Merge branch 'main' of http://shu.sheziwanglo.cn:3000/shurongsen/Cute_demon_attacks
This commit is contained in:
commit
134a7e4bb4
@ -850,8 +850,8 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 462.18054, y: -1051.9258}
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m_SizeDelta: {x: 0, y: 0}
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m_AnchoredPosition: {x: 462.18054, y: -1101.9258}
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m_SizeDelta: {x: 725.2872, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &5361498673185763723
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MonoBehaviour:
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@ -1398,6 +1398,7 @@ MonoBehaviour:
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sBtn: {fileID: 0}
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prefab: {fileID: 8208978137248747371, guid: 1e100c9d59699cc4b88606a86dc03688, type: 3}
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prefabParent: {fileID: 5361498674124843496}
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LoadPrefab: {fileID: 6870665346359048685, guid: 6839835fa4bd9ee4082efffc9eccc703, type: 3}
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--- !u!1 &5361498673881270029
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GameObject:
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m_ObjectHideFlags: 0
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@ -1518,6 +1518,7 @@ MonoBehaviour:
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ClosureObj: {fileID: 1531406980403464475}
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Victory: {fileID: 6246231775717365985}
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failur: {fileID: 714296075271660652}
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LoadPrefab: {fileID: 6870665346359048685, guid: 6839835fa4bd9ee4082efffc9eccc703, type: 3}
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retrunBTN: {fileID: 1611523547142466811}
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--- !u!1 &1660446482787393010
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GameObject:
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@ -194,7 +194,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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m_Material: {fileID: 0}
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m_Color: {r: 0, g: 0, b: 0, a: 1}
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m_Color: {r: 0, g: 0, b: 0, a: 0.8627451}
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m_RaycastTarget: 1
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m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
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m_Maskable: 1
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@ -79894,7 +79894,7 @@ Canvas:
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_VertexColorAlwaysGammaSpace: 0
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m_AdditionalShaderChannelsFlag: 0
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m_AdditionalShaderChannelsFlag: 25
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m_SortingLayerID: 0
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m_SortingOrder: 1
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m_TargetDisplay: 0
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@ -10,6 +10,7 @@ public class Beat_ZanTing:BaseUI
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public GameObject prefab;
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public GameObject prefabParent;
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public GameObject LoadPrefab;
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private async void Start()
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{
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await DamageStatistics();
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@ -25,7 +26,8 @@ public class Beat_ZanTing:BaseUI
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RegisterButton(BTNs[1], async() => {
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gameGlobal.GameRecovery();
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await ButtonClickAnimationAsync(BTNs[1].gameObject);
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SceneManager.LoadScene(1);
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//SceneManager.LoadScene(1);
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Instantiate(LoadPrefab, GameObject.Find("Canvas").transform).GetComponent<loadingPanel>().SceneIndex = 1;
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});
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RegisterButton(BTNs[2], async () => {
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@ -8,7 +8,7 @@ public class Challeng_Evictory : Base
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{
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public GameObject Victory;
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public GameObject failur;
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public GameObject LoadPrefab;
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public Button retrunBTN;
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private void Awake()
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@ -17,7 +17,7 @@ public class Challeng_Evictory : Base
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Victory.SetActive(false);
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failur.SetActive(false);
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retrunBTN.onClick.AddListener(() => {
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SceneManager.LoadScene(1);
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Instantiate(LoadPrefab, GameObject.Find("Canvas").transform).GetComponent<loadingPanel>().SceneIndex = 1;
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});
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}
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