Cute_demon_attacks/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs

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C#
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using UnityEngine.UI;
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[Serializable]
public class RootObject
{
public List<Item> List;
public int ErrorCode;
public string ErrorMessage;
}
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public class JinShaBuy : mount
{
public int number=1;
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public int max = 10;
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public int minerjiage = 0;
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public override void Awake()
{
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}
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// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
}
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public void Show_buy(Sprite minerIcon,string minerName,int CurrencyId,int Num,float minerjiage)//<2F><><EFBFBD>򵯴<EFBFBD>
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType
{
Name = "account_number",
textName = "<22><><EFBFBD>߶һ<DFB6><D2BB><EFBFBD><EFBFBD><EFBFBD>",
Type = 10,
is_required = false,
icon = LoadSprite(mount.mountitem.itemDataList[CurrencyId].IconPath),
icon2 = minerIcon,
nametext1 = "<22><><EFBFBD><EFBFBD>",
nametext2 = minerName,
numbertext1 = "1",//<2F><><EFBFBD><EFBFBD><EFBFBD>󹤵ļ<F3B9A4B5>Ǯ
numbertext2 = number.ToString()//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
});
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boxTypes.Add(new BoxType { Name = "account_number", textName = " <20><><EFBFBD><EFBFBD>:", prompt = "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EBB9BA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>", Type = 6, is_required = false});
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boxTypes.Add(new BoxType { Name = "submit", textName = " ȡ<><C8A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD> ", Type = 2 });
GameObject gameObject = add_pop_up(true);//<2F><><EFBFBD>ɵ<EFBFBD><C9B5><EFBFBD>ĸ<EFBFBD><C4B8>
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gameObject.GetComponent<input_box_pop_up_window>().minHeight = 800;//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>͸߶<CDB8>
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "<22><><EFBFBD><EFBFBD>");//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ص<EFBFBD><D8B5><EFBFBD><EFBFBD><EFBFBD>
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//<2F><>ʼ<EFBFBD><CABC>
number = 1;
max = 10;
this.minerjiage = (int)minerjiage;
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj1.GetComponent<Text>().text = (this.minerjiage * number).ToString();
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj2.GetComponent<Text>().text = number.ToString();
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//<2F><>¼ȷ<C2BC><C8B7><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>
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{
if (type == 0)
{
if (number>1)
{
number--;
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gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj1.GetComponent<Text>().text = (this.minerjiage*number).ToString();
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj2.GetComponent<Text>().text = number.ToString();
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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}
}
else if (type == 1)
{
if (number < max)
{
number++;
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gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj1.GetComponent<Text>().text = (this.minerjiage * number).ToString();
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj2.GetComponent<Text>().text = number.ToString();
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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}
}
else if (type == 2)
{
if (number!= max)
{
number=max;
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gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj1.GetComponent<Text>().text = (this.minerjiage * number).ToString();
gameObjects[0].GetComponent<input_box_pop_up_window_item>().numbertextobj2.GetComponent<Text>().text = number.ToString();
UpdateText(gameObjects[1].GetComponent<input_box_pop_up_window_item>().contentobj.GetComponent<Text>());
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}
}
});
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gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//<2F><>¼ȷ<C2BC><C8B7><EFBFBD><EFBFBD>ȡ<EFBFBD><C8A1>
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{
if (type == 0)
{
gameObject.GetComponent<input_box_pop_up_window>().destroy();
}
else if (type == 1)
{
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Debug.Log(Num);
GenerateForFisherElf generateForFisherElf = new GenerateForFisherElf(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
generateForFisherElf.Num = Num;
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generateForFisherElf.Count =Convert.ToInt32(boxTypes[1].content);
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//Debug.Log(generateForFisherElf);
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string response = await web.SendRequest(web.URL+ "/Voucher/GenerateForMinerElf", "POST", JsonUtility.ToJson(generateForFisherElf));
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Debug.Log("<22>û<EFBFBD><C3BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>"+response);
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string daijinjuanponse = await web.SendRequest(web.URL + "/Voucher/GetList", "POST");
Debug.Log("<22>û<EFBFBD><C3BB><EFBFBD><EFBFBD>д<EFBFBD><D0B4><EFBFBD><EFBFBD><EFBFBD>" + daijinjuanponse);
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}
});
}
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void UpdateText(Text text) {
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text.text = number.ToString();
}
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}