修复一个格子可以防止多个萌妖的bug

This commit is contained in:
wulongxiao 2025-01-09 21:08:36 +08:00
parent 0aff6ad917
commit 073474b3f2
6 changed files with 250 additions and 468 deletions

View File

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View File

@ -22,8 +22,14 @@ public class cardPlace : MonoBehaviour
{
if (!isInTrigger&& collision.tag.Equals(Tag))
{
if (collision.gameObject.GetComponent<tower>().towerNumber>0)
{
return;
}
isInTrigger = true;
tower = collision.gameObject;
tower.GetComponent<tower>().towerNumber += 1;
}
}
@ -32,6 +38,7 @@ public class cardPlace : MonoBehaviour
if (isInTrigger&&collision.tag.Equals(Tag))
{
isInTrigger = false;
tower.GetComponent<tower>().towerNumber -= 1;
tower = null;
}
}

View File

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View File

@ -0,0 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class tower : MonoBehaviour
{
public string towerId = null;
[HideInInspector]public int towerNumber = 0;
}

View File

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