Cute_demon_attacks/meng_yao/Assets/script/TanChuang/AchievementTanchuang.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using DG.Tweening;
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public class AchievementTanchuang : MonoBehaviour
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{
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public GameObject AchievementPanel;
public Button AchievementBtn;
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public RectTransform SettingRect;
Vector3 Deflate = new Vector3(0.5f, 0.5f, 0.5f);
void Start()
{
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AchievementBtn.onClick.AddListener(Display_pop_up_window);
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SettingRect = this.GetComponent<RectTransform>();
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AchievementPanel.gameObject.SetActive(false);
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}
private void Display_pop_up_window()
{
SettingRect.DOScale(Deflate, 0.3f).SetEase(Ease.OutBack);
StartCoroutine(Magnify(SettingRect));
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AchievementPanel.gameObject.SetActive(true);
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}
public void CloseClick()
{
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AchievementPanel.gameObject.SetActive(false);
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}
IEnumerator Magnify(RectTransform allpanel)
{
Debug.Log(<>й<EFBFBD><D0B9><EFBFBD><E6B5AF>Э<EFBFBD><D0AD>");
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allpanel.DOScale(Vector3.one, 0.8f).SetEase(Ease.OutBack);
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yield return null;
}
}