38 lines
724 B
C#
38 lines
724 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class text : MonoBehaviour
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{
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public event Action TimeEnd;
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private float tim=0f;
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public Image img;
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bool is_time_ing = true;
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float time_max = 0;
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public void upadte_time(float times )
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{
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tim = times;
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time_max = times;
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is_time_ing = false;
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}
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// Update is called once per frame
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void Update()
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{
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if (tim > 0)
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{
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tim -= Time.deltaTime;
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img.fillAmount = tim/ time_max;
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}
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else if (!is_time_ing)
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{
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is_time_ing = true;
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TimeEnd.Invoke();
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}
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}
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}
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