This commit is contained in:
liuliang 2025-01-07 15:17:35 +08:00
commit 19c24d4307
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[
{
"temp_id": "M_H_001",
"monster_code": "火萌妖-01",
"skills": [
{
"positioning": "长周期烧一条直线上",
"name": "火龙之舌",
"effects": {
"level_1": "射程提升2格位置",
"level_2": "伤害提升15%",
"level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒射程减少1格",
"level_4": "伤害提升35%",
"level_5": "喷火冷却时间减少50%持续喷火时间减少50%"
}
},
{
"positioning": "近身攻击多个敌人",
"name": "烈焰之舞",
"effects": {
"level_1": "喷出的火焰散开为3个但每个火焰伤害减少50%",
"level_2": "伤害提升15%",
"level_3": "降低敌人20%移动速度攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "喷火冷却时间增加30%持续喷火时间增加50%"
}
}
]
},
{
"temp_id": "M_S_001",
"monster_code": "水萌妖-01",
"skills": [
{
"positioning": "快速射出子弹,增加对空伤害",
"name": "寒冰子弹",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "增加子弹20%飞行速度射程减少1格",
"level_4": "伤害提升35%",
"level_5": "对攻击减速的敌人造成额外30%伤害攻击CD增加5%"
}
},
{
"positioning": "增加对空debuff对小型怪伤害加强",
"name": "冰霜风暴",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_M_001",
"monster_code": "木萌妖-01",
"skills": [
{
"positioning": "子弹飞行速度射击高频",
"name": "高速射击",
"effects": {
"level_1": "子弹飞行速度增加30%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加40%伤害攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率射程减少1格"
}
},
{
"positioning": "精准子弹",
"name": "精制子弹",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_T_002",
"monster_code": "土萌妖-02",
"skills": [
{
"positioning": "增加散射的子弹数量,对空中单位有更多伤害",
"name": "飞散宝石",
"effects": {
"level_1": "对空中的敌人额外造成30%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少25%散射角度增加25%射程减少1格",
"level_4": "伤害提升35%",
"level_5": "子弹飞行速度增加25%射程减少1格"
}
},
{
"positioning": "对地面单位伤害加强",
"name": "锐利宝石",
"effects": {
"level_1": "对地面敌人造成额外30%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少15%,但散射角度更大",
"level_4": "伤害提升35%",
"level_5": "对减速目标造成额外20%伤害攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_S_002",
"monster_code": "水萌妖-02",
"skills": [
{
"positioning": "增加散开子弹数量",
"name": "碎裂寒冰",
"effects": {
"level_1": "冰冻子弹命中敌人后裂开为3个小子弹",
"level_2": "伤害提升15%",
"level_3": "每个小子弹伤害增加30%攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "每次射出2个子弹攻击CD增加5%"
}
},
{
"positioning": "增加对小型敌人伤害",
"name": "深寒冰锥",
"effects": {
"level_1": "对小型敌人增加25%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少25%射程减少1格",
"level_4": "伤害提升35%",
"level_5": "对小型敌人增加25%伤害射程减少1格"
}
}
]
},
{
"temp_id": "M_M_002",
"monster_code": "木萌妖-02",
"skills": [
{
"positioning": "加快子弹速度",
"name": "随风之叶",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "射程提升2格位置攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "增加子弹20%飞行速度攻击CD增加5%"
}
},
{
"positioning": "增加扇形面积,对小型单位伤害加强",
"name": "散落之风",
"effects": {
"level_1": "每次射击2个子弹增加扇形攻击范围",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "对小型敌人增加40%伤害攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_J_001",
"monster_code": "金萌妖-01",
"skills": [
{
"positioning": "增加刀的攻击范围",
"name": "无形剑气",
"effects": {
"level_1": "刀的长度延长1格",
"level_2": "伤害提升15%",
"level_3": "额外增加1把刀刀的旋转速度减少10%",
"level_4": "伤害提升35%",
"level_5": "每次攻击额外造成30%魔法伤害,刀的旋转速度减少10%"
}
},
{
"positioning": "增加刀旋转速度",
"name": "剑气旋风",
"effects": {
"level_1": "刀的旋转速度提升25%",
"level_2": "伤害提升15%",
"level_3": "额外增加1把刀,刀的旋转速度减少10%",
"level_4": "伤害提升35%",
"level_5": "刀的旋转速度提升40%"
}
}
]
},
{
"temp_id": "M_H_002",
"monster_code": "火萌妖-02",
"skills": [
{
"positioning": "快速射出火球",
"name": "迅捷火球",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "火球飞行速度增加15%攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "火球飞行速度增加30%攻击CD增加5%"
}
},
{
"positioning": "火球能大面积伤害敌人",
"name": "巨型火球",
"effects": {
"level_1": "火球溅射伤害范围增加1格",
"level_2": "伤害提升15%",
"level_3": "对大型敌人额外造成30%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "被火球伤害的敌人会原地眩晕1秒射程减少1格"
}
}
]
}
{
"temp_id": "M_H_001",
"monster_code": "火萌妖-01",
"skills": [
{
"positioning": "长周期烧一条直线上",
"name": "火龙之舌",
"effects": {
"level_1": "射程提升2格位置",
"level_2": "伤害提升15%",
"level_3": "被火焰伤害的敌人有20%概率原地眩晕1秒射程减少1格",
"level_4": "伤害提升35%",
"level_5": "喷火冷却时间减少50%持续喷火时间减少50%"
}
},
{
"positioning": "近身攻击多个敌人",
"name": "烈焰之舞",
"effects": {
"level_1": "喷出的火焰散开为3个但每个火焰伤害减少50%",
"level_2": "伤害提升15%",
"level_3": "降低敌人20%移动速度攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "喷火冷却时间增加30%持续喷火时间增加50%"
}
}
]
},
{
"temp_id": "M_S_001",
"monster_code": "水萌妖-01",
"skills": [
{
"positioning": "快速射出子弹,增加对空伤害",
"name": "寒冰子弹",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "增加子弹20%飞行速度射程减少1格",
"level_4": "伤害提升35%",
"level_5": "对攻击减速的敌人造成额外30%伤害攻击CD增加5%"
}
},
{
"positioning": "增加对空debuff对小型怪伤害加强",
"name": "冰霜风暴",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_M_001",
"monster_code": "木萌妖-01",
"skills": [
{
"positioning": "子弹飞行速度射击高频",
"name": "高速射击",
"effects": {
"level_1": "子弹飞行速度增加30%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加40%伤害攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率射程减少1格"
}
},
{
"positioning": "精准子弹",
"name": "精制子弹",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "每次攻击增加20%暴击率攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_T_002",
"monster_code": "土萌妖-02",
"skills": [
{
"positioning": "增加散射的子弹数量,对空中单位有更多伤害",
"name": "飞散宝石",
"effects": {
"level_1": "对空中的敌人额外造成30%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少25%散射角度增加25%射程减少1格",
"level_4": "伤害提升35%",
"level_5": "子弹飞行速度增加25%射程减少1格"
}
},
{
"positioning": "对地面单位伤害加强",
"name": "锐利宝石",
"effects": {
"level_1": "对地面敌人造成额外30%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少15%,但散射角度更大",
"level_4": "伤害提升35%",
"level_5": "对减速目标造成额外20%伤害攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_S_002",
"monster_code": "水萌妖-02",
"skills": [
{
"positioning": "增加散开子弹数量",
"name": "碎裂寒冰",
"effects": {
"level_1": "冰冻子弹命中敌人后裂开为3个小子弹",
"level_2": "伤害提升15%",
"level_3": "每个小子弹伤害增加30%攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "每次射出2个子弹攻击CD增加5%"
}
},
{
"positioning": "增加对小型敌人伤害",
"name": "深寒冰锥",
"effects": {
"level_1": "对小型敌人增加25%伤害",
"level_2": "伤害提升15%",
"level_3": "攻击CD减少25%射程减少1格",
"level_4": "伤害提升35%",
"level_5": "对小型敌人增加25%伤害射程减少1格"
}
}
]
},
{
"temp_id": "M_M_002",
"monster_code": "木萌妖-02",
"skills": [
{
"positioning": "加快子弹速度",
"name": "随风之叶",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "射程提升2格位置攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "增加子弹20%飞行速度攻击CD增加5%"
}
},
{
"positioning": "增加扇形面积,对小型单位伤害加强",
"name": "散落之风",
"effects": {
"level_1": "每次射击2个子弹增加扇形攻击范围",
"level_2": "伤害提升15%",
"level_3": "对小型敌人增加25%伤害攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "对小型敌人增加40%伤害攻击CD增加5%"
}
}
]
},
{
"temp_id": "M_J_001",
"monster_code": "金萌妖-01",
"skills": [
{
"positioning": "增加刀的攻击范围",
"name": "无形剑气",
"effects": {
"level_1": "刀的长度延长1格",
"level_2": "伤害提升15%",
"level_3": "额外增加1把刀刀的旋转速度减少10%",
"level_4": "伤害提升35%",
"level_5": "每次攻击额外造成30%魔法伤害,刀的旋转速度减少10%"
}
},
{
"positioning": "增加刀旋转速度",
"name": "剑气旋风",
"effects": {
"level_1": "刀的旋转速度提升25%",
"level_2": "伤害提升15%",
"level_3": "额外增加1把刀,刀的旋转速度减少10%",
"level_4": "伤害提升35%",
"level_5": "刀的旋转速度提升40%"
}
}
]
},
{
"temp_id": "M_H_002",
"monster_code": "火萌妖-02",
"skills": [
{
"positioning": "快速射出火球",
"name": "迅捷火球",
"effects": {
"level_1": "攻击CD减少25%",
"level_2": "伤害提升15%",
"level_3": "火球飞行速度增加15%攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "火球飞行速度增加30%攻击CD增加5%"
}
},
{
"positioning": "火球能大面积伤害敌人",
"name": "巨型火球",
"effects": {
"level_1": "火球溅射伤害范围增加1格",
"level_2": "伤害提升15%",
"level_3": "对大型敌人额外造成30%伤害射程减少1格",
"level_4": "伤害提升35%",
"level_5": "被火球伤害的敌人会原地眩晕1秒射程减少1格"
}
}
]
},
{
"temp_id": "M_T_001",
"monster_code": "土萌妖-01",
"skills": [
{
"positioning": "增加附加效果",
"name": "震荡巨石",
"effects": {
"level_1": "被巨石击中的敌人在3秒内速度减少50%",
"level_2": "伤害提升15%",
"level_3": "巨石的溅伤范围增加1格,射程减少1格",
"level_4": "伤害提升35%",
"level_5": "被巨石击中的敌人在2秒内陷入眩晕状态无法移动,射程减少1格"
}
},
{
"positioning": "增加攻击距离",
"name": "蛮力抛投",
"effects": {
"level_1": "巨石飞行速度增加20%",
"level_2": "伤害提升15%",
"level_3": "攻击范围增加2格,攻击CD增加5%",
"level_4": "伤害提升35%",
"level_5": "巨石的溅伤范围增加1格,攻击CD增加5%"
}
}
]
}
]

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@ -1,53 +1,53 @@
[
{
"Id": "M_H_001",
"Name": "火萌妖-01",
"Quality": "0",
"Elements": "4",
"Info": "向前方喷射纵向2格范围的火焰持续攻击敌人。",
"SkillId": "4001",
"AttackType": "0",
"AttackActionType": "0",
"MaxAttack": "5",
"MinAttack": "4",
"AttackRange": "2",
"AttackCD": "0.3",
"CritRate": "0.03",
"CriticalHitRateBonus": "0.25"
},
{
"Id": "M_S_001",
"Name": "水萌妖-01",
"Quality": "0",
"Elements": "3",
"Info": "射出冰冻子弹,命中后会降低敌人移动速度。",
"SkillId": "3001",
"AttackType": "0",
"AttackActionType": "0",
"MaxAttack": "10",
"MinAttack": "7",
"AttackRange": "5",
"AttackCD": "1",
"CritRate": "0.05",
"CriticalHitRateBonus": "0"
},
{
"Id": "M_M_001",
"Name": "木萌妖-01",
"Quality": "0",
"Elements": "2",
"Info": "当攻击范围内出现敌人后就会锁定敌人,然后持续射出子弹进行攻击。",
"SkillId": "2001",
"AttackType": "0",
"AttackActionType": "0",
"MaxAttack": "6",
"MinAttack": "4",
"AttackRange": "6",
"AttackCD": "0.6",
"CritRate": "0.065",
"CriticalHitRateBonus": "0"
},
{
{
"Id": "M_H_001",
"Name": "火萌妖-01",
"Quality": "0",
"Elements": "4",
"Info": "向前方喷射纵向2格范围的火焰持续攻击敌人。",
"SkillId": "4001",
"AttackType": "0",
"AttackActionType": "0",
"MaxAttack": "5",
"MinAttack": "4",
"AttackRange": "2",
"AttackCD": "0.3",
"CritRate": "0.03",
"CriticalHitRateBonus": "0.25"
},
{
"Id": "M_S_001",
"Name": "水萌妖-01",
"Quality": "0",
"Elements": "3",
"Info": "射出冰冻子弹,命中后会降低敌人移动速度。",
"SkillId": "3001",
"AttackType": "0",
"AttackActionType": "0",
"MaxAttack": "10",
"MinAttack": "7",
"AttackRange": "5",
"AttackCD": "1",
"CritRate": "0.05",
"CriticalHitRateBonus": "0"
},
{
"Id": "M_M_001",
"Name": "木萌妖-01",
"Quality": "0",
"Elements": "2",
"Info": "当攻击范围内出现敌人后就会锁定敌人,然后持续射出子弹进行攻击。",
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@ -101,7 +101,7 @@ public class SpawnMonster : Base
if (value.wave == index)
{
foreach (var enemy in value.enemies)
/*foreach (var enemy in value.enemies)
{
await Task.Delay(enemy.startTime * 3);
@ -112,19 +112,49 @@ public class SpawnMonster : Base
go.GetComponent<Role>().gold = enemy.Reward;
enemysList.Add(go);
}*/
for (int i = 0; i < value.enemies.Count;)
{
if(Time.timeScale == 0)
{
await Task.Delay(1000);
}
else
{
var enemy = value.enemies[i];
await Task.Delay(enemy.startTime * 3);
GameObject go = GameObject.Instantiate(
Monster_Infos.instance.GetMonster(enemy.id),
SpawnLocations[value.spawnPoint - 1].position,
Quaternion.identity
);
go.GetComponent<enemy>().index = value.spawnPoint - 1;
go.GetComponent<Role>().gold = enemy.Reward;
enemysList.Add(go);
i++;
}
}
}
}
}
// public void
private void OnDisable()
{
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