add
This commit is contained in:
parent
d06e80bb4c
commit
14b6bb128d
BIN
meng_yao/Assets/Resources/animation/Img_Fish/cion_1.png
Normal file
BIN
meng_yao/Assets/Resources/animation/Img_Fish/cion_1.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 394 KiB |
123
meng_yao/Assets/Resources/animation/Img_Fish/cion_1.png.meta
Normal file
123
meng_yao/Assets/Resources/animation/Img_Fish/cion_1.png.meta
Normal file
@ -0,0 +1,123 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 9aaf93beba8dd1a4797b67dee38c97e4
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
meng_yao/Assets/Resources/animation/Img_Fish/cion_2.png
Normal file
BIN
meng_yao/Assets/Resources/animation/Img_Fish/cion_2.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 430 KiB |
123
meng_yao/Assets/Resources/animation/Img_Fish/cion_2.png.meta
Normal file
123
meng_yao/Assets/Resources/animation/Img_Fish/cion_2.png.meta
Normal file
@ -0,0 +1,123 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b87eb5ed7d0f2864d9223218fadf02ef
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
BIN
meng_yao/Assets/Resources/animation/Img_Fish/cion_3.png
Normal file
BIN
meng_yao/Assets/Resources/animation/Img_Fish/cion_3.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 666 KiB |
123
meng_yao/Assets/Resources/animation/Img_Fish/cion_3.png.meta
Normal file
123
meng_yao/Assets/Resources/animation/Img_Fish/cion_3.png.meta
Normal file
@ -0,0 +1,123 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 38e6b85e401c08f4eb5938aa19e72515
|
||||
TextureImporter:
|
||||
internalIDToNameTable: []
|
||||
externalObjects: {}
|
||||
serializedVersion: 12
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
|
||||
linearTexture: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapsPreserveCoverage: 0
|
||||
alphaTestReferenceValue: 0.5
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: 0.25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
streamingMipmaps: 0
|
||||
streamingMipmapsPriority: 0
|
||||
vTOnly: 0
|
||||
ignoreMasterTextureLimit: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 6
|
||||
cubemapConvolution: 0
|
||||
seamlessCubemap: 0
|
||||
textureFormat: 1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
serializedVersion: 2
|
||||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
flipbookColumns: 1
|
||||
maxTextureSizeSet: 0
|
||||
compressionQualitySet: 0
|
||||
textureFormatSet: 0
|
||||
ignorePngGamma: 0
|
||||
applyGammaDecoding: 0
|
||||
cookieLightType: 0
|
||||
platformSettings:
|
||||
- serializedVersion: 3
|
||||
buildTarget: DefaultTexturePlatform
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Standalone
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
- serializedVersion: 3
|
||||
buildTarget: Android
|
||||
maxTextureSize: 2048
|
||||
resizeAlgorithm: 0
|
||||
textureFormat: -1
|
||||
textureCompression: 1
|
||||
compressionQuality: 50
|
||||
crunchedCompression: 0
|
||||
allowsAlphaSplitting: 0
|
||||
overridden: 0
|
||||
androidETC2FallbackOverride: 0
|
||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||
spriteSheet:
|
||||
serializedVersion: 2
|
||||
sprites: []
|
||||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 0
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
weights: []
|
||||
secondaryTextures: []
|
||||
nameFileIdTable: {}
|
||||
spritePackingTag:
|
||||
pSDRemoveMatte: 0
|
||||
pSDShowRemoveMatteOption: 0
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
File diff suppressed because it is too large
Load Diff
@ -18,7 +18,7 @@ public class boy : mount
|
||||
{
|
||||
//²âÊÔÓÃ
|
||||
Login login = new Login();
|
||||
login.Phone = "test1";
|
||||
login.Phone = "1111";
|
||||
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
|
||||
|
||||
|
||||
@ -52,13 +52,14 @@ public class boy : mount
|
||||
if (currencType == 0)//½ð±Ò
|
||||
{
|
||||
allfisherman = await web.SendRequest(web.URL + "/FisherElfActive/GetListOfGold", "POST");
|
||||
|
||||
// Debug.Log(allfisherman);
|
||||
}
|
||||
else//±¦Ê¯
|
||||
{
|
||||
allfisherman = await web.SendRequest(web.URL + "/FisherElfActive/GetListOfGem", "POST");
|
||||
// Debug.Log(allfisherman);
|
||||
}
|
||||
//Debug.Log(allfisherman);
|
||||
Debug.Log(allfisherman);
|
||||
Response allfishermanres = JsonUtility.FromJson<Response>(allfisherman);
|
||||
//Debug.Log(Struct.StructToString(allfishermanres, 1));
|
||||
foreach (Item item in allfishermanres.List)
|
||||
|
@ -170,7 +170,9 @@ public class landContorl : MonoBehaviour
|
||||
fishMan = GameObject.Instantiate(fishManPrefab);
|
||||
fishMan.transform.position = endPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
|
||||
MoveToStartPos();
|
||||
|
||||
fishManShipContorl.UpShowTimer(timerStr);
|
||||
StartCoroutine(Fishing());
|
||||
|
||||
return;
|
||||
}
|
||||
@ -240,17 +242,25 @@ public class landContorl : MonoBehaviour
|
||||
IEnumerator Fishing()
|
||||
{
|
||||
|
||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow);
|
||||
// 创建一个摆动效果的 Tween
|
||||
//注意 ,摆动动的是船,移动移动是根节点
|
||||
var swayTween = fishManShipContorl.Man.transform.DOLocalRotate(new Vector3(0, 0, 10), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度
|
||||
.SetEase(Ease.InOutSine)
|
||||
.SetLoops(-1, LoopType.Yoyo); // 无限往复
|
||||
|
||||
|
||||
|
||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow);
|
||||
|
||||
yield return new WaitForSeconds(1f);
|
||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.stand);
|
||||
// 等待捕鱼指定时间
|
||||
yield return new WaitForSeconds(fishingNeedTimer-1f);
|
||||
|
||||
// 停止摆动效果
|
||||
swayTween.Kill();
|
||||
|
||||
// 返回起点
|
||||
MoveToStartPos();
|
||||
// MoveToStartPos();
|
||||
}
|
||||
|
||||
|
||||
|
@ -18,7 +18,7 @@ public class boy_jinsha:mount
|
||||
{
|
||||
//²âÊÔÓÃ
|
||||
Login login = new Login();
|
||||
login.Phone = "tast4";
|
||||
login.Phone = "tast5";
|
||||
await web.SendRequest(web.URL + "/Player/Login", "POST", JsonUtility.ToJson(login));
|
||||
|
||||
|
||||
@ -72,7 +72,7 @@ public class boy_jinsha:mount
|
||||
{
|
||||
if (gameObject.GetComponent<landContorl_jinsha>().ActivateValue == item.ActivateValue)//Èç¹û¼Û¸ñÒ»ÖÂ
|
||||
{
|
||||
Debug.Log(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
|
||||
//Debug.Log(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
|
||||
gameObject.GetComponent<landContorl_jinsha>().add_fish(item.RemainEndureTime.ToString() + '/' + item.EndureTime.ToString());
|
||||
}
|
||||
}
|
||||
|
@ -6,45 +6,61 @@ using TMPro;
|
||||
|
||||
public class landContorl_jinsha : MonoBehaviour
|
||||
{
|
||||
[Header("渔船的预制体")]
|
||||
public GameObject fishManPrefab;
|
||||
private GameObject fishMan;
|
||||
private shipcontorl fishManShipContorl;
|
||||
|
||||
private GameObject fishMan;//生成的渔船
|
||||
private shipcontorl fishManShipContorl;//渔船的控制器
|
||||
|
||||
[Header("渔船生成点")]
|
||||
public Transform startPos;
|
||||
[Header("渔船终点")]
|
||||
public Transform endPos;
|
||||
|
||||
[Header("岛屿类型编号")]
|
||||
public int type;
|
||||
|
||||
public bool isbuy = false;
|
||||
// public bool isGoldLand = false;
|
||||
|
||||
public float ActivateValue = 0;
|
||||
public int Num = 0;
|
||||
public int Type = 0;
|
||||
//路径
|
||||
|
||||
[Header("渔船航行路径点集合")]
|
||||
public List<Path> paths;
|
||||
//航行时间
|
||||
[Header("航行时间")]
|
||||
public float pathsNeedTimer = 30f;
|
||||
//捕鱼时间
|
||||
[Header("捕鱼时间")]
|
||||
public float fishingNeedTimer = 30f;
|
||||
//休息时间
|
||||
public float restTimer = 5f;
|
||||
|
||||
//每次获得的金币数量,默认100
|
||||
public int getgoldnumber = 100;
|
||||
[Header("休息时间")]
|
||||
public float restTimer = 5f;
|
||||
|
||||
|
||||
public GameObject goldshop;
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
[Header("显示金币数量")]
|
||||
public TextMeshPro goldNumerTextPro;
|
||||
|
||||
public GameObject HightLight;//高亮
|
||||
[Header("显示船只数量")]
|
||||
public TextMeshPro shipNumberTextPro;
|
||||
public int shipNumber = 0;
|
||||
|
||||
[Header("点击的高亮图层")]
|
||||
public GameObject HightLight;//高亮图层
|
||||
|
||||
public Transform Btntrans;
|
||||
|
||||
public float FishPrice;
|
||||
|
||||
public GameObject map;
|
||||
|
||||
|
||||
public static bool canClick=true;
|
||||
|
||||
// Start is called before the first frame update
|
||||
|
||||
private void Start()
|
||||
@ -52,11 +68,7 @@ public class landContorl_jinsha : MonoBehaviour
|
||||
FishPrice = 10;
|
||||
|
||||
|
||||
if (goldshop == null)
|
||||
{
|
||||
Debug.LogError("goldshop==null");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
HightLight.SetActive(false);
|
||||
@ -111,6 +123,7 @@ public class landContorl_jinsha : MonoBehaviour
|
||||
}
|
||||
else
|
||||
{
|
||||
//Promptmgr.Instance.PromptBubble("购买失败", Color.black, Color.red);
|
||||
Promptmgr.Instance.PromptBubble(res.ErrorMessage, Color.black, Color.red);
|
||||
}
|
||||
}
|
||||
@ -125,20 +138,29 @@ public class landContorl_jinsha : MonoBehaviour
|
||||
}
|
||||
|
||||
private void OnMouseDown()
|
||||
{
|
||||
|
||||
{
|
||||
OnClick();
|
||||
}
|
||||
private void OnTouch()
|
||||
{
|
||||
|
||||
|
||||
{
|
||||
OnClick();
|
||||
}
|
||||
|
||||
private void OnClick()
|
||||
{
|
||||
if(!isbuy)
|
||||
if (!canClick)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (fishMan != null)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (!isbuy)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("还没有买船了", Color.black, Color.red);
|
||||
return;
|
||||
@ -156,7 +178,7 @@ public class landContorl_jinsha : MonoBehaviour
|
||||
|
||||
if (fishMan != null)
|
||||
{
|
||||
Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
||||
//Promptmgr.Instance.PromptBubble("已经有船了", Color.black, Color.red);
|
||||
fishManShipContorl.UpShowTimer(timerStr);
|
||||
return;
|
||||
}
|
||||
@ -166,7 +188,9 @@ public class landContorl_jinsha : MonoBehaviour
|
||||
fishMan = GameObject.Instantiate(fishManPrefab);
|
||||
fishMan.transform.position = endPos.position;
|
||||
fishManShipContorl = fishMan.GetComponent<shipcontorl>();
|
||||
MoveToStartPos();
|
||||
|
||||
fishManShipContorl.UpShowTimer(timerStr);
|
||||
StartCoroutine(Fishing());
|
||||
|
||||
this.isbuy = true;
|
||||
|
||||
@ -237,6 +261,12 @@ public class landContorl_jinsha : MonoBehaviour
|
||||
|
||||
IEnumerator Fishing()
|
||||
{
|
||||
// 创建一个摆动效果的 Tween
|
||||
//注意 ,摆动动的是船,移动移动是根节点
|
||||
var swayTween = fishManShipContorl.Man.transform.DOLocalRotate(new Vector3(0, 0, 10), 1f, RotateMode.LocalAxisAdd) // 每次摆动角度
|
||||
.SetEase(Ease.InOutSine)
|
||||
.SetLoops(-1, LoopType.Yoyo); // 无限往复
|
||||
|
||||
|
||||
fishMan.GetComponent<shipcontorl>().SetState(ShipState.shipthrow);
|
||||
|
||||
@ -247,8 +277,11 @@ public class landContorl_jinsha : MonoBehaviour
|
||||
// 等待捕鱼指定时间
|
||||
yield return new WaitForSeconds(fishingNeedTimer - 1f);
|
||||
|
||||
|
||||
// 停止摆动效果
|
||||
// swayTween.Kill();
|
||||
// 返回起点
|
||||
MoveToStartPos();
|
||||
//MoveToStartPos();
|
||||
}
|
||||
|
||||
|
||||
@ -258,7 +291,7 @@ public class landContorl_jinsha : MonoBehaviour
|
||||
|
||||
// 随机选择一条路径
|
||||
Path selectedPath = paths[Random.Range(0, paths.Count)];
|
||||
// 移动到捕鱼点
|
||||
// 移动到点
|
||||
StartCoroutine(MoveToStartPos(fishMan, selectedPath.pathPoints));
|
||||
}
|
||||
|
||||
@ -303,6 +336,8 @@ public class landContorl_jinsha : MonoBehaviour
|
||||
// 等待捕鱼指定时间
|
||||
yield return new WaitForSeconds(restTimer);
|
||||
|
||||
|
||||
|
||||
// 停止摆动效果
|
||||
swayTween.Kill();
|
||||
|
||||
|
@ -7,6 +7,8 @@ public class shopman :mount
|
||||
public static shopman instance;
|
||||
public delegate void OnClikeWT(int type, int num);
|
||||
public event OnClikeWT OnType;//点击事件
|
||||
|
||||
public List<Sprite> icon;
|
||||
// Start is called before the first frame update
|
||||
public override void Awake()
|
||||
{
|
||||
@ -18,18 +20,19 @@ public class shopman :mount
|
||||
|
||||
//关闭摄像头逻辑
|
||||
Cinemachine_2dCon.SetCameraContorl(false);
|
||||
Debug.LogError("禁用生成船只逻辑");
|
||||
//Debug.LogError("禁用生成船只逻辑");
|
||||
landContorl_jinsha.canClick = false;
|
||||
|
||||
List<BoxType> boxTypes = new List<BoxType>();
|
||||
|
||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第一层", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "初级精灵", Type = 3, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "初级精灵", Type = 3, is_required = true, icon = icon[0] });
|
||||
|
||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第二层", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "中级精灵", Type = 3, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "中级精灵", Type = 3, is_required = true, icon = icon[1] });
|
||||
|
||||
boxTypes.Add(new BoxType { Name = "矿工1文本", prompt = "第三层", Type = 4, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "高级精灵", Type = 3, is_required = true });
|
||||
boxTypes.Add(new BoxType { Name = "矿工1", prompt = "高级精灵", Type = 3, is_required = true, icon = icon[2] });
|
||||
|
||||
|
||||
|
||||
@ -44,6 +47,7 @@ public class shopman :mount
|
||||
{
|
||||
//关闭摄像头逻辑
|
||||
Cinemachine_2dCon.SetCameraContorl(true);
|
||||
landContorl_jinsha.canClick = true;
|
||||
};
|
||||
|
||||
gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
|
||||
|
Loading…
Reference in New Issue
Block a user