Cute_demon_attacks/meng_yao/Assets/script/scene_Main/AssetsPanel.cs

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2024-11-12 23:18:51 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class AssetsPanel : MonoBehaviour
{
[Header("<22><>ť<EFBFBD><C5A5><EFBFBD>ǵö<C7B5>Ӧ<EFBFBD><D3A6>ϵ")]
public Button but1;
public Button but2;
public Button but3;
public Button but4;
[Header("<22><>Ҫ<EFBFBD>Ķ<EFBFBD><C4B6><EFBFBD><EFBFBD><EFBFBD>Ŀǰ<C4BF><C7B0>ֻ<EFBFBD><D6BB>Ҫһ<D2AA><D2BB>")]
public GameObject mygameObject;
// Start is called before the first frame update
void Start()
{
if (but1 != null)
{
but1.onClick.AddListener(() => {
Debug.LogError("but1");
mygameObject.SetActive(true);
});
}
if (but2 != null)
{
but2.onClick.AddListener(() => {
Debug.LogError("but1");
mygameObject.SetActive(true);
});
}
if (but3 != null)
{
but3.onClick.AddListener(() => {
Debug.LogError("but1");
mygameObject.SetActive(true);
});
}
if (but4 != null)
{
but4.onClick.AddListener(() => {
Debug.LogError("but1");
mygameObject.SetActive(true);
});
}
}
}