木蘑菇完成

This commit is contained in:
GL 2025-01-04 14:54:44 +08:00
parent 63dde9174f
commit 08f96766b8
6 changed files with 83 additions and 13 deletions

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Subproject commit f1d8219300474f47b57fcf3d3867062dfde97d80
Subproject commit 5788bda1d2bc278bb1ab1a288344c13c16db84a0

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@ -0,0 +1,59 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class mmg_SkillUp : SkillUp
{
/// <summary>
///攻击CD减少25%
/// </summary>
public override void Skill_1_1()
{
base.AttackCooldown -= 0.25f;
}
/// <summary>
/// 射程提升2格位置攻击CD增加5%
/// </summary>
public override void Skill_1_3()
{
AttackCooldown += 0.05f;
base.AttackRange = 2;
attack.SetAttackRange();
}
/// <summary>
/// 增加子弹20%飞行速度攻击CD增加5%
/// </summary>
public override void Skill_1_5()
{
AttackCooldown += 0.05f;
base.attack.roleBulletSpeedAdd += 0.2f;
}
/// <summary>
/// 每次射击2个子弹增加扇形攻击范围
/// </summary>
public override void Skill_2_1()
{
base.attack.BulletNumber += 2;
base.attack.Angle += 20;
}
/// <summary>
/// 对小型敌人增加25%伤害攻击CD增加5%
/// </summary>
public override void Skill_2_3()
{
base.DamageOfMin += 0.25f;
AttackCooldown += 0.05f;
}
/// <summary>
/// 对小型敌人增加40%伤害攻击CD增加5%
/// </summary>
public override void Skill_2_5()
{
base.DamageOfMin += 0.4f;
base.AttackCooldown += 0.05f;
}
}

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