CDAC><CAB1><EFBFBD><EFBFBD>Ӧ<EFBFBD>ر<EFBFBD>ע<EFBFBD><D7A2>ǰ<EFBFBD><C7B0>Э<EFBFBD><D0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ε<EFBFBD><CEB5><EFBFBD><EFBFBD><EFBFBD><EEA1A2><EFBFBD><EFBFBD>Ȩ<EFBFBD><C8A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>Լ<EEA1A2><D4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʽ<EFBFBD><CABD>˾<EFBFBD><CBBE><EFBFBD><EFBFBD>Ͻ<EFBFBD><CFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EEA1A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϸ<EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD>ͬ<EFBFBD><CDAC> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD>û<EFBFBD>Э<EFBFBD><EFBFBD><E9A1A2>˽<EFBFBD><CBBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD>Ͷ<EFBFBD>ͯ<EFBFBD><CDAF>˽<EFBFBD><CBBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͬ<EFBFBD><EFBFBD><E2A1B1>ʼʹ<CABC><CAB9><EFBFBD><EFBFBD><EFBFBD>ǵķ<C7B5><C4B7><EFBFBD><EFBFBD><EFBFBD>" });
boxTypes.Add(new BoxType {Name = "submit", textName = " ȡ<><C8A1>ȷ<EFBFBD><C8B7> ", Type = 12 });
GameObject gameObject = add_pop_up(true);//<2F><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD>ĸ<EFBFBD><C4B8>
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "<22>û<EFBFBD>Э<EFBFBD><D0AD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>˽<EFBFBD><CBBD><EFBFBD><EFBFBD>ָ<EFBFBD><D6B8>");//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//<2F><>¼ȷ<C2BC><C8B7><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>
{
if (type == 0)
{
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}
else if (type == 1)
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{
Real_name_screen();
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
});
}
public void Real_name_screen()
{
List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "<22><><EFBFBD><EFBFBD><EFBFBD>йز<D0B9><D8B2>ŵĹ涨<C4B9><E6B6A8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD>û<EFBFBD><C3BB><EFBFBD>Ҫʹ<D2AA><CAB9><EFBFBD><EFBFBD>Ч<EFBFBD><D0A7><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5>ע<EFBFBD>ᣬΪ<E1A3AC><CEAA><EFBFBD>ܽ<EFBFBD><DCBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD><EEA3AC><EFBFBD><EFBFBD><EFBFBD>Ҿ<EFBFBD><D2BE><EFBFBD>ʵ<EFBFBD><CAB5>ע<EFBFBD><EFBFBD><E1A1A3><EFBFBD>dz<EFBFBD>ŵ<EFBFBD><C5B5><EFBFBD>ϸ񱣻<CFB8><F1B1A3BB><EFBFBD><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>й¶<D0B9><C2B6>" });
boxTypes.Add(new BoxType { Name = "verification_code", textName = " <20><><EFBFBD><EFBFBD>", prompt = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD>", Type = 0, is_required = true });
boxTypes.Add(new BoxType { Name = "verification_code", textName = " <20><><EFBFBD><EFBFBD>֤", prompt = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><D6A4>", Type = 0, is_required = true });
boxTypes.Add(new BoxType { Name = "submit", textName = " ȡ<><C8A1>ȷ<EFBFBD><C8B7> ", Type = 2 });
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GameObject gameObject = add_pop_up(true);//<2F><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD>ĸ<EFBFBD><C4B8>
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, <><CAB5><EFBFBD><EFBFBD>֤");//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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gameObjects[3].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//<2F><>¼ȷ<C2BC><C8B7><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>
{
if (type == 0)//ȡ<><C8A1>
{
Application.Quit();
}
else if (type == 1)//<2F>
{
login_in_screen();
gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
});
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}
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public void login_in_screen()//<2F><>¼<EFBFBD><C2BC><EFBFBD><EFBFBD>
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{
List<BoxType> boxTypes = new List<BoxType>();
boxTypes.Add(new BoxType { Name = "account_number", textName = " <20>ֻ<EFBFBD><D6BB><EFBFBD>", prompt = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֻ<EFBFBD><D6BB><EFBFBD>", Type = 1, is_required = true });
boxTypes.Add(new BoxType { Name = "verification_code", textName = " <20><>֤<EFBFBD><D6A4>", prompt = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֤<EFBFBD><D6A4>", Type = 0, is_required = true });
boxTypes.Add(new BoxType { Name = "submit", textName = " ȡ<><C8A1>ȷ<EFBFBD><C8B7> ", Type = 5 });
GameObject gameObject = add_pop_up(true);//<2F><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD>ĸ<EFBFBD><C4B8>
List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "<22><>¼");//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
//gameObjects[0].GetComponent<input_box_pop_up_window_item>().register_click((BoxType boxType, int type) =>//<2F>ֻ<EFBFBD><D6BB>Ż<EFBFBD>ȡ<EFBFBD><C8A1>֤<EFBFBD><D6A4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//{
// if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content))
// {
// Promptmgr.Instance.PromptBubble("<22>벻Ҫ" + boxType.textName + "Ϊ<><CEAA>");
// return;
// }
// Debug.Log("<22><>ȡ<EFBFBD><C8A1>֤<EFBFBD><D6A4>");
//});
gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//<2F><>¼ȷ<C2BC><C8B7><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>
{
if (type == 0)//ע<><D7A2>
{
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//Login login = new Login();
//login.Phone = boxTypes[0].content;
////register.Code = boxTypes[0].content;
//string jsonString = JsonUtility.ToJson(login);
//string response = await web.SendRequest(web.URL+"/Player/Register", "POST", jsonString);
//Debug.Log(response);
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}
else if (type == 1)//<2F><>¼
{
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//Login login = new Login();
//login.Phone = boxTypes[0].content;
//Debug.Log(boxTypes[0].content);
////register.Code = boxTypes[0].content;
//string jsonString = JsonUtility.ToJson(login);
//string response = await web.SendRequest(web.URL+"/Player/Login", "POST", jsonString);
//Debug.Log(response);
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//Rootobject root = JsonUtility.FromJson<Rootobject>(response);
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//if (root.ErrorMessage=="" && boxTypes[0].content!= "")
//{
// gameObject.SetActive(false);
// Promptmgr.Instance.PromptBubble("<22><>¼<EFBFBD>ɹ<EFBFBD>");
// isLoading = true;
//}
//else
//{
// Promptmgr.Instance.PromptBubble("<22><>¼ʧ<C2BC><CAA7>,<2C><><EFBFBD><EFBFBD>ע<EFBFBD><D7A2>");
//}
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gameObject.SetActive(false);
Promptmgr.Instance.PromptBubble("<22><>¼<EFBFBD>ɹ<EFBFBD>");
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StartCoroutine(LoadSceneWithProgress());
}
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});
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}
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IEnumerator LoadSceneWithProgress()
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{
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// <20><>ʼ<EFBFBD><EFBFBD><ECB2BD><EFBFBD>س<EFBFBD><D8B3><EFBFBD>
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AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(JumpScene.scene_Main);
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asyncLoad.allowSceneActivation = false;
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AsyncOperation asyncLoadjinshadao = SceneManager.LoadSceneAsync(JumpScene.scene_jiashadao);
asyncLoadjinshadao.allowSceneActivation = false;
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AsyncOperation asyncLoadbaoshidao = SceneManager.LoadSceneAsync(JumpScene.scene_baoshidao);
asyncLoadbaoshidao.allowSceneActivation = false;
if (!asyncLoad.isDone)
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{
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asyncLoad.allowSceneActivation = true;
}
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yield return null;
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}
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}
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public class Rootobject
{
public int ErrorCode;
public string ErrorMessage;
}
public class JsonParser
{
public static Rootobject ParseJson(string json)
{
return JsonUtility.FromJson<Rootobject>(json);
}
}