57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
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using Cinemachine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Virtual_CameraManager : MonoBehaviour
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{
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public static Virtual_CameraManager Instance;
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public List<CinemachineVirtualCamera> Cameralist = new List<CinemachineVirtualCamera>();
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public List<Canvas> Canvaslist = new List<Canvas>();
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// Start is called before the first frame update
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void Start()
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{
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Instance = this;
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// ȷ<><C8B7>ֻ<EFBFBD>е<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><C3A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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for (int i = 0; i < Cameralist.Count; i++)
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{
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Cameralist[i].Priority = (i == 0) ? 10 : 0;
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}
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HideCanvas();
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void SwitchToCamera(int cameraIndex)
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{
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD><EFBFBD><EFBFBD>
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for (int i = 0; i < Cameralist.Count; i++)
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{
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Cameralist[i].Priority = 0;
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}
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// <20><><EFBFBD><EFBFBD>ѡ<EFBFBD><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD>
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Cameralist[cameraIndex].Priority = 10;
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HideCanvas();
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Canvaslist[cameraIndex].gameObject.SetActive(true);
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Debug.Log($"<22>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> {cameraIndex + 1}");
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}
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void HideCanvas()
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{
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for (int i = 0; i < Canvaslist.Count; i++)
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{
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Canvaslist[i].gameObject.SetActive(false);
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}
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}
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}
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