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a/meng_yao/Assets/Config/MapLevel_MonsterInfo_1.txt.meta b/meng_yao/Assets/Config/MapLevel_MonsterInfo_1.txt.meta new file mode 100644 index 00000000..3c4a8ccb --- /dev/null +++ b/meng_yao/Assets/Config/MapLevel_MonsterInfo_1.txt.meta @@ -0,0 +1,7 @@ +fileFormatVersion: 2 +guid: b534002cbb7fddf4bb68f34fb1357ff3 +TextScriptImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/Config/MengYaoSkill.json b/meng_yao/Assets/Config/MengYaoSkill.json index 25440b93..5d889331 100644 --- a/meng_yao/Assets/Config/MengYaoSkill.json +++ b/meng_yao/Assets/Config/MengYaoSkill.json @@ -194,5 +194,33 @@ } } ] + }, +{ + "temp_id": "M_H_002", + "monster_code": "火萌妖-02", + "skills": [ + { + "positioning": "快速射出火球", + "name": "迅捷火球", + "effects": { + "level_1": "攻击CD减少25%", + "level_2": "伤害提升15%", + "level_3": "火球飞行速度增加15%,攻击CD增加5%", + "level_4": "伤害提升35%", + "level_5": "火球飞行速度增加30%,攻击CD增加5%" + } + }, + { + "positioning": "火球能大面积伤害敌人", + "name": "巨型火球", + "effects": { + "level_1": "火球溅射伤害范围增加1格", + "level_2": "伤害提升15%", + "level_3": "对大型敌人额外造成30%伤害,射程减少1格", + "level_4": "伤害提升35%", + "level_5": "被火球伤害的敌人会原地眩晕1秒,射程减少1格" + } + } + ] } ] \ No newline at end of file diff --git a/meng_yao/Assets/Config/mangyaotast.json b/meng_yao/Assets/Config/mangyaotast.json index dc4b0603..8b4eb5a3 100644 --- a/meng_yao/Assets/Config/mangyaotast.json +++ b/meng_yao/Assets/Config/mangyaotast.json @@ -110,5 +110,21 @@ "AttackCD": "0", "CritRate": "0.08", "CriticalHitRateBonus": "0" + }, +{ + "Id": "M_H_002", + "Name": "火萌妖-02", + "Quality": "0", + "Elements": "3", + "Info": "会抛出巨大的火球攻击远处的敌人,谁都别想跑掉哦!", + "SkillId": "3001", + "AttackType": "1", + "AttackActionType": "2", + "MaxAttack": "12", + "MinAttack": "8", + "AttackRange": "5", + "AttackCD": "3", + "CritRate": "0.05", + "CriticalHitRateBonus": "0.25" } ] \ No newline at end of file diff --git a/meng_yao/Assets/Prefabs/Bullet/mkl/hhl_bullet.prefab 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b/meng_yao/Assets/common @@ -1 +1 @@ -Subproject commit 5788bda1d2bc278bb1ab1a288344c13c16db84a0 +Subproject commit 3393f14b32615d8f319dea6bf9d09875aec65dce diff --git a/meng_yao/Assets/script/A_Fight/InitEnenyData.cs b/meng_yao/Assets/script/A_Fight/InitEnenyData.cs index 1fb68b10..99b4146c 100644 --- a/meng_yao/Assets/script/A_Fight/InitEnenyData.cs +++ b/meng_yao/Assets/script/A_Fight/InitEnenyData.cs @@ -16,7 +16,7 @@ public class InitEnenyData : MonoBehaviour } // һѡ·㼯 - public waypoints GetRandomWaypoints() + public waypoints GetRandomWaypoints(int index) { // бǷΪգԽ if (mywaypoints.Count == 0) @@ -30,11 +30,7 @@ public class InitEnenyData : MonoBehaviour { return mywaypoints[0]; } - - // ѡһΧ [0, mywaypoints.Count - 1] - int randomIndex = Random.Range(0, mywaypoints.Count); - // ѡ·㼯 - return mywaypoints[randomIndex]; + return mywaypoints[index]; } } diff --git a/meng_yao/Assets/script/A_Fight/MY_Infos.cs b/meng_yao/Assets/script/A_Fight/MY_Infos.cs index 6e0cabbc..8aca2359 100644 --- a/meng_yao/Assets/script/A_Fight/MY_Infos.cs +++ b/meng_yao/Assets/script/A_Fight/MY_Infos.cs @@ -7,18 +7,33 @@ public class mengyaoInfo { public string id; public Sprite imge; - public Sprite cardimge; public GameObject prefab; + public GameObject cardprefab; } public class MY_Infos : MonoBehaviour { public List mengyaoItems=new List(); + public Dictionary mengyaoItemsDic=new Dictionary(); + + public static MY_Infos instane; - public MY_Infos instane; void Awake() { instane = this; + + foreach (mengyaoInfo value in mengyaoItems) + { + mengyaoItemsDic.Add(value.id,value); + } } + public mengyaoInfo GetMY(string id) + { + mengyaoInfo temp=null; + mengyaoItemsDic.TryGetValue(id,out temp); + return temp; + } + + } diff --git a/meng_yao/Assets/script/A_Fight/Monster_Infos.cs b/meng_yao/Assets/script/A_Fight/Monster_Infos.cs index 8c730b2f..fb67c3b5 100644 --- a/meng_yao/Assets/script/A_Fight/Monster_Infos.cs +++ b/meng_yao/Assets/script/A_Fight/Monster_Infos.cs @@ -13,11 +13,29 @@ public class monster public class Monster_Infos : MonoBehaviour { public List monsters = new List(); - public Monster_Infos instance; + public static Monster_Infos instance; void Awake() { instance = this; } + + + /// + /// idõԤ壬ҲӦidĬϷصһ + /// + /// + /// + public GameObject GetMonster(string id) + { + foreach (monster value in monsters) + { + if (value.id==id) + { + return value.prefab; + } + } + return monsters[0].prefab; + } } diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs new file mode 100644 index 00000000..452b5bc9 --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs @@ -0,0 +1,65 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using Unity.VisualScripting; +using UnityEngine; + +public class hhl_SkillUp : SkillUp +{ + + + /// + ///CD25% + /// + public override void Skill_1_1() + { + base.AttackCooldown -= 0.25f; + } + /// + /// ٶ15%CD5% + /// + public override void Skill_1_3() + { + base.speedOfBullets += 0.15f; + base.AttackCooldown += 0.05f; + } + /// + /// ٶ30%CD5%" + /// + public override void Skill_1_5() + { + base.speedOfBullets+=0.3f; + base.AttackCooldown += 0.05f; + } + + + /// + /// ˺Χ1 + /// + public override void Skill_2_1() + { + attack.BoomRange += 0.5f; + } + /// + /// Դ͵˶30%˺̼1 + /// + public override void Skill_2_3() + { + DamageOfBig += 0.3f; + AttackRange = -1; + attack.SetAttackRange(); + } + /// + /// ˺ĵ˻ԭѣ1룬̼1 + /// + public override void Skill_2_5() + { + base.AttackRange = -1; + attack.SetAttackRange(); + // һѣ Buff1룬20%ʣ + Action decelerationBuff = CreateDecelerationBuff(1f, 1f); + + // Buff ӵҵ storageBuff б + role.AddBuff(role.storageBuff, decelerationBuff); + } +} diff --git a/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta new file mode 100644 index 00000000..b0d9acb2 --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/SkillUp/hhl_SkillUp.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7daf04d628022bd4aaac8e5b33e8d9b9 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs index 97b2abab..0481b6e6 100644 --- a/meng_yao/Assets/script/A_Fight/SpawnMonster.cs +++ b/meng_yao/Assets/script/A_Fight/SpawnMonster.cs @@ -1,16 +1,33 @@ -using System.Collections; using System.Collections.Generic; using UnityEngine; +using System.Threading.Tasks; using UnityEngine.Rendering; - - - public class SpawnMonster : Base { public static SpawnMonster intance; + [Header("λ")] + public List SpawnLocations; + + [Header("ʱ")] + private int index=1; + + public int Index + { + + get => index; + set + { + index=value; + StartSpawning(); + } + + } + + + public List enemysList=new List(); private void Awake() { @@ -20,15 +37,17 @@ public class SpawnMonster : Base void Start() { Base.GlobalObj.GetComponent().OnGamePlay += this.StartSpawning; + + //StartSpawning(); } - /*public void UpdateNodeList() + public void UpdateNodeList() { // ȡд SortingGroup ĵ˶ List gameObjectsList = new List(); - foreach (GameObject go in Enemys) + foreach (GameObject go in enemysList) { // ȡϵ SortingGroup if (go != null) @@ -64,28 +83,42 @@ public class SpawnMonster : Base } } } - }*/ + } void Update() { - + UpdateNodeList(); } - public void StartSpawning() + public async void StartSpawning() { - + + foreach (Wave value in MapLevelJsonRead.instance.waves) + { + + if (value.wave == index) + { + foreach (var enemy in value.enemies) + { + + await Task.Delay(enemy.startTime * 3); + + GameObject go = GameObject.Instantiate(Monster_Infos.instance.GetMonster(enemy.id), SpawnLocations[value.spawnPoint - 1].position, Quaternion.identity); + + go.GetComponent().index = value.spawnPoint-1; + go.GetComponent().gold = enemy.Reward; + + enemysList.Add(go); + } + } + } } - void GenerateEnemy() - { - - - } - - + + // public void private void OnDisable() diff --git a/meng_yao/Assets/script/A_Fight/UIContorl.cs b/meng_yao/Assets/script/A_Fight/UIContorl.cs index 31de87ce..f26f097c 100644 --- a/meng_yao/Assets/script/A_Fight/UIContorl.cs +++ b/meng_yao/Assets/script/A_Fight/UIContorl.cs @@ -28,7 +28,18 @@ public class UIContorl : Base } } public Text KIllNumberText; - public int maxEnemynumber; + private int maxEnemynumber; + public int MaxEnemynumber + { + get => maxEnemynumber; + set + { + maxEnemynumber = value; + Debug.Log("maxEnemynumber:" + maxEnemynumber); + this.KIllNumberText.text = killnumber + "/" + maxEnemynumber; + } + } + private int killnumber; public int Killnumber { @@ -57,10 +68,15 @@ public class UIContorl : Base private float timeElapsed = 0f; // ¼ʱ private bool isTimerRunning = false; // ƼʱǷ // Start is called before the first frame update - void Start() + void Awake() { if (instance != null) return; instance = this; + } + + void Start() + { + //FightBtn.onClick.AddListener(FightClick); Battle_Time.text = "00:00"; diff --git a/meng_yao/Assets/script/A_Fight/cardBox.cs b/meng_yao/Assets/script/A_Fight/cardBox.cs index fffd2eaa..1ba3c4bf 100644 --- a/meng_yao/Assets/script/A_Fight/cardBox.cs +++ b/meng_yao/Assets/script/A_Fight/cardBox.cs @@ -4,15 +4,6 @@ using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; -[System.Serializable] -public class MengyaoCardData -{ - [Tooltip("ID")] - public string cardID; - - [Tooltip("Ԥ")] - public GameObject cardPrefab; -} public class cardBox : Base { @@ -23,7 +14,7 @@ public class cardBox : Base [Header("Ϣʾťobj")] public GameObject IconTipObj; - [Header("б")] public List mengyaoCardDataList = new List(); + // [Header("б")] public List mengyaoCardDataList = new List(); [Header("ɸڵ")] public Transform parentPos; @@ -54,8 +45,6 @@ public class cardBox : Base } btnObj.SetActive(false); - - InitializeDictionary(); Init(); mengyaoNumber = Base.GlobalObj.GetComponent().CarryCardId.Count; } @@ -77,47 +66,7 @@ public class cardBox : Base } } - /// - /// ʼIDԤӳֵ - /// - void InitializeDictionary() - { - foreach (var cardData in mengyaoCardDataList) - { - string id = cardData.cardID; - GameObject prefab = cardData.cardPrefab; - - // IDԤǷΪ - if (string.IsNullOrEmpty(id)) - { - Debug.LogWarning("IDΪգݣ"); - continue; - } - - if (prefab == null) - { - Debug.LogWarning($"ID '{id}' ӦԤΪգݣ"); - continue; - } - - // IDǷظ - if (IDTomangyaoPrefab.ContainsKey(id)) - { - Debug.LogWarning($"ID '{id}' ֵѾڣԤ彫ԡ"); - continue; - } - - // ӵֵ - IDTomangyaoPrefab.Add(id, prefab); - } - - // - foreach (var kvp in IDTomangyaoPrefab) - { - Debug.Log($"ʼֵ - ID: {kvp.Key}, Prefab: {kvp.Value.name}"); - } - } - + /// /// CarryCardIdбɶӦ /// @@ -128,10 +77,12 @@ public class cardBox : Base foreach (string id in carryCardIdList) { - if (IDTomangyaoPrefab.TryGetValue(id, out GameObject prefab)) + mengyaoInfo info= MY_Infos.instane.GetMY(id); + if (info != null) { + // ʵԤ壬øڵΪ parentPos - GameObject card = Instantiate(prefab, parentPos); + GameObject card = Instantiate(info.cardprefab, parentPos); //card.GetComponent().enemyId = id; //this.card.Add(card); // ȷƵΪ0׼зŴ󶯻 @@ -142,10 +93,6 @@ public class cardBox : Base // ŷŴ󶯻 card.transform.DOScale(Vector3.one, scaleUpDuration).SetEase(Ease.OutBack); } - else - { - Debug.LogWarning($"δҵIDΪ '{id}' Ԥ壡"); - } } } diff --git a/meng_yao/Assets/script/A_Fight/cardContorl.cs b/meng_yao/Assets/script/A_Fight/cardContorl.cs index 551e4c0d..71e2c112 100644 --- a/meng_yao/Assets/script/A_Fight/cardContorl.cs +++ b/meng_yao/Assets/script/A_Fight/cardContorl.cs @@ -85,7 +85,9 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD MengyaoInfo.Instance.mengyaoIdToRole.Add(mY.GetComponent().id, mY); - SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组 + //SpawnPool.intance.Enemys.Add(mY);//存入图层排序的数组 + + this.enabled = false; cardBox.instance.ChangeInPlaceNumber(1); mask.SetActive(true); diff --git a/meng_yao/Assets/script/A_Fight/enemy.cs b/meng_yao/Assets/script/A_Fight/enemy.cs index 70248277..aba2af02 100644 --- a/meng_yao/Assets/script/A_Fight/enemy.cs +++ b/meng_yao/Assets/script/A_Fight/enemy.cs @@ -81,6 +81,9 @@ public class enemy : Role [Header("")] public DefenseType defenseType; + [HideInInspector] + [Header("·")] public int index; + public override void Start() { base.Start(); @@ -95,7 +98,7 @@ public class enemy : Role } //ʼƶ - Init(InitEnenyData.instance.GetRandomWaypoints()); + Init(InitEnenyData.instance.GetRandomWaypoints(index)); } } diff --git a/meng_yao/Assets/script/A_Fight/gameGlobal.cs b/meng_yao/Assets/script/A_Fight/gameGlobal.cs index 126d8e0d..bcb17714 100644 --- a/meng_yao/Assets/script/A_Fight/gameGlobal.cs +++ b/meng_yao/Assets/script/A_Fight/gameGlobal.cs @@ -35,7 +35,7 @@ public class gameGlobal : Base /// public static void GamePlay() { - Debug.Log("Ϸʼ"); + Debug.LogError("Ϸʼ"); Base.GlobalObj.GetComponent().OnGamePlay?.Invoke(); } diff --git a/meng_yao/Assets/script/A_Fight/json/MapLevelJsonRead.cs b/meng_yao/Assets/script/A_Fight/json/MapLevelJsonRead.cs new file mode 100644 index 00000000..f0bea5bc --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/json/MapLevelJsonRead.cs @@ -0,0 +1,49 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class MapLevelJsonRead : JsonReadBase +{ + public static MapLevelJsonRead instance; + public List waves; + public TextAsset MapLevelJson; + + public int count = 0; + + void Awake() + { + instance = this; + waves = base.LoadJson(MapLevelJson); + + + } + + void Start() + { + foreach (Wave value in waves) + { + count += value.enemies.Count; + Debug.Log("һ" + value.enemies.Count); + } + + Debug.Log("ܣ" + this.count); + + UIContorl.instance.MaxEnemynumber = this.count; + } +} + +public struct maplevel_enemy +{ + public string id; // + public int count; // + public int startTime; // ɿʼʱ + public int Reward; // +} + +public struct Wave +{ + public int wave; // + public int spawnPoint; // ɵ + public List enemies; // б + public int totalReward; // ܽ +} \ No newline at end of file diff --git a/meng_yao/Assets/script/A_Fight/json/MapLevelJsonRead.cs.meta b/meng_yao/Assets/script/A_Fight/json/MapLevelJsonRead.cs.meta new file mode 100644 index 00000000..5e45791c --- /dev/null +++ b/meng_yao/Assets/script/A_Fight/json/MapLevelJsonRead.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f1617263e713d804995e0d3f3073e0cb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs b/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs index 1b3e9acd..f203f86b 100644 --- a/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs +++ b/meng_yao/Assets/script/Scene_jinshadao/BaoshiRoomcontroller.cs @@ -137,7 +137,12 @@ public class BaoshiRoomcontroller : MonoBehaviour musk.gameObject.SetActive(false); fishMan = GameObject.Instantiate(fishManPrefab, this.transform); fishManlist.Add(fishMan); - fishMan.transform.position = endPos.position; + + Vector3 pos = new Vector3(Random.Range((endPos.position.x - startPos.position.x) / 2, endPos.position.x), endPos.position.y, endPos.position.z); + fishMan.transform.position = pos; + + + fishManShipContorl = fishMan.GetComponent(); fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos); diff --git a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs index 7858f547..9af1a80c 100644 --- a/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs +++ b/meng_yao/Assets/script/scene_Main/Thebestfishman/WebJoinroom.cs @@ -6,31 +6,51 @@ using System.Threading; using System.Threading.Tasks; using UnityEngine; using Newtonsoft.Json; +using UnityEngine.UI; +using System.Net; +using System.Reflection; public class WebJoinroom : MonoBehaviour { private ClientWebSocket _webSocket; private const string WebSocketUri = "ws://47.95.201.243:9527/api/ws"; - private const string AuthorizationValue = "Bearer VH8XwWuu_iVjEPYQmCq1E2rITTg"; + private string AuthorizationValue; public int count = 0; - + //界面元素 + public Text balance; + public Text intro_text; + public Text surpluscount_text; + public Button Tourubtn; + private float lastCallTime = 0f; + float remainingTime = 0f; + public Text TimeText; + private float interval = 1f; // 每秒调用一次 + public Button Fishing; + FishJoinroomData fishJoinroomData; private async void Start() { + TimeText.gameObject.transform.parent.gameObject.SetActive(false); + Debug.Log(PlayerPrefs.GetString("UserToken")); + AuthorizationValue = PlayerPrefs.GetString("UserToken"); + await ConnectWebSocket(); - // 准备 JSON 数据 - var message = new + Tourubtn.onClick.AddListener(async () => { - code = "FISHING", - content = "{\\\"action\\\":\\\"INFO\\\"}" - }; + await SendJsonMessage(1); + }); + Fishing.onClick.AddListener(() => + { + - // 将对象序列化为 JSON 字符串 - string jsonMessage = JsonUtility.ToJson(message); + fish(); + + }); // 调用发送方法 await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"INFO\\\"}\" }"); - await SendJsonMessage(count); - await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }"); + + //await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }"); + //await SendJsonMessage("{\"code\": \"BALANCE\"}"); } private async Task ConnectWebSocket() @@ -38,7 +58,8 @@ public class WebJoinroom : MonoBehaviour _webSocket = new ClientWebSocket(); // 添加 Authorization 头 - _webSocket.Options.SetRequestHeader("Authorization", AuthorizationValue); + _webSocket.Options.SetRequestHeader("Authorization", "Bearer "+ AuthorizationValue); + // _webSocket.Options.SetRequestHeader("client-info",); try { @@ -76,7 +97,7 @@ public class WebJoinroom : MonoBehaviour Debug.Log($"接收到消息:{message}"); var baseResponse = JsonConvert.DeserializeObject(message); - + Promptmgr.Instance.PromptBubble(baseResponse.message); if (baseResponse != null) { switch (baseResponse.code) @@ -85,15 +106,20 @@ public class WebJoinroom : MonoBehaviour case "FISHING_INFO": // 解析为 FishJoinroomresponse 类型 FishJoinroomresponse fishResponse = JsonConvert.DeserializeObject(message); + fishJoinroomData= fishResponse.data; if (fishResponse?.data != null) { + disbalance(fishResponse.data.balance); Debug.Log($"余额: {fishResponse.data.balance}"); Debug.Log($"价格: {fishResponse.data.price}"); + dissurplus(fishResponse.data.surplus_count, fishResponse.data.price); + count = fishResponse.data.surplus_count; Debug.Log($"剩余数量: {fishResponse.data.surplus_count}"); + intro_text.text = fishResponse.data.intro_text; Debug.Log($"玩法介绍: {fishResponse.data.intro_text}"); foreach (var item in fishResponse.data.items) { - Debug.Log($"物品ID: {item.id}, 物品名称: {item.name}, 类型: {item.type}"); + Debug.Log($"物品ID: {item.id}, 物品名称: {item.name}, {item.grade}{item.intro}"); } } break; @@ -105,8 +131,11 @@ public class WebJoinroom : MonoBehaviour // 检查是否成功反序列化 if (fishResponse1 != null && fishResponse1.data != null) { + disbalance(fishResponse1.data.balance); Debug.Log($"余额: {fishResponse1.data.balance}"); Debug.Log($"价格: {fishResponse1.data.price}"); + count = fishResponse1.data.surplus_count; + dissurplus(fishResponse1.data.surplus_count, fishResponse1.data.price); Debug.Log($"剩余数量: {fishResponse1.data.surplus_count}"); } else @@ -122,17 +151,30 @@ public class WebJoinroom : MonoBehaviour // 检查是否成功反序列化 if (fishResponse2 != null && fishResponse2.data != null) { + disbalance(fishResponse2.data.balance); Debug.Log($"余额: {fishResponse2.data.balance}"); Debug.Log($"价格: {fishResponse2.data.price}"); + dissurplus(fishResponse2.data.surplus_count, fishResponse2.data.price); + count = fishResponse2.data.surplus_count; Debug.Log($"剩余数量: {fishResponse2.data.surplus_count}"); Debug.Log($"余额: {fishResponse2.data.prize.id}"); Debug.Log($"余额: {fishResponse2.data.prize.name}"); Debug.Log($"余额: {fishResponse2.data.prize.type}"); + foreach(var item in fishJoinroomData.items) + { + if(fishResponse2.data.prize.id==item.id) + { + Promptmgr.Instance.PromptBubble(item.intro); + } + } } else { Debug.LogWarning("收到的消息无法解析为 Fishresponse 对象。"); } + break; + case "BALANCE": + break; } } @@ -147,6 +189,25 @@ public class WebJoinroom : MonoBehaviour Debug.LogError($"接收消息时出错:{e.Message}"); } } + public async void fish() + { + TimeText.gameObject.transform.parent.gameObject.SetActive(true); remainingTime = 5f; + // 生成一个随机时间,假设在 1 到 5 秒之间 + float randomDelay = UnityEngine.Random.Range(1f, 5f); + + + // 延迟随机时间 + await Task.Delay(TimeSpan.FromSeconds(randomDelay)); + + // 延迟结束后发送消息 + await SendJsonMessage("{ \"code\": \"FISHING\", \"content\": \"{\\\"action\\\":\\\"FISHING\\\"}\" }"); + TimeText.gameObject.transform.parent.gameObject.SetActive(false); remainingTime = 0f; + Debug.Log("消息已发送"); + if(count>=1) + { + fish(); + } + } public async Task SendJsonMessage(int count) { @@ -208,6 +269,51 @@ public class WebJoinroom : MonoBehaviour Debug.Log("WebSocket 连接已关闭。"); } } + + public void disbalance(float detail) + { + balance.text=detail.ToString(); + } + public void dissurplus(float detail,int p) + { + surpluscount_text.text = (p*(int)detail).ToString()+"金币"; + } + void UpdateCountdownText(float remainingTime) + { + + // 将剩余时间转换为小时、分钟和秒 + int hours = Mathf.FloorToInt(remainingTime / 3600); + int minutes = Mathf.FloorToInt((remainingTime % 3600) / 60); + int seconds = Mathf.FloorToInt(remainingTime % 60); + + // 使用格式化字符串显示倒计时(00:00:00) + TimeText.text = string.Format("{0:D2}:{1:D2}:{2:D2}", hours, minutes, seconds); + + + } + + + + + private void Update() + { + if (Time.time - lastCallTime >= interval) + { + // 每秒调用一次的代码 + if (remainingTime > 0) + { + remainingTime -= 1; + UpdateCountdownText(remainingTime); + Debug.Log("进入倒计时"); + } + if (remainingTime <= 0) + { + TimeText.gameObject.transform.parent.gameObject.SetActive(false); + } + // 更新上次调用时间 + lastCallTime = Time.time; + } + } } public class BaseResponse { @@ -235,7 +341,8 @@ public class FishJoinroom { public int id { get; set; } public string name { get; set; } - public int type { get; set; } + public int grade { get; set; } + public string intro { get; set; } } public class Fishingresponse { diff --git a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs index 05048626..48f45b86 100644 --- a/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs +++ b/meng_yao/Assets/script/scene_Main/scene/Scene_baoshikuang.cs @@ -75,7 +75,7 @@ public class Scene_baoshikuang : MonoBehaviour go.ShipNumber = info.activate_count; index++; } - } + } } diff --git a/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs b/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs index 66d2807d..869837c9 100644 --- a/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs +++ b/meng_yao/Assets/script/scene_jinshakuang/minerControl.cs @@ -62,7 +62,7 @@ public class minerControl : MonoBehaviour public void init(List path,float pathsNeedTimer,float fishingNeedTimer,float restTimer,Transform startPos,Transform endPos) { this.paths = path; - this.pathsNeedTimer = pathsNeedTimer; + this.pathsNeedTimer = pathsNeedTimer+Random.Range(0,10); this.fishingNeedTimer = fishingNeedTimer; this.restTimer = restTimer; this.startPos = startPos; diff --git a/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs b/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs index b2e7bbbf..b1d4cf54 100644 --- a/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs +++ b/meng_yao/Assets/script/scene_jinshakuang/roomcontroller.cs @@ -129,7 +129,10 @@ public class roomcontroller : MonoBehaviour musk.gameObject.SetActive(false); fishMan = GameObject.Instantiate(fishManPrefab, this.transform); fishManlist.Add(fishMan); - fishMan.transform.position = endPos.position; + + Vector3 pos = new Vector3(Random.Range((endPos.position.x-startPos.position.x)/2, endPos.position.x), endPos.position.y, endPos.position.z); + fishMan.transform.position = pos; + fishManShipContorl = fishMan.GetComponent(); fishManShipContorl.init(this.paths, this.pathsNeedTimer, this.fishingNeedTimer, this.restTimer, this.startPos, this.endPos);