2024-12-06 16:18:17 +08:00
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using Newtonsoft.Json;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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//<2F><>֤<EFBFBD><D6A4>У<EFBFBD><D0A3>
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public class checkCode : MonoBehaviour
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{
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
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{
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Debug.LogWarning("<22><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷʱ<CDB7><CAB1>token δ<><CEB4><EFBFBD>á<EFBFBD>");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
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{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
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};
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}
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2024-12-06 17:09:43 +08:00
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public async Task<bool> CheckCode(CheckCodeBody body)
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2024-12-06 16:18:17 +08:00
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{
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2024-12-06 17:09:43 +08:00
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//CheckCodeBody body = new CheckCodeBody();
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//body.account = "13502712157";
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//body.scene = 0;
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//body.code = "9527123";
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2024-12-06 16:18:17 +08:00
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//Debug.Log(JsonConvert.SerializeObject(body) + "<22><><EFBFBD><EFBFBD>=========");
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//Debug.Log(JsonConvert.SerializeObject(CreateHeaders()) + "==========ͷ=========");
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string response = await myWeb.SendRequest(myWeb.URL + "/api/captcha/verify", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
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Debug.Log("<22><>֤<EFBFBD><D6A4>У<EFBFBD><D0A3>" + response);
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SendCodeResponse sendCodeResponse = JsonConvert.DeserializeObject<SendCodeResponse>(response);
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bool isSucceed;
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if (sendCodeResponse.code == 200) { isSucceed = true; } else { isSucceed = false; }
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return isSucceed;
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}
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}
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//===========================================================================================================================
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public class CheckCodeBody
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{
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public string account;
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public int scene;
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public string code;
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}
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