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@ -28,7 +28,7 @@ public class AnimatoinManager : MonoBehaviour
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for (int i = 0; i < Random.Range(1, 4); i++)
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for (int i = 0; i < Random.Range(1, 4); i++)
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{
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{
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GameObject fi = Instantiate(Resources.Load<GameObject>("yunduo" + Random.Range(1, 4)),this.gameObject.transform);
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GameObject fi = Instantiate(Resources.Load<GameObject>("yunduo" + Random.Range(1, 4)),this.gameObject.transform);
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float x = Random.Range(-18, -13);
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float x = Random.Range(-14, -10);
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float y = Random.Range(-7,11);
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float y = Random.Range(-7,11);
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fi.transform.position = new Vector3(x,y,0);
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fi.transform.position = new Vector3(x,y,0);
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Destroy(fi,10f);
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Destroy(fi,10f);
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