2024-12-27 18:14:54 +08:00
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using Newtonsoft.Json;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading.Tasks;
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using UnityEngine;
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public class signsumbit : MonoBehaviour
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{
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public Dictionary<string, string> CreateHeaders()
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{
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if (string.IsNullOrEmpty(MyGlobal.global.loginResponse.Data.access_token))
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{
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Debug.LogWarning("<22><><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷʱ<CDB7><CAB1>token δ<><CEB4><EFBFBD>á<EFBFBD>");
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return new Dictionary<string, string>();
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}
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return new Dictionary<string, string>
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{
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{ "Authorization","Bearer "+MyGlobal.global.loginResponse.Data.access_token },
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{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
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};
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}
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public async Task<SignsumbitResponse> Signsumbit(signsumbitBody body)//ǩ<><C7A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>գ<EFBFBD>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD>ǩ<EFBFBD><C7A9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǩ<EFBFBD><C7A9><EFBFBD>봫<EFBFBD><EBB4AB>ָ<EFBFBD><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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{
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Debug.Log(JsonConvert.SerializeObject(body));
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string response = await myWeb.SendRequest(myWeb.URL + "/api/user/sign/submit", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
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Debug.Log("<22><>¼" + response);
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SignsumbitResponse signsumbitResponse = JsonConvert.DeserializeObject<SignsumbitResponse>(response);
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2024-12-28 16:34:49 +08:00
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// Debug.Log("=========" + signsumbitResponse.data.type);
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2024-12-27 18:14:54 +08:00
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return signsumbitResponse;
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}
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}
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public class signsumbitBody
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{
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public string date;
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}
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public class SignsumbitResponse : myResponse
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{
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public signsumbitData data;
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}
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[Serializable]
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public class signsumbitData
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{
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public int type;
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public int reward;
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}
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