Cute_demon_attacks/meng_yao/Assets/script/A_Fight/enemy.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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public class enemy : Role
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{
public override void Start()
{
base.Start();
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if (camp == Camp.Enemy)
{
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//<2F><>ʼ<EFBFBD>ƶ<EFBFBD>
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Navigation.MoveToNextWaypoint(this.gameObject);
}
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}
}