解决合并冲突

This commit is contained in:
shurongsen 2024-11-03 01:05:24 +08:00
commit 02ae2fec04
10 changed files with 387 additions and 84 deletions

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@ -88,7 +88,7 @@ public class ResponseVoucher : Res//
public VoucherItem[] List;
}
[Serializable]
public class GenerateForFisherElf //员工购买数据
public class GenerateForFisherElf //渔夫购买数据
{
public int Num;
public int Count;
@ -252,7 +252,7 @@ public class mount : MonoBehaviour
//mountitem.login_screen();
}
private void Start()
public virtual void Start()
{
mountitem = this;
LoadAllJsonFiles();

View File

@ -103,6 +103,7 @@ public class JinShaBuy : mount
generateForFisherElf.Count =Convert.ToInt32( boxTypes[1].content);
//Debug.Log(generateForFisherElf);
string response = await web.SendRequest(web.URL+ "/Voucher/GenerateForMinerElf", "POST", JsonUtility.ToJson(generateForFisherElf));
string response = await web.SendRequest("http://47.109.133.52/MinerElf/GetList", "POST");
Debug.Log(response);
// Debug.Log(boxTypes[1].content);

View File

@ -26,12 +26,10 @@ public class AssestPanel : MonoBehaviour
async void ExecuteTask()
{
string userponse = await web.SendRequest(web.URL + "/Player/GetInfo", "POST");
//Debug.Log(userponse.ToString());
infopyler res = JsonUtility.FromJson<infopyler>(userponse);
SetCoinText(res.Info.Gold);
SetStoneText(res.Info.Gem);
//SetForgingText(res.Info.Gold);
//SetCoinText(res.Info.Gold);
//SetCoinText(res.Info.Gold);
}

View File

@ -30,6 +30,10 @@ public class jinsha : mount
public async void buy_miners()//购买金币矿工界面
{
//测试用
Login login = new Login();
login.Phone = "1";
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
////测试用
//Login login = new Login();
//login.Phone = "1";
@ -136,6 +140,7 @@ public class jinsha : mount
if (type == 1)
{
//赠送逻辑
ercitanchuang.GetComponent<input_box_pop_up_window>().destroy();
}

View File

@ -8,11 +8,11 @@ public class boy : mount
public int currencType = 0;//货币类型
public List<GameObject> listgameobject = new List<GameObject>();
public Dictionary<float, int> ActivateValues = new Dictionary<float, int>();
async void Start()
public override async void Start()
{
//测试用
Login login = new Login();
login.Phone = "1";
login.Phone = "test1";
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
@ -26,8 +26,16 @@ public class boy : mount
}
}
}
UpShipTimer();
}
public async void UpShipTimer()
{
int index = 0;
foreach (int key in ActivateValues.Keys) {
foreach (int key in ActivateValues.Keys)
{
listgameobject[index].GetComponent<landContorl>().ActivateValue = key;
listgameobject[index].GetComponent<landContorl>().Num = ActivateValues[key];
@ -43,11 +51,10 @@ public class boy : mount
else//宝石
{
allfisherman = await web.SendRequest(web.URL + "/FisherElfActive/GetListOfGem", "POST");
}
Debug.Log(allfisherman);
//Debug.Log(allfisherman);
Response allfishermanres = JsonUtility.FromJson<Response>(allfisherman);
Debug.Log(Struct.StructToString(allfishermanres, 1));
//Debug.Log(Struct.StructToString(allfishermanres, 1));
foreach (Item item in allfishermanres.List)
{
if (item.Type == currencType)
@ -56,15 +63,13 @@ public class boy : mount
{
if (gameObject.GetComponent<landContorl>().ActivateValue == item.ActivateValue)//如果价格一致
{
Debug.Log(item.RemainEndureTime.ToString() +'/' + item.EndureTime.ToString());
gameObject.GetComponent<landContorl>().add_fish();
Debug.Log(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
gameObject.GetComponent<landContorl>().add_fish(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
//gameObject.GetComponent<landContorl>().add_fish();
}
}
}
}
}
}
//Debug.Log(Struct.StructToString(ActivateValues.Keys, 1));
}
}

View File

@ -16,6 +16,7 @@ public class landContorl : MonoBehaviour
private GameObject fishMan;
private shipcontorl fishManShipContorl;
public Transform startPos;
public Transform endPos;
public int type;
public bool isbuy=false;
@ -49,6 +50,7 @@ public class landContorl : MonoBehaviour
public float FishPrice;
public GameObject map;
// Start is called before the first frame update
private void Start()
@ -98,10 +100,22 @@ public class landContorl : MonoBehaviour
private void OnMouseDown()
{
if (fishMan != null)
{
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
return;
}
OnClick();
}
private void OnTouch()
{
if (fishMan != null)
{
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
return;
}
OnClick();
}
@ -126,6 +140,7 @@ public class landContorl : MonoBehaviour
Promptmgr.Instance.PromptBubble("购买成功", Color.black, Color.red);
ScaleAni(Btntrans);
add_fish();
map.GetComponent<boy>().UpShipTimer();
}
else
{
@ -140,21 +155,38 @@ public class landContorl : MonoBehaviour
Debug.Log(Struct.StructToString(itemList, 3));
}
public void add_fish()//生成船只
public void add_fish(string timerStr=null)//生成船只
{
//倒计时
// fishManShipContorl.UpShowTimer("测试");
if (fishMan!=null)
{
fishManShipContorl.UpShowTimer(timerStr);
return;
}
if (timerStr!=null)
{
fishMan = GameObject.Instantiate(fishManPrefab);
fishMan.transform.position = endPos.position;
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
MoveToStartPos();
return;
}
fishMan = GameObject.Instantiate(fishManPrefab);
fishMan.transform.position = startPos.position;
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
MoveToFishingPos();
}
void MoveToFishingPos()
{
//倒计时
fishManShipContorl.UpShowTimer(pathsNeedTimer);
// 随机选择一条路径
Path selectedPath = paths[Random.Range(0, paths.Count)];
// 移动到捕鱼点
@ -210,8 +242,9 @@ public class landContorl : MonoBehaviour
{
fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow);
//倒计时
fishManShipContorl.UpShowTimer(fishingNeedTimer);
yield return new WaitForSeconds(1f);
fishMan.GetComponent<shipcontorl>().SetState(ShipState.stand);
// 等待捕鱼指定时间
@ -224,8 +257,7 @@ public class landContorl : MonoBehaviour
void MoveToStartPos()
{
//倒计时
fishManShipContorl.UpShowTimer(pathsNeedTimer);
// 随机选择一条路径
Path selectedPath = paths[Random.Range(0, paths.Count)];
@ -268,17 +300,15 @@ public class landContorl : MonoBehaviour
.SetEase(Ease.InOutSine)
.WaitForCompletion();
// 停止摆动效果
swayTween.Kill();
//加钱
AddGold();
//倒计时
fishManShipContorl.UpShowTimer(restTimer);
// 等待捕鱼指定时间
yield return new WaitForSeconds(restTimer);
// 停止摆动效果
swayTween.Kill();
//循环
MoveToFishingPos();
}
@ -299,9 +329,11 @@ public class landContorl : MonoBehaviour
void AddGold()
{
Debug.LogError("返航完成,开始:真·摸-鱼,加钱");
//goldnumer += getgoldnumber;
goldNumerTextPro.text = ActivateValue.ToString();
fishMan.GetComponent<shipcontorl>().SetState(ShipState.draw);
}
}

View File

@ -50,13 +50,13 @@ public class shipcontorl : MonoBehaviour
}
public void UpShowTimer(float timer)
public void UpShowTimer(string info)
{
this.timer = timer;
StartCoroutine(UpShowTimerIE());
//TimerTextPro.text = FloatToTimer(this.timer);
TimerTextPro.text = info;
}
IEnumerator UpShowTimerIE()
/* IEnumerator UpShowTimerIE()
{
while (this.timer>0)
{
@ -66,9 +66,9 @@ public class shipcontorl : MonoBehaviour
}
// ×îºóÏÔʾ 00:00
TimerTextPro.text = "00:00";
}
}*/
string FloatToTimer(float timer)
/* string FloatToTimer(float timer)
{
if (timer < 60)
{
@ -82,5 +82,5 @@ public class shipcontorl : MonoBehaviour
}
return null;
}
}*/
}