解决合并冲突
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m_Father: {fileID: 1343167264}
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &833749039
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 833749037}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 1018a775041383b4a83b311a91692a3d, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 0}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 0.7, y: 0.7}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &866420152
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GameObject:
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m_ObjectHideFlags: 0
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@ -3750,7 +4008,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 559443431}
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m_RootOrder: 5
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &908447975
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SpriteRenderer:
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@ -4006,7 +4264,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 56346249}
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m_RootOrder: 5
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &998933733
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SpriteRenderer:
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@ -4093,7 +4351,6 @@ Transform:
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- {fileID: 20416359}
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- {fileID: 1380133528}
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- {fileID: 784479836}
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- {fileID: 582440290}
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- {fileID: 1853199159}
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- {fileID: 1642726818}
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m_Father: {fileID: 787643888}
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@ -4139,11 +4396,13 @@ MonoBehaviour:
|
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m_EditorClassIdentifier:
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fishManPrefab: {fileID: 6097386749501479918, guid: a8700ae973e4404429799e98d0f777ee, type: 3}
|
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startPos: {fileID: 582440290}
|
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endPos: {fileID: 346538290}
|
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type: 0
|
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isbuy: 1
|
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isGoldLand: 0
|
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ActivateValue: 0
|
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Num: 0
|
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ActivateValue: 1000
|
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Num: 13
|
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Type: 0
|
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paths:
|
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- pathPoints:
|
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- {fileID: 202400057}
|
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@ -4166,11 +4425,11 @@ MonoBehaviour:
|
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restTimer: 5
|
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getgoldnumber: 100
|
||||
goldshop: {fileID: 784479835}
|
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goldnumer: 0
|
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goldNumerTextPro: {fileID: 1634093115}
|
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HightLight: {fileID: 1642726817}
|
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Btntrans: {fileID: 1048058358}
|
||||
FishPrice: 0
|
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map: {fileID: 1987825450}
|
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--- !u!1 &1050211811
|
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GameObject:
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m_ObjectHideFlags: 0
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@ -4578,7 +4837,7 @@ Transform:
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- {fileID: 2084044675}
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- {fileID: 311529423}
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m_Father: {fileID: 1343167264}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1302727106
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GameObject:
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@ -4868,7 +5127,7 @@ Transform:
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- {fileID: 23420342}
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- {fileID: 1302727107}
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m_Father: {fileID: 1853199159}
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m_RootOrder: 1
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1343167263
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GameObject:
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@ -4898,10 +5157,12 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1467507543}
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- {fileID: 306345051}
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- {fileID: 1202945966}
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- {fileID: 833749038}
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m_Father: {fileID: 559443431}
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m_RootOrder: 4
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1380133527
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GameObject:
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@ -5460,12 +5721,12 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1467507542}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 1.9, y: -0.79, z: 0}
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m_LocalPosition: {x: 2.8930001, y: -1.7129993, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 559443431}
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m_RootOrder: 3
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m_Father: {fileID: 1343167264}
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m_RootOrder: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1469919404
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GameObject:
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@ -6667,7 +6928,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1048058358}
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m_RootOrder: 5
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &1642726819
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SpriteRenderer:
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@ -6998,7 +7259,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1711639166}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -3.68, y: 0.93, z: 0}
|
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m_LocalPosition: {x: -3.21, y: 0.387, z: 0}
|
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m_LocalScale: {x: 0.5, y: 0.5, z: 0.5}
|
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m_ConstrainProportionsScale: 1
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m_Children: []
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@ -7509,10 +7770,12 @@ Transform:
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 582440290}
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- {fileID: 80262540}
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- {fileID: 1343094554}
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- {fileID: 346538290}
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m_Father: {fileID: 1048058358}
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m_RootOrder: 4
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m_RootOrder: 3
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
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--- !u!1 &1857952290
|
||||
GameObject:
|
||||
|
@ -88,7 +88,7 @@ public class ResponseVoucher : Res//
|
||||
public VoucherItem[] List;
|
||||
}
|
||||
[Serializable]
|
||||
public class GenerateForFisherElf //员工购买数据
|
||||
public class GenerateForFisherElf //渔夫购买数据
|
||||
{
|
||||
public int Num;
|
||||
public int Count;
|
||||
@ -252,7 +252,7 @@ public class mount : MonoBehaviour
|
||||
//mountitem.login_screen();
|
||||
|
||||
}
|
||||
private void Start()
|
||||
public virtual void Start()
|
||||
{
|
||||
mountitem = this;
|
||||
LoadAllJsonFiles();
|
||||
|
@ -103,6 +103,7 @@ public class JinShaBuy : mount
|
||||
generateForFisherElf.Count =Convert.ToInt32( boxTypes[1].content);
|
||||
//Debug.Log(generateForFisherElf);
|
||||
string response = await web.SendRequest(web.URL+ "/Voucher/GenerateForMinerElf", "POST", JsonUtility.ToJson(generateForFisherElf));
|
||||
string response = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
|
||||
Debug.Log(response);
|
||||
|
||||
// Debug.Log(boxTypes[1].content);
|
||||
|
@ -26,12 +26,10 @@ public class AssestPanel : MonoBehaviour
|
||||
async void ExecuteTask()
|
||||
{
|
||||
|
||||
string userponse = await web.SendRequest(web.URL + "/Player/GetInfo", "POST");
|
||||
//Debug.Log(userponse.ToString());
|
||||
infopyler res = JsonUtility.FromJson<infopyler>(userponse);
|
||||
SetCoinText(res.Info.Gold);
|
||||
SetStoneText(res.Info.Gem);
|
||||
//SetForgingText(res.Info.Gold);
|
||||
//SetCoinText(res.Info.Gold);
|
||||
//SetCoinText(res.Info.Gold);
|
||||
}
|
||||
|
||||
|
@ -30,6 +30,10 @@ public class jinsha : mount
|
||||
public async void buy_miners()//购买金币矿工界面
|
||||
{
|
||||
|
||||
//测试用
|
||||
Login login = new Login();
|
||||
login.Phone = "1";
|
||||
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
|
||||
////测试用
|
||||
//Login login = new Login();
|
||||
//login.Phone = "1";
|
||||
@ -136,6 +140,7 @@ public class jinsha : mount
|
||||
if (type == 1)
|
||||
{
|
||||
|
||||
|
||||
//赠送逻辑
|
||||
ercitanchuang.GetComponent<input_box_pop_up_window>().destroy();
|
||||
}
|
||||
|
@ -8,11 +8,11 @@ public class boy : mount
|
||||
public int currencType = 0;//货币类型
|
||||
public List<GameObject> listgameobject = new List<GameObject>();
|
||||
public Dictionary<float, int> ActivateValues = new Dictionary<float, int>();
|
||||
async void Start()
|
||||
public override async void Start()
|
||||
{
|
||||
//测试用
|
||||
Login login = new Login();
|
||||
login.Phone = "1";
|
||||
login.Phone = "test1";
|
||||
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
|
||||
|
||||
|
||||
@ -26,8 +26,16 @@ public class boy : mount
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
UpShipTimer();
|
||||
}
|
||||
|
||||
|
||||
public async void UpShipTimer()
|
||||
{
|
||||
int index = 0;
|
||||
foreach (int key in ActivateValues.Keys) {
|
||||
foreach (int key in ActivateValues.Keys)
|
||||
{
|
||||
listgameobject[index].GetComponent<landContorl>().ActivateValue = key;
|
||||
listgameobject[index].GetComponent<landContorl>().Num = ActivateValues[key];
|
||||
|
||||
@ -43,11 +51,10 @@ public class boy : mount
|
||||
else//宝石
|
||||
{
|
||||
allfisherman = await web.SendRequest(web.URL + "/FisherElfActive/GetListOfGem", "POST");
|
||||
|
||||
}
|
||||
Debug.Log(allfisherman);
|
||||
//Debug.Log(allfisherman);
|
||||
Response allfishermanres = JsonUtility.FromJson<Response>(allfisherman);
|
||||
Debug.Log(Struct.StructToString(allfishermanres, 1));
|
||||
//Debug.Log(Struct.StructToString(allfishermanres, 1));
|
||||
foreach (Item item in allfishermanres.List)
|
||||
{
|
||||
if (item.Type == currencType)
|
||||
@ -57,14 +64,12 @@ public class boy : mount
|
||||
if (gameObject.GetComponent<landContorl>().ActivateValue == item.ActivateValue)//如果价格一致
|
||||
{
|
||||
Debug.Log(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
|
||||
gameObject.GetComponent<landContorl>().add_fish();
|
||||
gameObject.GetComponent<landContorl>().add_fish(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
|
||||
//gameObject.GetComponent<landContorl>().add_fish();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
//Debug.Log(Struct.StructToString(ActivateValues.Keys, 1));
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ public class landContorl : MonoBehaviour
|
||||
private GameObject fishMan;
|
||||
private shipcontorl fishManShipContorl;
|
||||
public Transform startPos;
|
||||
public Transform endPos;
|
||||
|
||||
public int type;
|
||||
public bool isbuy=false;
|
||||
@ -49,6 +50,7 @@ public class landContorl : MonoBehaviour
|
||||
|
||||
public float FishPrice;
|
||||
|
||||
public GameObject map;
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void Start()
|
||||
@ -98,10 +100,22 @@ public class landContorl : MonoBehaviour
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
if (fishMan != null)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
||||
return;
|
||||
}
|
||||
|
||||
OnClick();
|
||||
}
|
||||
private void OnTouch()
|
||||
{
|
||||
if (fishMan != null)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
||||
return;
|
||||
}
|
||||
|
||||
OnClick();
|
||||
}
|
||||
|
||||
@ -126,6 +140,7 @@ public class landContorl : MonoBehaviour
|
||||
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.red);
|
||||
ScaleAni(Btntrans);
|
||||
add_fish();
|
||||
map.GetComponent<boy>().UpShipTimer();
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -140,21 +155,38 @@ public class landContorl : MonoBehaviour
|
||||
Debug.Log(Struct.StructToString(itemList, 3));
|
||||
|
||||
}
|
||||
public void add_fish()//生成船只
|
||||
public void add_fish(string timerStr=null)//生成船只
|
||||
{
|
||||
//倒计时
|
||||
// fishManShipContorl.UpShowTimer("测试");
|
||||
|
||||
if (fishMan!=null)
|
||||
{
|
||||
fishManShipContorl.UpShowTimer(timerStr);
|
||||
return;
|
||||
}
|
||||
|
||||
if (timerStr!=null)
|
||||
{
|
||||
fishMan = GameObject.Instantiate(fishManPrefab);
|
||||
fishMan.transform.position = endPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
|
||||
MoveToStartPos();
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
fishMan = GameObject.Instantiate(fishManPrefab);
|
||||
fishMan.transform.position = startPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
|
||||
|
||||
|
||||
|
||||
MoveToFishingPos();
|
||||
}
|
||||
void MoveToFishingPos()
|
||||
{
|
||||
|
||||
//倒计时
|
||||
fishManShipContorl.UpShowTimer(pathsNeedTimer);
|
||||
// 随机选择一条路径
|
||||
Path selectedPath = paths[Random.Range(0, paths.Count)];
|
||||
// 移动到捕鱼点
|
||||
@ -210,8 +242,9 @@ public class landContorl : MonoBehaviour
|
||||
{
|
||||
|
||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow);
|
||||
//倒计时
|
||||
fishManShipContorl.UpShowTimer(fishingNeedTimer);
|
||||
|
||||
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.stand);
|
||||
// 等待捕鱼指定时间
|
||||
@ -224,8 +257,7 @@ public class landContorl : MonoBehaviour
|
||||
|
||||
void MoveToStartPos()
|
||||
{
|
||||
//倒计时
|
||||
fishManShipContorl.UpShowTimer(pathsNeedTimer);
|
||||
|
||||
|
||||
// 随机选择一条路径
|
||||
Path selectedPath = paths[Random.Range(0, paths.Count)];
|
||||
@ -268,17 +300,15 @@ public class landContorl : MonoBehaviour
|
||||
.SetEase(Ease.InOutSine)
|
||||
.WaitForCompletion();
|
||||
|
||||
// 停止摆动效果
|
||||
swayTween.Kill();
|
||||
|
||||
//加钱
|
||||
AddGold();
|
||||
|
||||
//倒计时
|
||||
fishManShipContorl.UpShowTimer(restTimer);
|
||||
// 等待捕鱼指定时间
|
||||
yield return new WaitForSeconds(restTimer);
|
||||
|
||||
// 停止摆动效果
|
||||
swayTween.Kill();
|
||||
|
||||
//循环
|
||||
MoveToFishingPos();
|
||||
}
|
||||
@ -299,9 +329,11 @@ public class landContorl : MonoBehaviour
|
||||
void AddGold()
|
||||
{
|
||||
Debug.LogError("返航完成,开始:真·摸-鱼,加钱");
|
||||
//goldnumer += getgoldnumber;
|
||||
|
||||
|
||||
goldNumerTextPro.text = ActivateValue.ToString();
|
||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.draw);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -50,13 +50,13 @@ public class shipcontorl : MonoBehaviour
|
||||
}
|
||||
|
||||
|
||||
public void UpShowTimer(float timer)
|
||||
public void UpShowTimer(string info)
|
||||
{
|
||||
this.timer = timer;
|
||||
StartCoroutine(UpShowTimerIE());
|
||||
//TimerTextPro.text = FloatToTimer(this.timer);
|
||||
TimerTextPro.text = info;
|
||||
}
|
||||
|
||||
IEnumerator UpShowTimerIE()
|
||||
/* IEnumerator UpShowTimerIE()
|
||||
{
|
||||
while (this.timer>0)
|
||||
{
|
||||
@ -66,9 +66,9 @@ public class shipcontorl : MonoBehaviour
|
||||
}
|
||||
// ×îºóÏÔʾ 00:00
|
||||
TimerTextPro.text = "00:00";
|
||||
}
|
||||
}*/
|
||||
|
||||
string FloatToTimer(float timer)
|
||||
/* string FloatToTimer(float timer)
|
||||
{
|
||||
if (timer < 60)
|
||||
{
|
||||
@ -82,5 +82,5 @@ public class shipcontorl : MonoBehaviour
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user