登录界面的修改
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64ad0b32ab
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18a806eccc
@ -194,28 +194,35 @@ MonoBehaviour:
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Name:
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textName:
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prompt:
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prompt2:
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is_required: 0
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content:
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Type: 0
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icon: {fileID: 0}
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icon2: {fileID: 0}
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goldNumerobj:
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nametext1:
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numbertext1:
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nametext2:
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numbertext2:
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widthnum: -1
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WidthHeight: -1
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Num: 0
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details:
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button_0_text:
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button_1_text:
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textobj: {fileID: 4246764786122325446}
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promptobj: {fileID: 4246764787755305687}
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promptobj2: {fileID: 0}
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contentobj: {fileID: 4246764786287869010}
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iconobj: {fileID: 0}
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iconobj2: {fileID: 0}
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goldNumerobj: {fileID: 0}
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nametextobj1: {fileID: 0}
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numbertextobj1: {fileID: 0}
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nametextobj2: {fileID: 0}
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nametextobj2: {fileID: 3277920784230603192}
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numbertextobj2: {fileID: 0}
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WidthObj: {fileID: 0}
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--- !u!1 &4246764786122325446
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GameObject:
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m_ObjectHideFlags: 0
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@ -38,7 +38,7 @@ RectTransform:
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m_AnchorMin: {x: 0, y: 1}
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m_AnchorMax: {x: 0, y: 1}
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m_AnchoredPosition: {x: 169, y: -151}
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m_SizeDelta: {x: 0, y: 0}
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m_SizeDelta: {x: 174, y: 0}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &666004760195649049
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MonoBehaviour:
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@ -343,16 +343,35 @@ MonoBehaviour:
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Name:
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textName:
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prompt:
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prompt2:
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is_required: 0
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content:
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Type: 0
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icon: {fileID: 0}
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icon2: {fileID: 0}
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goldNumerobj:
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nametext1:
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numbertext1:
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nametext2:
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numbertext2:
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widthnum: -1
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WidthHeight: -1
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Num: 0
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details:
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button_0_text:
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button_1_text:
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textobj: {fileID: 0}
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promptobj: {fileID: 0}
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promptobj: {fileID: 8244130570441878883}
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promptobj2: {fileID: 0}
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contentobj: {fileID: 0}
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iconobj: {fileID: 0}
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iconobj2: {fileID: 0}
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goldNumerobj: {fileID: 0}
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nametextobj1: {fileID: 0}
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numbertextobj1: {fileID: 0}
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nametextobj2: {fileID: 0}
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numbertextobj2: {fileID: 0}
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WidthObj: {fileID: 0}
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--- !u!1 &8244130570877256807
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GameObject:
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m_ObjectHideFlags: 0
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@ -344,7 +344,7 @@ MonoBehaviour:
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button_0_text:
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button_1_text:
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textobj: {fileID: 0}
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promptobj: {fileID: 0}
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promptobj: {fileID: 1102998763492845764}
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promptobj2: {fileID: 0}
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contentobj: {fileID: 0}
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iconobj: {fileID: 0}
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File diff suppressed because it is too large
Load Diff
@ -40,7 +40,7 @@ public class Logo_in : mount
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}
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public void Privacy_Policy_screen()
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public void Privacy_Policy_screen()//隐私界面
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 9, widthnum = 700, WidthHeight = 650, content = "在您使用我们(萌妖)服务前,请您务必审慎阅读、充分理解腾讯游戏用户协议隐私保护指引和儿童隐私保护指引的各条款,了解我们对您个人信息的处理规则。同时,您应特别注意前述协议中免除或者限制我们责任的条款、对您权利进行限制的条款、约定争议解决方式和司法管辖的条款。如您已详细阅读并同意 萌妖出击游戏用户协议、隐私保护指引和儿童隐私保护指引,请点击“同意”开始使用我们的服务。" });
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@ -51,17 +51,17 @@ public class Logo_in : mount
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{
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if (type == 0)
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{
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Application.Quit();
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}
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else if (type == 1)
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{
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Real_name_screen();
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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login_in_screen();//跳转到登录界面
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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});
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}
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public void Real_name_screen()
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public void Real_name_screen()//实名认证界面
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "", prompt = "", Type = 13, content = "根据有关部门的规定,网络游戏用户需要使用有效身份信息进行实名注册,为享受健康游戏生活,请玩家尽快实名注册。我们承诺将严格保护您的个人信息,不会对外泄露。" });
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@ -78,19 +78,73 @@ public class Logo_in : mount
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}
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else if (type == 1)//提交
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{
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login_in_screen();
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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});
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}
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public void login_in_screen()//登录界面
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public void Register_screen()//注册界面
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 密码", prompt = "请输入密码", Type = 0, is_required = false });
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 邀请码", prompt = "请输入邀请码", Type = 0, is_required = false });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 1, nametext2 = "发送", is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ", prompt = "取消",Type = 5 });
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "注册");//测试输入框回调处理
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gameObjects[4].GetComponent<input_box_pop_up_window_item>().register_click(
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async (BoxType boxType, int type) => //注册确定或取消
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{
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if (type == 0) //返回登录
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{
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login_in_screen();
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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else if (type == 1) //确认注册并登录并进行实名认证
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{
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Real_name_screen();
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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});
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}
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public void login_Password_screen() //密码登录界面
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 1, is_required = true });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ", Type = 5 });
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 密码", prompt = "密码", Type = 0,is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",prompt = "取消",Type = 5 });
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GameObject gameObject = add_pop_up(true); //生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录"); //测试输入框回调处理
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gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)
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{
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login_in_screen();
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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else if (type == 1)
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{
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//这里调用登录方法
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}
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});
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}
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public void login_in_screen()//验证码登录界面
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{
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List<BoxType> boxTypes = new List<BoxType>();
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boxTypes.Add(new BoxType { Name = "account_number", textName = " 手机号", prompt = "请输入手机号", Type = 0, is_required = true });
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boxTypes.Add(new BoxType { Name = "verification_code", textName = " 验证码", prompt = "请输入验证码", Type = 1,nametext2 = "发送",is_required = true });
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boxTypes.Add(new BoxType { Name = "sumbit", prompt = "密码登录", Type = 11,is_required = true });
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boxTypes.Add(new BoxType { Name = "submit", textName = " 取消确定 ",prompt = "取消", Type = 5 });
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GameObject gameObject = add_pop_up(true);//生成弹窗母体
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List<GameObject> gameObjects = gameObject.GetComponent<input_box_pop_up_window>().updateUI(boxTypes, "登录");//测试输入框回调处理
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@ -103,16 +157,31 @@ public class Logo_in : mount
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// }
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// Debug.Log("获取验证码");
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//});
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gameObjects[1].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)
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{
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//这里调用发送验证码的接口
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Debug.Log("发送验证码");
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}
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});
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gameObjects[2].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 1)
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{
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login_Password_screen();
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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});
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gameObjects[3].GetComponent<input_box_pop_up_window_item>().register_click(async (BoxType boxType, int type) =>//登录确定或取消
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{
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if (type == 0)//注册
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{
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//Login login = new Login();
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//login.Phone = boxTypes[0].content;
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////register.Code = boxTypes[0].content;
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//string jsonString = JsonUtility.ToJson(login);
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//string response = await web.SendRequest(web.URL+"/Player/Register", "POST", jsonString);
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//Debug.Log(response);
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Register_screen();
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gameObject.GetComponent<input_box_pop_up_window>().destroy();
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}
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else if (type == 1)//登录
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{
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@ -129,7 +198,7 @@ public class Logo_in : mount
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//if (root.ErrorMessage=="" && boxTypes[0].content!= "")
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//if (root.ErrorMessage=="" && boxTypes[0].content!= "")
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//{
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// gameObject.SetActive(false);
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// Promptmgr.Instance.PromptBubble("登录成功");
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@ -140,10 +209,10 @@ public class Logo_in : mount
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// Promptmgr.Instance.PromptBubble("登录失败,请先注册");
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//}
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gameObject.SetActive(false);
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Promptmgr.Instance.PromptBubble("登录成功");
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sceneslider.gameObject.SetActive(true);
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gameObject.SetActive(false);
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Promptmgr.Instance.PromptBubble("登录成功");
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sceneslider.gameObject.SetActive(true);
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StartCoroutine(jiaLoading());
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}
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