Cute_demon_attacks/meng_yao/Assets/script/JumpScene/DepagodaBtn.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using DG.Tweening;
using UnityEngine.SceneManagement;
public class DepagodaBtn : MonoBehaviour
{
public static Action OnSceneMouseBTN;
public GameObject gotoscene;
public GameObject nowScene;
// Start is called before the first frame update
void Start()
{
OnSceneMouseBTN += JUmpScem;
}
private void OnMouseDown()
{
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
StartCoroutine("Magnify");
}
IEnumerator Magnify()
{
transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
OnSceneMouseBTN();
yield return null;
}
void JUmpScem()
{
//Virtual_CameraManager.Instance.SwitchToCamera(1);
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Promptmgr.Instance.PromptBubble("<22><>δ<EFBFBD><CEB4><EFBFBD><EFBFBD>");
// gotoscene.SetActive(true);
// nowScene.SetActive(false);
SceneManager.LoadScene(JumpScene.lock_demon_tower);
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}
}