写了一个SpriteAniationpro在communal的ui里,可以选择image播放帧动画,存储个不同状态的动画,通过指定,播放指定的图集,在代码销毁时会自带消除
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- {fileID: 21300000, guid: 49bbc088dd4ea8549902cb8c521ea1aa, type: 3}
|
||||
- {fileID: 21300000, guid: eb32b8d3f2dc0c548980cd3ebb450a91, type: 3}
|
||||
- {fileID: 21300000, guid: ef1220cfe5112214f876393e53e43c3f, type: 3}
|
||||
- {fileID: 21300000, guid: fccff18ac2374f44abac11d709f5bb88, type: 3}
|
||||
- {fileID: 21300000, guid: 5667e143a45d4c34e9b6466f5669fd5d, type: 3}
|
||||
- {fileID: 21300000, guid: 00aa36c6e2ce34e4ebc2f819846d4d37, type: 3}
|
||||
- {fileID: 21300000, guid: 280297d5aee7ee6499e888369caf526b, type: 3}
|
||||
- {fileID: 21300000, guid: 2ca75f9185b832b49b47c9959f09e821, type: 3}
|
||||
- {fileID: 21300000, guid: 70d80d7cc3e8cec48b0e74a9e5f6f174, type: 3}
|
||||
- {fileID: 21300000, guid: 7bbd3a5d04044434196fd8800fd32fe6, type: 3}
|
||||
- {fileID: 21300000, guid: e5ec8f85fdfbff24aa1478cd96df5213, type: 3}
|
||||
image: {fileID: 2053001694}
|
||||
Aintime: 50
|
||||
myspritesIndex: 0
|
||||
--- !u!1 &2064797687
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -3,6 +3,8 @@ using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
//one sprites
|
||||
public class SpriteAniation : MonoBehaviour
|
||||
{
|
||||
[Header("帧动画的图")]
|
||||
|
66
meng_yao/Assets/communal/UI/SpriteAniationpro.cs
Normal file
66
meng_yao/Assets/communal/UI/SpriteAniationpro.cs
Normal file
@ -0,0 +1,66 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
||||
[System.Serializable]
|
||||
public class Mysprites
|
||||
{
|
||||
public List<Sprite> mysprites = new List<Sprite>();
|
||||
}
|
||||
|
||||
|
||||
public class SpriteAniationpro : MonoBehaviour
|
||||
{
|
||||
[Header("帧动画的图")]
|
||||
public List<Mysprites> sprites;
|
||||
[Header("播放动画的image")]
|
||||
public Image image;
|
||||
[Header("帧时间,单位毫秒,默认100")]
|
||||
public float Aintime=100f;
|
||||
[Header("播放动画的编号")]
|
||||
public int myspritesIndex=0;
|
||||
private int index=0;
|
||||
private Mysprites mysprites;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (image==null)
|
||||
{
|
||||
Debug.LogError("image is null");
|
||||
}
|
||||
if (sprites.Count==0)
|
||||
{
|
||||
Debug.LogError("sprites is not");
|
||||
}
|
||||
|
||||
SetAni(myspritesIndex);
|
||||
InvokeRepeating("ainstart", 0f,(Aintime / 1000));
|
||||
}
|
||||
|
||||
|
||||
public void SetAni(int Index)
|
||||
{
|
||||
//Debug.Log(Index);
|
||||
mysprites = sprites[Index];
|
||||
index = 0;
|
||||
}
|
||||
|
||||
void ainstart()
|
||||
{
|
||||
Debug.Log(index);
|
||||
image.overrideSprite = mysprites.mysprites[index];
|
||||
index++;
|
||||
if (index > mysprites.mysprites.Count - 1)
|
||||
{
|
||||
index = 0;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnDestroy()
|
||||
{
|
||||
sprites = null;
|
||||
mysprites = null;
|
||||
}
|
||||
}
|
11
meng_yao/Assets/communal/UI/SpriteAniationpro.cs.meta
Normal file
11
meng_yao/Assets/communal/UI/SpriteAniationpro.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4c6b440cf0a9d9b45bcb433ce72d557b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -13,7 +13,7 @@ public class Path
|
||||
public class landContorl : MonoBehaviour
|
||||
{
|
||||
public GameObject fishManPrefab;
|
||||
private GameObject fishMan;
|
||||
public GameObject fishMan;
|
||||
private shipcontorl fishManShipContorl;
|
||||
public Transform startPos;
|
||||
public Transform endPos;
|
||||
|
@ -148,7 +148,7 @@ public class landContorl_jinsha : MonoBehaviour
|
||||
return;
|
||||
}
|
||||
|
||||
Debug.Log(fishMan);
|
||||
|
||||
if (fishMan != null)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
||||
|
Loading…
Reference in New Issue
Block a user