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bulletPrefab: {fileID: 6998733212867311352, guid: 31d20ac9cf09bea42af60102f3dd8a0b, type: 3} + bulletPrefab: {fileID: 6998733212867311352, guid: ee126b5eb1bd37a40928fea2d7a64c49, type: 3} role: {fileID: 8433650274028726420} damageTyp: 2 attackCooldown: 3 diff --git a/meng_yao/Assets/common b/meng_yao/Assets/common index cbe42ad6..1e14910b 160000 --- a/meng_yao/Assets/common +++ b/meng_yao/Assets/common @@ -1 +1 @@ -Subproject commit cbe42ad621dba92dff20e4fc5704f5d90973acbf +Subproject commit 1e14910b4dbc8af410380e609bcfc0010370c5e2 diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs index 525d315e..53fe36fa 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/SkillUp.cs @@ -83,7 +83,7 @@ public class SkillUp : Fun // 存储技能加成效果 private Dictionary> skillUpgrades = new Dictionary>(); - void Start() + public virtual void Start() { // 初始化技能加成升级 InitializeSkillUpgrades(); diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs index 98c60143..b52c4fb8 100644 --- a/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs +++ b/meng_yao/Assets/script/A_Fight/SkillUp/ssm_SkillUp.cs @@ -1,5 +1,7 @@ +using System; using System.Collections; using System.Collections.Generic; +using Unity.VisualScripting; using UnityEngine; public class ssm_SkillUp : SkillUp @@ -7,6 +9,24 @@ public class ssm_SkillUp : SkillUp /// /// 射程提升1格位置 /// + /// + private float poisonDuration = 10;//中毒时间 + private float poisonInterval = 2;//中毒间隔 + private float poisonDamage = 10;//中毒伤害 + Action decelerationBuff; + public override void Start() + { + base.Start(); + + decelerationBuff = CreatePoisonBuff(poisonDuration,poisonInterval,poisonDamage); + + // 将 Buff 添加到玩家的 storageBuff 列表中 + role.AddBuff(role.storageBuff, decelerationBuff); + Debug.LogError("使用技能1-3"); + } + + + public override void Skill_1_1() { base.AttackRange = -1; @@ -25,7 +45,7 @@ public class ssm_SkillUp : SkillUp /// public override void Skill_1_5() { - + attack.BulletNumber = 3; } @@ -35,7 +55,8 @@ public class ssm_SkillUp : SkillUp /// public override void Skill_2_1() { - + poisonDamage *= 1.2f; + SetPoisonBuff(); } /// /// 敌人中毒后毒药生效时间减少30% 攻击CD增加5% @@ -43,8 +64,9 @@ public class ssm_SkillUp : SkillUp public override void Skill_2_3() { base.AttackCooldown += 0.05f; + poisonInterval *= 0.7f; + SetPoisonBuff(); - } /// /// 敌人中毒后受到伤害提升50%,攻击CD增加5% @@ -53,5 +75,14 @@ public class ssm_SkillUp : SkillUp { base.AttackCooldown += 0.05f; + poisonDamage *= 1.5f; + SetPoisonBuff(); + } + + private void SetPoisonBuff()//重置buff + { + role.RemoveBuff(role.storageBuff, decelerationBuff); + decelerationBuff = CreatePoisonBuff(poisonDuration, poisonInterval, poisonDamage); + role.AddBuff(role.storageBuff, decelerationBuff); } }