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spriteBorder: {x: 18, y: 0, z: 16, w: 0} + spriteBorder: {x: 18, y: 8, z: 16, w: 9} spriteGenerateFallbackPhysicsShape: 1 alphaUsage: 1 alphaIsTransparency: 1 diff --git a/meng_yao/Assets/script/scene_Main/Tree_team.cs b/meng_yao/Assets/script/scene_Main/Tree_team.cs index d061360fa..1eae1aa7d 100644 --- a/meng_yao/Assets/script/scene_Main/Tree_team.cs +++ b/meng_yao/Assets/script/scene_Main/Tree_team.cs @@ -5,6 +5,11 @@ using UnityEngine.UI; public class Tree_team : MonoBehaviour { + public Text DirectPushNum; + public Text PushNum; + public Image DirectPushFill; + public Image PushFill; + public Text TeammateCount; public Text TeamName; @@ -19,6 +24,12 @@ public class Tree_team : MonoBehaviour TeamName.text = info.Data.Info.Nickname; TeamId.text = info.Data.Info.Uid; TeamCount.text = "团队人数:"+info.Data.Info.TeamCount; + DirectPushNum.text = info.Data.Items[0].NowVal+"/" + info.Data.Items[0].ReqVal; + DirectPushFill.fillAmount = info.Data.Items[0].Percentage; + PushNum.text = info.Data.Items[0].NowVal + "/" + info.Data.Items[0].ReqVal; + PushFill.fillAmount = info.Data.Items[0].Percentage; + + Init(); } diff --git a/meng_yao/Assets/script/serveTestScript/treeModule/treeTeamData.cs b/meng_yao/Assets/script/serveTestScript/treeModule/treeTeamData.cs index 80f4a6a5b..e8a332dec 100644 --- a/meng_yao/Assets/script/serveTestScript/treeModule/treeTeamData.cs +++ b/meng_yao/Assets/script/serveTestScript/treeModule/treeTeamData.cs @@ -78,5 +78,5 @@ public class TreeTeamItem public string Desc { get; set; } public int NowVal { get; set; } public int ReqVal { get; set; } - public string Percentage { get; set; }//百分比进度 1 = 100% + public float Percentage { get; set; }//百分比进度 1 = 100% } \ No newline at end of file