成就宠物接口的接入完成一半
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meng_yao/Assets/Resources/Prefabs/GameplayPlane.prefab
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meng_yao/Assets/Resources/Prefabs/GameplayPlane.prefab
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meng_yao/Assets/res/eco_tree_achievement/icn_waterreward.png
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@ -1,5 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
|
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using System.Diagnostics;
|
||||
using UnityEngine;
|
||||
|
||||
public class treeachievePanel : MonoBehaviour
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@ -7,16 +8,73 @@ public class treeachievePanel : MonoBehaviour
|
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public GameObject sxcardobj;
|
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public Transform sxcardConnact;
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public List<GameObject>prizeobj = new List<GameObject>();
|
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public List<GameObject>prizeobj;
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public List<Sprite> sxcard;
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public List<Sprite> sxcardbg;
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public List<Sprite> sxcardup;
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void Start()
|
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List<GameObject> itemlist = new List<GameObject>();
|
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private async void OnEnable()
|
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{
|
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treeachievementResponse response = await Scene_main_jiekou.instance.Treeachievements();
|
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|
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for (int i = 0; i < response.data.item_list.Count; i++)
|
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{
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GameObject obj = Instantiate(sxcardobj,sxcardConnact);
|
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itemlist.Add(obj);
|
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obj.GetComponent<sxcarditem>().CardSprite.sprite = sxcard[response.data.item_list[i].type - 1];
|
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obj.GetComponent<sxcarditem>().name.text = response.data.item_list[i].serial_no;
|
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}
|
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for (int j = 0; j < response.data.top_list.Count; j++)
|
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{
|
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if (response.data.top_list[j].expired_time == 0)
|
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{
|
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GameObject obj = Instantiate(sxcardobj, sxcardConnact);
|
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obj.GetComponent<sxcarditem>().name.text = response.data.top_list[j].name;
|
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}
|
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else
|
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{
|
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|
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}
|
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}
|
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}
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void Update()
|
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{
|
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|
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void SwitchCardbg(int type,GameObject obj)
|
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{
|
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switch(type)
|
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{
|
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case 0:
|
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obj.GetComponent<sxcarditem>().CardSprite.sprite = sxcard[12];
|
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obj.GetComponent<sxcarditem>().sxcarbg.sprite = sxcardbg[2];
|
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obj.GetComponent<sxcarditem>().sxcardupblue.sprite = sxcardbg[2];
|
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break;
|
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case 1:
|
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obj.GetComponent<sxcarditem>().CardSprite.sprite = sxcard[13];
|
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obj.GetComponent<sxcarditem>().sxcarbg.sprite = sxcardbg[4];
|
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obj.GetComponent<sxcarditem>().sxcardupblue.sprite = sxcardbg[4];
|
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break;
|
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case 2:
|
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obj.GetComponent<sxcarditem>().CardSprite.sprite = sxcard[14];
|
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obj.GetComponent<sxcarditem>().sxcarbg.sprite = sxcardbg[1];
|
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obj.GetComponent<sxcarditem>().sxcardupblue.sprite = sxcardbg[1];
|
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break;
|
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}
|
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}
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private void OnDisable()
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{
|
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foreach (GameObject obj in itemlist)
|
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{
|
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Destroy(obj);
|
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}
|
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itemlist.Clear();
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}
|
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}
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|
@ -51,8 +51,13 @@ public class ItemListItem
|
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}
|
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[System.Serializable]
|
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public class treeachievementResponse:myResponse
|
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public class treeachievementData
|
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{
|
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public List<TopListItem> top_list; // 注意这里是数组
|
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public List<ItemListItem> item_list; // 也是数组
|
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}
|
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|
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public class treeachievementResponse : myResponse
|
||||
{
|
||||
public treeachievementData data;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user