工会UI的制作

This commit is contained in:
liuliang 2024-11-25 17:58:55 +08:00
parent 776eb7322d
commit 03574c54a1
25 changed files with 2985 additions and 253 deletions

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@ -28,7 +28,7 @@ public class AnimatoinManager : MonoBehaviour
for (int i = 0; i < Random.Range(1, 4); i++) for (int i = 0; i < Random.Range(1, 4); i++)
{ {
GameObject fi = Instantiate(Resources.Load<GameObject>("yunduo" + Random.Range(1, 4)),this.gameObject.transform); GameObject fi = Instantiate(Resources.Load<GameObject>("yunduo" + Random.Range(1, 4)),this.gameObject.transform);
float x = Random.Range(-18, -13); float x = Random.Range(-14, -10);
float y = Random.Range(-7,11); float y = Random.Range(-7,11);
fi.transform.position = new Vector3(x,y,0); fi.transform.position = new Vector3(x,y,0);
Destroy(fi,10f); Destroy(fi,10f);