From 08f96766b887bea8b208382100ac4d36f5c479c5 Mon Sep 17 00:00:00 2001
From: GL <2365963573@qq.com>
Date: Sat, 4 Jan 2025 14:54:44 +0800
Subject: [PATCH] =?UTF-8?q?=E6=9C=A8=E8=98=91=E8=8F=87=E5=AE=8C=E6=88=90?=
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 8bit
---
meng_yao/Assets/Prefabs/charatar/mmg.prefab | 10 ++--
.../A_fightin/mmg_Ani/Stand/mmg_Attack.anim | 2 +-
meng_yao/Assets/Scenes/scene_Main.unity | 12 ++--
meng_yao/Assets/common | 2 +-
.../script/A_Fight/SkillUp/mmg_SkillUp.cs | 59 +++++++++++++++++++
.../A_Fight/SkillUp/mmg_SkillUp.cs.meta | 11 ++++
6 files changed, 83 insertions(+), 13 deletions(-)
create mode 100644 meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs
create mode 100644 meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta
diff --git a/meng_yao/Assets/Prefabs/charatar/mmg.prefab b/meng_yao/Assets/Prefabs/charatar/mmg.prefab
index 47e6cd2f..2e93a923 100644
--- a/meng_yao/Assets/Prefabs/charatar/mmg.prefab
+++ b/meng_yao/Assets/Prefabs/charatar/mmg.prefab
@@ -361,7 +361,7 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 90e9cd2fc0a74084fbf1a89015db94a9, type: 3}
m_Name:
m_EditorClassIdentifier:
- bulletPrefab: {fileID: 900173028918561104, guid: 99830c598e775fb42b39abf253c5f084, type: 3}
+ bulletPrefab: {fileID: 900173028918561104, guid: c7974614ec6f2d049b979213fb16ada5, type: 3}
role: {fileID: 8433650274028726420}
damageTyp: 2
attackCooldown: 1
@@ -414,7 +414,7 @@ GameObject:
- component: {fileID: 8433650274028726420}
- component: {fileID: -3836672401185760439}
- component: {fileID: 1608620729910401442}
- - component: {fileID: 3258498600701209889}
+ - component: {fileID: 8431660328256440042}
m_Layer: 0
m_Name: mmg
m_TagString: Player
@@ -509,7 +509,7 @@ MonoBehaviour:
normalIndex: 0
isHit: 0
myTags: 0
- mySkillUp: {fileID: 3258498600701209889}
+ mySkillUp: {fileID: 8431660328256440042}
IsDead: 0
HaveDieTime: 0
enemyId:
@@ -566,7 +566,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
tower: {fileID: 0}
Tag: tower
---- !u!114 &3258498600701209889
+--- !u!114 &8431660328256440042
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -575,7 +575,7 @@ MonoBehaviour:
m_GameObject: {fileID: 8433650275485930554}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: cf06a056a8f837740a4fca76de3a5ed5, type: 3}
+ m_Script: {fileID: 11500000, guid: 4343d5a9d3f9c4246bb691da4aaa144d, type: 3}
m_Name:
m_EditorClassIdentifier:
retbutton: {fileID: 0}
diff --git a/meng_yao/Assets/Resources/animation/A_fightin/mmg_Ani/Stand/mmg_Attack.anim b/meng_yao/Assets/Resources/animation/A_fightin/mmg_Ani/Stand/mmg_Attack.anim
index 2df53d7c..85e26d4a 100644
--- a/meng_yao/Assets/Resources/animation/A_fightin/mmg_Ani/Stand/mmg_Attack.anim
+++ b/meng_yao/Assets/Resources/animation/A_fightin/mmg_Ani/Stand/mmg_Attack.anim
@@ -154,7 +154,7 @@ AnimationClip:
m_HasMotionFloatCurves: 0
m_Events:
- time: 0.73333335
- functionName: ShootBullet
+ functionName: ShanXingAttack
data:
objectReferenceParameter: {fileID: 0}
floatParameter: 0
diff --git a/meng_yao/Assets/Scenes/scene_Main.unity b/meng_yao/Assets/Scenes/scene_Main.unity
index f66245a0..9f89361a 100644
--- a/meng_yao/Assets/Scenes/scene_Main.unity
+++ b/meng_yao/Assets/Scenes/scene_Main.unity
@@ -31606,27 +31606,27 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_AnchorMax.y
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_AnchorMin.y
- value: 0
+ value: 1
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_SizeDelta.x
- value: 0
+ value: 600
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_SizeDelta.y
- value: 0
+ value: 733
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_AnchoredPosition.x
- value: 0
+ value: 300
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_AnchoredPosition.y
- value: 0
+ value: -366.5
objectReference: {fileID: 0}
- target: {fileID: 3011360593759919820, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_AnchorMax.y
diff --git a/meng_yao/Assets/common b/meng_yao/Assets/common
index f1d82193..5788bda1 160000
--- a/meng_yao/Assets/common
+++ b/meng_yao/Assets/common
@@ -1 +1 @@
-Subproject commit f1d8219300474f47b57fcf3d3867062dfde97d80
+Subproject commit 5788bda1d2bc278bb1ab1a288344c13c16db84a0
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs
new file mode 100644
index 00000000..da9305cb
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs
@@ -0,0 +1,59 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class mmg_SkillUp : SkillUp
+{
+ ///
+ ///攻击CD减少25%
+ ///
+ public override void Skill_1_1()
+ {
+ base.AttackCooldown -= 0.25f;
+
+ }
+ ///
+ /// 射程提升2格位置,攻击CD增加5%
+ ///
+ public override void Skill_1_3()
+ {
+
+ AttackCooldown += 0.05f;
+ base.AttackRange = 2;
+ attack.SetAttackRange();
+ }
+ ///
+ /// 增加子弹20%飞行速度,攻击CD增加5%
+ ///
+ public override void Skill_1_5()
+ {
+ AttackCooldown += 0.05f;
+ base.attack.roleBulletSpeedAdd += 0.2f;
+ }
+
+
+ ///
+ /// 每次射击2个子弹,增加扇形攻击范围
+ ///
+ public override void Skill_2_1()
+ {
+ base.attack.BulletNumber += 2;
+ base.attack.Angle += 20;
+ }
+ ///
+ /// 对小型敌人增加25%伤害,攻击CD增加5%
+ ///
+ public override void Skill_2_3()
+ {
+ base.DamageOfMin += 0.25f;
+ AttackCooldown += 0.05f;
+ }
+ ///
+ /// 对小型敌人增加40%伤害,攻击CD增加5%
+ ///
+ public override void Skill_2_5()
+ {
+ base.DamageOfMin += 0.4f;
+ base.AttackCooldown += 0.05f;
+ }
+}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta
new file mode 100644
index 00000000..8366e1f9
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/mmg_SkillUp.cs.meta
@@ -0,0 +1,11 @@
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+MonoImporter:
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+ icon: {instanceID: 0}
+ userData:
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