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if (hours >= 20 && hours<=8) + if (hours >= 20 || hours<=8) { TreeBg.texture = NightSp; } @@ -150,6 +151,7 @@ public class WaterPanel : MonoBehaviour { Pet.gameObject.SetActive(false); feedBtn.gameObject.SetActive(false); + LotteryBtn.gameObject.SetActive(false); } else { @@ -159,7 +161,14 @@ public class WaterPanel : MonoBehaviour obj.SetActive(false); } ShowChineseZodiac(info.data.Info.name); - feedBtn.gameObject.SetActive(true); + if (info.data.Info.level == 40) + { + LotteryBtn.gameObject.SetActive(true); + } + else + { + feedBtn.gameObject.SetActive(true); + } petLevel.text = "宠物等级Lv." + info.data.Info.level; petLevelshow.text = info.data.Info.exp + "/" + info.data.Info.upgrade_exp; petExpFill.fillAmount = (float)info.data.Info.exp / info.data.Info.upgrade_exp; diff --git a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs index e68f6794..8eb2f71c 100644 --- a/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs +++ b/meng_yao/Assets/script/scene_Main/Scene_main_jiekou.cs @@ -54,6 +54,8 @@ public class Scene_main_jiekou :MonoBehaviour Auctioninformation auctioninformation = new Auctioninformation(); Auctioncertificate auctioncertificate=new Auctioncertificate(); Islandownerbidding islandownerbidding=new Islandownerbidding(); + petdraw petdraw = new petdraw(); + public static Scene_main_jiekou instance; //public PlayerInfoData infoData; @@ -383,4 +385,11 @@ public class Scene_main_jiekou :MonoBehaviour return await islandownerbidding.Island(body); } -} + public async TaskpetdrawInfos(int petid,string tradepassword)//宠物抽奖 + { + perdrawBody body =new perdrawBody(); + body.pet_id = petid; + body.trade_password = tradepassword; + return await petdraw.PetdrawInfosInfo(body); + } + } diff --git a/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs new file mode 100644 index 00000000..1ceac279 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs @@ -0,0 +1,48 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class TransfersurenPanel : MonoBehaviour +{ + [HideInInspector] + public int petid; + public InputField passwordfiled; + public Button Surebtn; + public Button CloseBtn; + public Button CancelBtn; + void Start() + { + CloseBtn.onClick.AddListener(CloseClick); + Surebtn.onClick.AddListener(SureClick); + CancelBtn.onClick.AddListener(CloseClick); + } + + void CloseClick() + { + Destroy(this.gameObject); + } + + async void SureClick() + { + petdrawResponse response = await Scene_main_jiekou.instance.petdrawInfos(petid,passwordfiled.text); + if (response.code == 200) + { + petBettleInfoResponse petinfo = await Scene_main_jiekou.instance.getPetBettleInfos(); + WaterPanel.instance.Updated_petinfo(petinfo); + Destroy(this.gameObject); + Promptmgr.Instance.PromptBubble(response.message); + } + else + { + Promptmgr.Instance.PromptBubble(response.message); + } + + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs.meta b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs.meta new file mode 100644 index 00000000..dd532040 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/TransfersurenPanel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 758c67dfa01da35498bac211bb5dab74 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/scene_Main/ui/TreeLotteryBtn.cs b/meng_yao/Assets/script/scene_Main/ui/TreeLotteryBtn.cs new file mode 100644 index 00000000..43e6d681 --- /dev/null +++ b/meng_yao/Assets/script/scene_Main/ui/TreeLotteryBtn.cs @@ -0,0 +1,29 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class TreeLotteryBtn : MonoBehaviour +{ + Button lotteryBtn; + public GameObject transfersurenpanel; + public Transform parent; + // Start is called before the first frame update + void Start() + { + lotteryBtn= GetComponent