diff --git a/meng_yao/Assets/Config/MengYaoSkill.json b/meng_yao/Assets/Config/MengYaoSkill.json
index 5a94ee9a..25440b93 100644
--- a/meng_yao/Assets/Config/MengYaoSkill.json
+++ b/meng_yao/Assets/Config/MengYaoSkill.json
@@ -166,5 +166,33 @@
}
}
]
+ },
+{
+ "temp_id": "M_J_001",
+ "monster_code": "金萌妖-01",
+ "skills": [
+ {
+ "positioning": "增加刀的攻击范围",
+ "name": "无形剑气",
+ "effects": {
+ "level_1": "刀的长度延长1格",
+ "level_2": "伤害提升15%",
+ "level_3": "额外增加1把刀,刀的旋转速度减少10%",
+ "level_4": "伤害提升35%",
+ "level_5": "每次攻击额外造成30%魔法伤害,刀的旋转速度减少10%"
+ }
+ },
+ {
+ "positioning": "增加刀旋转速度",
+ "name": "剑气旋风",
+ "effects": {
+ "level_1": "刀的旋转速度提升25%",
+ "level_2": "伤害提升15%",
+ "level_3": "额外增加1把刀,刀的旋转速度减少10%",
+ "level_4": "伤害提升35%",
+ "level_5": "刀的旋转速度提升40%"
+ }
+ }
+ ]
}
]
\ No newline at end of file
diff --git a/meng_yao/Assets/Config/mangyaotast.json b/meng_yao/Assets/Config/mangyaotast.json
index ee1a2aa1..dc4b0603 100644
--- a/meng_yao/Assets/Config/mangyaotast.json
+++ b/meng_yao/Assets/Config/mangyaotast.json
@@ -94,5 +94,21 @@
"AttackCD": "2",
"CritRate": "0.065",
"CriticalHitRateBonus": "0"
+ },
+{
+ "Id": "M_J_001",
+ "Name": "金萌妖-01",
+ "Quality": "0",
+ "Elements": "0",
+ "Info": "会控制身边多把“利刃”持续旋转,攻击一切靠近的敌人。",
+ "SkillId": "3001",
+ "AttackType": "0",
+ "AttackActionType": "0",
+ "MaxAttack": "6",
+ "MinAttack": "4",
+ "AttackRange": "0",
+ "AttackCD": "0",
+ "CritRate": "0.08",
+ "CriticalHitRateBonus": "0"
}
]
\ No newline at end of file
diff --git a/meng_yao/Assets/Prefabs/Bullet/jbf_Bullet.prefab b/meng_yao/Assets/Prefabs/Bullet/jbf_Bullet.prefab
new file mode 100644
index 00000000..d995351f
--- /dev/null
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cardPrefab: {fileID: 6655435212987556048, guid: edec2410bf23cdd40a210a28e9c3624f, type: 3}
+ - cardID: M_J_001
+ cardPrefab: {fileID: 5508436327438263543, guid: c61070f2dd2a750439bf3913156d4f7b, type: 3}
parentPos: {fileID: 1136445683}
scaleUpDuration: 0.5
fadeInDuration: 0.5
diff --git a/meng_yao/Assets/Scenes/scene_Main.unity b/meng_yao/Assets/Scenes/scene_Main.unity
index ff27ed4f..f5d4c138 100644
--- a/meng_yao/Assets/Scenes/scene_Main.unity
+++ b/meng_yao/Assets/Scenes/scene_Main.unity
@@ -31643,27 +31643,27 @@ PrefabInstance:
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_AnchorMax.y
- value: 1
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_AnchorMin.y
- value: 1
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_SizeDelta.x
- value: 600
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_SizeDelta.y
- value: 733
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_AnchoredPosition.x
- value: 300
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 3011360593699687250, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_AnchoredPosition.y
- value: -366.5
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 3011360593759919820, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
propertyPath: m_AnchorMax.y
diff --git a/meng_yao/Assets/common b/meng_yao/Assets/common
index 5788bda1..5632ff40 160000
--- a/meng_yao/Assets/common
+++ b/meng_yao/Assets/common
@@ -1 +1 @@
-Subproject commit 5788bda1d2bc278bb1ab1a288344c13c16db84a0
+Subproject commit 5632ff401d104f1aec9efb62c09c39209c94d6e8
diff --git a/meng_yao/Assets/script/A_Fight/PointBulltContro.cs b/meng_yao/Assets/script/A_Fight/PointBulltContro.cs
index 93f6c9b3..d312a567 100644
--- a/meng_yao/Assets/script/A_Fight/PointBulltContro.cs
+++ b/meng_yao/Assets/script/A_Fight/PointBulltContro.cs
@@ -22,4 +22,9 @@ public class PointBulltContro : MonoBehaviour
{
attack.ShanXingAttack();
}
+
+ public void RunRangeattack()
+ {
+ attack.RunRangeattack();
+ }
}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
new file mode 100644
index 00000000..a1bcfdba
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs
@@ -0,0 +1,56 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class jbf_SkillUp : SkillUp
+{
+ ///
+ ///ijӳ1
+ ///
+ public override void Skill_1_1()
+ {
+
+
+ }
+ ///
+ /// 1ѵתٶȼ10%
+ ///
+ public override void Skill_1_3()
+ {
+
+ attack.BulletNumber += 1;
+ attack.roleBulletSpeedAdd -= 0.1f;
+ }
+ ///
+ /// ÿι30%ħ˺,תٶȼ10%
+ ///
+ public override void Skill_1_5()
+ {
+ AttackCooldown += 0.05f;
+ base.attack.roleBulletSpeedAdd -= 0.1f;
+ }
+
+
+ ///
+ /// תٶ25%
+ ///
+ public override void Skill_2_1()
+ {
+ base.attack.roleBulletSpeedAdd += 0.25f;
+ }
+ ///
+ /// 1ѵ,תٶȼ10%
+ ///
+ public override void Skill_2_3()
+ {
+ attack.BulletNumber += 1;
+ base.attack.roleBulletSpeedAdd -= 0.1f;
+ }
+ ///
+ /// תٶ40%
+ ///
+ public override void Skill_2_5()
+ {
+ base.attack.roleBulletSpeedAdd += 0.4f;
+ }
+}
diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta
new file mode 100644
index 00000000..92912cfb
--- /dev/null
+++ b/meng_yao/Assets/script/A_Fight/SkillUp/jbf_SkillUp.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: 01f8800bc22567f4890b6a945671d07b
+MonoImporter:
+ externalObjects: {}
+ serializedVersion: 2
+ defaultReferences: []
+ executionOrder: 0
+ icon: {instanceID: 0}
+ userData:
+ assetBundleName:
+ assetBundleVariant:
diff --git a/meng_yao/Assets/script/A_Fight/cardContorl.cs b/meng_yao/Assets/script/A_Fight/cardContorl.cs
index efb052a7..551e4c0d 100644
--- a/meng_yao/Assets/script/A_Fight/cardContorl.cs
+++ b/meng_yao/Assets/script/A_Fight/cardContorl.cs
@@ -4,7 +4,6 @@ using UnityEngine.EventSystems;
using UnityEngine;
using UnityEngine.UI;
-
public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler
{
@@ -91,6 +90,10 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
cardBox.instance.ChangeInPlaceNumber(1);
mask.SetActive(true);
this.GetComponent().isOn = false;
+ if (mY.GetComponent().bulletAttackType==BulletAttackType.Zhuan)
+ {
+ mY.GetComponentInChildren().SetTrigger("Attack");
+ }
}
else
{
diff --git a/meng_yao/Assets/script/A_Fight/enemy.cs b/meng_yao/Assets/script/A_Fight/enemy.cs
index 5efd935d..70248277 100644
--- a/meng_yao/Assets/script/A_Fight/enemy.cs
+++ b/meng_yao/Assets/script/A_Fight/enemy.cs
@@ -35,10 +35,17 @@ public enum Size
Small,//С
Large//
}
+
+public enum BulletAttackType
+{
+ Shoot,//
+ Pen,//
+ Zhuan//ת
+}
public class enemy : Role
{
public string enemyId;
-
+ [Header("ӵٶ")] public BulletAttackType bulletAttackType;
[Header("ƶٶ")] public float moveSpeed;
[Header("ͷ")] public Sprite MengyaoSprite;
[Header("ͼ")] public List SkillSprites;