Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
10fd15ae2c
@ -80,7 +80,7 @@ MonoBehaviour:
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@ -96,7 +96,7 @@ MonoBehaviour:
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public void CreateText()
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@ -57,6 +57,9 @@ public class SnowHpControl : MonoBehaviour
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@ -67,7 +70,8 @@ public class SnowHpControl : MonoBehaviour
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// .SetEase(Ease.OutQuad) // 跳跃的高度,跟X轴的跳跃配合
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//);
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sequence.Join(transform.DOScale(maxScale, 0.5f) // 同时控制大小,从初始值到最大值
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sequence.Join(transform.DOScale(finalScale, 0.5f) // 同时控制大小,从初始值到最大值
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);
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@ -330,7 +330,7 @@ MonoBehaviour:
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--- !u!224 &366820005 stripped
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|
@ -1 +1 @@
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Subproject commit bf88fb96a3125ef91388146665eeab8f80aa2f25
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||||
Subproject commit 44483bcb6a3dcf7477cf902b1afb616b65111a9a
|
@ -72,8 +72,7 @@ public class enemy : Role
|
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[Header("每级提升防御力")] public float DefensePerLevel;
|
||||
[Header("五行类型")] public ElementType elementType;
|
||||
[Header("防御类型")] public DefenseType defenseType;
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[Header("所属空地类型")] public UnitType unitType;
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[Header("身形大小")] public Size size;
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public override void Start()
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{
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base.Start();
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|
89
meng_yao/Assets/script/scene_Main/ui/CheckpointsBox.cs
Normal file
89
meng_yao/Assets/script/scene_Main/ui/CheckpointsBox.cs
Normal file
@ -0,0 +1,89 @@
|
||||
using DG.Tweening;
|
||||
using System.Threading.Tasks;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class CheckpointsBox : MonoBehaviour
|
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{
|
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[Header("模式切换脚步")] public ModePanel _modePanel;
|
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[Header("文字显示")] public Text _text;
|
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|
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[Header("旋转物品")] public GameObject OBJ;
|
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|
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private string temp;
|
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|
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// Start is called before the first frame update
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void Start()
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{
|
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temp = _text.text;
|
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|
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_modePanel.mode1 += async () =>
|
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{
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_text.text = "";
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await RotationObj(OBJ);
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await TypeWriterEffect(temp);
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};
|
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|
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_modePanel.mode2 += async () =>
|
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{
|
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_text.text = "";
|
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await RotationObj(OBJ);
|
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await TypeWriterEffect(temp + "(精英)");
|
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};
|
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}
|
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|
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// 让物体随机旋转,然后恢复到原来的位置
|
||||
public async Task RotationObj(GameObject obj)
|
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{
|
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// 获取当前物体的旋转角度
|
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Vector3 startRotation = obj.transform.rotation.eulerAngles;
|
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|
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// 随机生成一个旋转角度
|
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float randomRotationY = Random.Range(-180f, 180f);
|
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|
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// 如果旋转角度的绝对值小于 60,则强制设定为 60(可以是正负60)
|
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if (Mathf.Abs(randomRotationY) < 120f)
|
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{
|
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randomRotationY = randomRotationY < 0 ? -120f : 120f;
|
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}
|
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|
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// 使用 DOTween 来旋转物体,旋转到随机角度
|
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await AnimateRotation(obj, randomRotationY);
|
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|
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// 动画完成后,旋转回 Y=0 的角度
|
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await AnimateRotation(obj, 0f);
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}
|
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|
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// 使用 TaskCompletionSource 来等待 DOTween 动画完成
|
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private async Task AnimateRotation(GameObject obj, float targetYRotation)
|
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{
|
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// 获取当前物体的旋转角度
|
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Vector3 startRotation = obj.transform.rotation.eulerAngles;
|
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|
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// 创建一个 TaskCompletionSource 来等待 DOTween 动画完成
|
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var tcs = new TaskCompletionSource<bool>();
|
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|
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// 使用 DOTween 来旋转物体
|
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obj.transform.DORotate(new Vector3(startRotation.x, targetYRotation, startRotation.z), 1f, RotateMode.FastBeyond360)
|
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.OnComplete(() =>
|
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{
|
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// 动画完成后标记 Task 为完成
|
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tcs.SetResult(true);
|
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});
|
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|
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// 等待 Task 完成
|
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await tcs.Task;
|
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}
|
||||
|
||||
// 打字机效果
|
||||
private async Task TypeWriterEffect(string text)
|
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{
|
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_text.text = "";
|
||||
foreach (char c in text)
|
||||
{
|
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_text.text += c;
|
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await Task.Delay(100); // 每个字符之间延迟100毫秒
|
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}
|
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}
|
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|
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}
|
11
meng_yao/Assets/script/scene_Main/ui/CheckpointsBox.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ui/CheckpointsBox.cs.meta
Normal file
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fileFormatVersion: 2
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guid: 36a154c6ab438304392f989d2d6ee437
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externalObjects: {}
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serializedVersion: 2
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -2,11 +2,14 @@ using System.Threading.Tasks;
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using UnityEngine;
|
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using UnityEngine.UI;
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using DG.Tweening;
|
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using static TreeEditor.TreeEditorHelper;
|
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|
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|
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public class ModePanel : MonoBehaviour
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{
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|
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[Header("ģʽһ°´Å¥")] public Button btn1;
|
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[Header("ģʽ¶þ°´Å¥")] public Button btn2;
|
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|
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@ -16,16 +19,24 @@ public class ModePanel : MonoBehaviour
|
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public Color textColor1;
|
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public Color textColor2;
|
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|
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|
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public delegate void ModeChangeAction();
|
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|
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public event ModeChangeAction mode1;
|
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public event ModeChangeAction mode2;
|
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|
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// Start is called before the first frame update
|
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void Start()
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{
|
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btn1.onClick.AddListener(() =>
|
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{
|
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mode1?.Invoke();
|
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MoveToTarget(obj, btn1.GetComponent<RectTransform>().position, speed * 100, btn2, btn1);
|
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});
|
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|
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btn2.onClick.AddListener(() =>
|
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{
|
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mode2?.Invoke();
|
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MoveToTarget(obj, btn2.GetComponent<RectTransform>().position, speed * 100, btn1, btn2);
|
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});
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user