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m_LocalPosition: {x: 1.9, y: -0.79, z: 0} + m_LocalPosition: {x: 2.8930001, y: -1.7129993, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 559443431} - m_RootOrder: 3 + m_Father: {fileID: 1343167264} + m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1469919404 GameObject: @@ -6667,7 +6928,7 @@ Transform: m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 1048058358} - m_RootOrder: 5 + m_RootOrder: 4 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!212 &1642726819 SpriteRenderer: @@ -6998,7 +7259,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1711639166} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -3.68, y: 0.93, z: 0} + m_LocalPosition: {x: -3.21, y: 0.387, z: 0} m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} m_ConstrainProportionsScale: 1 m_Children: [] @@ -7509,10 +7770,12 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: + - {fileID: 582440290} - {fileID: 80262540} - {fileID: 1343094554} + - {fileID: 346538290} m_Father: {fileID: 1048058358} - m_RootOrder: 4 + m_RootOrder: 3 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1857952290 GameObject: diff --git a/meng_yao/Assets/communal/mount.cs b/meng_yao/Assets/communal/mount.cs index dcb4af0ae..20edba119 100644 --- a/meng_yao/Assets/communal/mount.cs +++ b/meng_yao/Assets/communal/mount.cs @@ -88,7 +88,7 @@ public class ResponseVoucher : Res// public VoucherItem[] List; } [Serializable] -public class GenerateForFisherElf //员工购买数据 +public class GenerateForFisherElf //渔夫购买数据 { public int Num; public int Count; @@ -252,7 +252,7 @@ public class mount : MonoBehaviour //mountitem.login_screen(); } - private void Start() + public virtual void Start() { mountitem = this; LoadAllJsonFiles(); diff --git a/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs b/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs index 0ab364b18..ab8952477 100644 --- a/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs +++ b/meng_yao/Assets/script/ConnactServer/JinShaBuy.cs @@ -103,6 +103,7 @@ public class JinShaBuy : mount generateForFisherElf.Count =Convert.ToInt32( boxTypes[1].content); //Debug.Log(generateForFisherElf); string response = await web.SendRequest(web.URL+ "/Voucher/GenerateForMinerElf", "POST", JsonUtility.ToJson(generateForFisherElf)); + string response = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST"); Debug.Log(response); // Debug.Log(boxTypes[1].content); diff --git a/meng_yao/Assets/script/Panel/AssestPanel.cs b/meng_yao/Assets/script/Panel/AssestPanel.cs index beb5b1a95..84635b0be 100644 --- a/meng_yao/Assets/script/Panel/AssestPanel.cs +++ b/meng_yao/Assets/script/Panel/AssestPanel.cs @@ -26,12 +26,10 @@ public class AssestPanel : MonoBehaviour async void ExecuteTask() { - string userponse = await web.SendRequest(web.URL + "/Player/GetInfo", "POST"); - //Debug.Log(userponse.ToString()); infopyler res = JsonUtility.FromJson(userponse); SetCoinText(res.Info.Gold); SetStoneText(res.Info.Gem); - //SetForgingText(res.Info.Gold); + //SetCoinText(res.Info.Gold); //SetCoinText(res.Info.Gold); } diff --git a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs index 7df6f2b64..00969dcb7 100644 --- a/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs +++ b/meng_yao/Assets/script/cultivation_Jinsha_mine_slices/jinsha.cs @@ -30,6 +30,10 @@ public class jinsha : mount public async void buy_miners()//购买金币矿工界面 { + //测试用 + Login login = new Login(); + login.Phone = "1"; + await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login)); ////测试用 //Login login = new Login(); //login.Phone = "1"; @@ -135,6 +139,7 @@ public class jinsha : mount { if (type == 1) { + //赠送逻辑 ercitanchuang.GetComponent().destroy(); diff --git a/meng_yao/Assets/script/cultivation_gold_coin_Island/boy.cs b/meng_yao/Assets/script/cultivation_gold_coin_Island/boy.cs index 76697af70..d840c7e55 100644 --- a/meng_yao/Assets/script/cultivation_gold_coin_Island/boy.cs +++ b/meng_yao/Assets/script/cultivation_gold_coin_Island/boy.cs @@ -8,11 +8,11 @@ public class boy : mount public int currencType = 0;//货币类型 public List listgameobject = new List(); public Dictionary ActivateValues = new Dictionary(); - async void Start() + public override async void Start() { //测试用 Login login = new Login(); - login.Phone = "1"; + login.Phone = "test1"; await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login)); @@ -26,28 +26,35 @@ public class boy : mount } } } + + UpShipTimer(); + } + + + public async void UpShipTimer() + { int index = 0; - foreach (int key in ActivateValues.Keys) { + foreach (int key in ActivateValues.Keys) + { listgameobject[index].GetComponent().ActivateValue = key; listgameobject[index].GetComponent().Num = ActivateValues[key]; index++; } string allfisherman = ""; - + if (currencType == 0)//金币 { allfisherman = await web.SendRequest(web.URL + "/FisherElfActive/GetListOfGold", "POST"); - + } else//宝石 { allfisherman = await web.SendRequest(web.URL + "/FisherElfActive/GetListOfGem", "POST"); - - } - Debug.Log(allfisherman); + } + //Debug.Log(allfisherman); Response allfishermanres = JsonUtility.FromJson(allfisherman); - Debug.Log(Struct.StructToString(allfishermanres, 1)); + //Debug.Log(Struct.StructToString(allfishermanres, 1)); foreach (Item item in allfishermanres.List) { if (item.Type == currencType) @@ -56,15 +63,13 @@ public class boy : mount { if (gameObject.GetComponent().ActivateValue == item.ActivateValue)//如果价格一致 { - Debug.Log(item.RemainEndureTime.ToString() +'/' + item.EndureTime.ToString()); - gameObject.GetComponent().add_fish(); + Debug.Log(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString()); + gameObject.GetComponent().add_fish(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString()); + //gameObject.GetComponent().add_fish(); } } } - - } - - //Debug.Log(Struct.StructToString(ActivateValues.Keys, 1)); } + } diff --git a/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs b/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs index 1a8159f5d..1b6bcda24 100644 --- a/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs +++ b/meng_yao/Assets/script/cultivation_gold_coin_Island/landContorl.cs @@ -16,6 +16,7 @@ public class landContorl : MonoBehaviour private GameObject fishMan; private shipcontorl fishManShipContorl; public Transform startPos; + public Transform endPos; public int type; public bool isbuy=false; @@ -49,6 +50,7 @@ public class landContorl : MonoBehaviour public float FishPrice; + public GameObject map; // Start is called before the first frame update private void Start() @@ -98,10 +100,22 @@ public class landContorl : MonoBehaviour private void OnMouseDown() { + if (fishMan != null) + { + Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red); + return; + } + OnClick(); } private void OnTouch() { + if (fishMan != null) + { + Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red); + return; + } + OnClick(); } @@ -126,6 +140,7 @@ public class landContorl : MonoBehaviour Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.red); ScaleAni(Btntrans); add_fish(); + map.GetComponent().UpShipTimer(); } else { @@ -140,21 +155,38 @@ public class landContorl : MonoBehaviour Debug.Log(Struct.StructToString(itemList, 3)); } - public void add_fish()//生成船只 + public void add_fish(string timerStr=null)//生成船只 { - + //倒计时 + // fishManShipContorl.UpShowTimer("测试"); + + if (fishMan!=null) + { + fishManShipContorl.UpShowTimer(timerStr); + return; + } + + if (timerStr!=null) + { + fishMan = GameObject.Instantiate(fishManPrefab); + fishMan.transform.position = endPos.position; + fishManShipContorl = fishMan.GetComponent(); + MoveToStartPos(); + + return; + } fishMan = GameObject.Instantiate(fishManPrefab); fishMan.transform.position = startPos.position; fishManShipContorl = fishMan.GetComponent(); + + MoveToFishingPos(); } void MoveToFishingPos() - { + { - //倒计时 - fishManShipContorl.UpShowTimer(pathsNeedTimer); // 随机选择一条路径 Path selectedPath = paths[Random.Range(0, paths.Count)]; // 移动到捕鱼点 @@ -210,8 +242,9 @@ public class landContorl : MonoBehaviour { fishMan.GetComponent().SetState(ShipState.shipthrow); - //倒计时 - fishManShipContorl.UpShowTimer(fishingNeedTimer); + + + yield return new WaitForSeconds(1f); fishMan.GetComponent().SetState(ShipState.stand); // 等待捕鱼指定时间 @@ -224,8 +257,7 @@ public class landContorl : MonoBehaviour void MoveToStartPos() { - //倒计时 - fishManShipContorl.UpShowTimer(pathsNeedTimer); + // 随机选择一条路径 Path selectedPath = paths[Random.Range(0, paths.Count)]; @@ -266,19 +298,17 @@ public class landContorl : MonoBehaviour yield return man.transform.DOPath(pathPoints, pathsNeedTimer, PathType.CatmullRom) .SetOptions(false) // 禁用旋转 .SetEase(Ease.InOutSine) - .WaitForCompletion(); + .WaitForCompletion(); + + //加钱 + AddGold(); + + // 等待捕鱼指定时间 + yield return new WaitForSeconds(restTimer); // 停止摆动效果 swayTween.Kill(); - //加钱 - AddGold(); - - //倒计时 - fishManShipContorl.UpShowTimer(restTimer); - // 等待捕鱼指定时间 - yield return new WaitForSeconds(restTimer); - //循环 MoveToFishingPos(); } @@ -299,9 +329,11 @@ public class landContorl : MonoBehaviour void AddGold() { Debug.LogError("返航完成,开始:真·摸-鱼,加钱"); - //goldnumer += getgoldnumber; + + goldNumerTextPro.text = ActivateValue.ToString(); fishMan.GetComponent().SetState(ShipState.draw); + } } diff --git a/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs b/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs index 44b24d47a..5981948bf 100644 --- a/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs +++ b/meng_yao/Assets/script/cultivation_gold_coin_Island/shipcontorl.cs @@ -50,13 +50,13 @@ public class shipcontorl : MonoBehaviour } - public void UpShowTimer(float timer) + public void UpShowTimer(string info) { - this.timer = timer; - StartCoroutine(UpShowTimerIE()); + //TimerTextPro.text = FloatToTimer(this.timer); + TimerTextPro.text = info; } - IEnumerator UpShowTimerIE() + /* IEnumerator UpShowTimerIE() { while (this.timer>0) { @@ -66,9 +66,9 @@ public class shipcontorl : MonoBehaviour } // 最后显示 00:00 TimerTextPro.text = "00:00"; - } + }*/ - string FloatToTimer(float timer) + /* string FloatToTimer(float timer) { if (timer < 60) { @@ -82,5 +82,5 @@ public class shipcontorl : MonoBehaviour } return null; - } + }*/ }