木蘑菇完成
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Subproject commit f1d8219300474f47b57fcf3d3867062dfde97d80
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Subproject commit 5788bda1d2bc278bb1ab1a288344c13c16db84a0
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59
meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs
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59
meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs
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@ -0,0 +1,59 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class mmg_SkillUp : SkillUp
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{
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/// <summary>
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///攻击CD减少25%
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/// </summary>
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public override void Skill_1_1()
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{
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base.AttackCooldown -= 0.25f;
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}
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/// <summary>
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/// 射程提升2格位置,攻击CD增加5%
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/// </summary>
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public override void Skill_1_3()
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{
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AttackCooldown += 0.05f;
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base.AttackRange = 2;
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attack.SetAttackRange();
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}
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/// <summary>
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/// 增加子弹20%飞行速度,攻击CD增加5%
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/// </summary>
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public override void Skill_1_5()
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{
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AttackCooldown += 0.05f;
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base.attack.roleBulletSpeedAdd += 0.2f;
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}
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/// <summary>
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/// 每次射击2个子弹,增加扇形攻击范围
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/// </summary>
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public override void Skill_2_1()
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{
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base.attack.BulletNumber += 2;
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base.attack.Angle += 20;
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}
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/// <summary>
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/// 对小型敌人增加25%伤害,攻击CD增加5%
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/// </summary>
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public override void Skill_2_3()
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{
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base.DamageOfMin += 0.25f;
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AttackCooldown += 0.05f;
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}
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/// <summary>
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/// 对小型敌人增加40%伤害,攻击CD增加5%
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/// </summary>
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public override void Skill_2_5()
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{
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base.DamageOfMin += 0.4f;
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base.AttackCooldown += 0.05f;
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}
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}
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11
meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta
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11
meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta
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