This commit is contained in:
shurongsen 2024-12-10 06:57:53 +08:00
parent 94f1492535
commit 1c24cbed4f
24 changed files with 13951 additions and 4403 deletions

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m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 384.36, y: -18.5}
m_SizeDelta: {x: 86, y: 33}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1223582586
MonoBehaviour:
@ -8519,10 +8519,10 @@ RectTransform:
m_Father: {fileID: 1647421479}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 0, y: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 46, y: -18.5}
m_SizeDelta: {x: 86, y: 33}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1676042402
MonoBehaviour:

View File

@ -0,0 +1,45 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class Challeng_Evictory : Base
{
public Button AwardBtn;
public Button DmageBtn;
public GameObject AwaedObj;
public GameObject DmageCountobj;
public Sprite gaoliangsprite;
public Sprite anSprite;
// Start is called before the first frame update
void Start()
{
AwardBtn.onClick.AddListener(AwardClick);
DmageBtn.onClick.AddListener(DmageClick);
}
void AwardClick()
{
AwaedObj.gameObject.SetActive(true);
DmageCountobj.gameObject.SetActive(false);
AwardBtn.GetComponent<Image>().sprite = gaoliangsprite;
DmageBtn.GetComponent<Image>().sprite = anSprite;
}
void DmageClick()
{
AwaedObj.gameObject.SetActive(false);
DmageCountobj.gameObject.SetActive(true);
AwardBtn.GetComponent<Image>().sprite = anSprite;
DmageBtn.GetComponent<Image>().sprite = gaoliangsprite;
}
// Update is called once per frame
void Update()
{
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: eb147040be14f5b4fbf5f4db05a4e65b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,11 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterClick : MonoBehaviour
{
private void OnMouseDown()
{
Debug.Log("µã»÷");
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: f0429a615fb2d494b952183f92320d8f
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -1,18 +1,62 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class SkillBox : MonoBehaviour
public class SkillBox : Base
{
// Start is called before the first frame update
void Start()
public static SkillBox instance;
[Header("战魂(经验)")] public int expNumber;
[Header("战魂(经验)")] public Text expNumberText;
[Header("最大战魂(经验)")] public int maxExpNumber;
[HideInInspector]
public int ExpNumber
{
get => expNumber;
set
{
expNumber = value;
}
}
[Header("战魂(经验)填充")] public GameObject ExpFileObj;
private int ExpFileObjNumber=0;
[Header("战魂(经验)填充父节点")] public GameObject ExpFilePrante;
public List<GameObject> expList = new List<GameObject>();
private void Start()
{
if (instance != null) return;
instance = this;
}
// Update is called once per frame
void Update()
public void UpdataExp(int number)
{
if (number > 0)
{
for (int i = 0; i < number; i++)
{
if (expList.Count < maxExpNumber)
{
GameObject obj = Instantiate(ExpFileObj, ExpFilePrante.transform);
expList.Add(obj);
}
}
}
else if(number < 0)
{
number *= -1;
for (int i = 0; i < number; i++)
{
GameObject obj = expList[expList.Count - 1];
expList.RemoveAt(expList.Count - 1);
Destroy(obj.gameObject);
}
}
expNumberText.text = expList.Count+"/"+maxExpNumber;
}
}

View File

@ -0,0 +1,58 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using System;
public class Skill_Spend : MonoBehaviour
{
[Header("花费多少战魂的文本")]
public Text SpendText;
[Header("战魂不足进行遮挡的musk")]
public Image musk;
public Button UpgradeBtn;
public event Action OnItemsEnough;
public event Action OnItemsAn;
// Start is called before the first frame update
void Start()
{
OnItemsEnough += SpendClick;
OnItemsAn += SpendAnClick;
UpgradeBtn.onClick.AddListener(UpgradeClick);
}
void UpgradeClick()
{
SkillBox.instance.UpdataExp(-int.Parse(SpendText.text));
}
void SpendClick()
{
musk.gameObject.SetActive(false);
}
void SpendAnClick()
{
musk.gameObject.SetActive(true);
}
// Update is called once per frame
void Update()
{
if (SkillBox.instance.expList.Count >= int.Parse(SpendText.text))
{
OnItemsEnough?.Invoke();
}
else
{
OnItemsAn?.Invoke();
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 9243005c09623e042b67b4e86319e365
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -42,10 +42,7 @@ public class SpawnPool : Base
public GameObject Prefab;
[Header("生成位置")]
public Transform SpawnLocation;
[Header("生成父节点")]
public Transform GenerateParentNode;
public Transform SpawnLocation;
[Header("一波生成间隔")]
public float GenerationInterval;
@ -80,6 +77,8 @@ public class SpawnPool : Base
void Start()
{
//this.StartSpawning();
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += this.StartSpawning;
}
@ -127,6 +126,10 @@ public class SpawnPool : Base
void StartSpawning()
{
if (GenerateQuantity>= GenerateQuantityMax)
{
GenerateQuantity = GenerateQuantityMax;
}
// 初始化状态,开始生成
IsStartGet = true;
waveGeneratedCount = 0;
@ -149,7 +152,7 @@ public class SpawnPool : Base
return;
}
enemy = Instantiate(Prefab, SpawnLocation.position, Quaternion.identity, GenerateParentNode);
enemy = Instantiate(Prefab);
}
// 设置敌人的位置和其他属性
@ -170,7 +173,7 @@ public class SpawnPool : Base
deadNumber++;
if (deadNumber>= GenerateQuantityMax)
{
Debug.Log("胜利");
gameGlobal.GameVictory();
}
}

View File

@ -7,8 +7,22 @@ public class UIContorl : Base
{
public static UIContorl instance;
public Text BloodText;
[Header("最大血量")]public int MaxHp;
private int hp;
public int Hp
{
get=>hp;
set
{
hp = value;
if (hp<=0)
{
gameGlobal.GameOver();
}
BloodText.text = hp.ToString();
}
}
public Text KIllNumberText;
public int maxEnemynumber;
private int killnumber;
public int Killnumber
@ -26,8 +40,9 @@ public class UIContorl : Base
public Text Battle_Time;
public Text Levels_number;
public int Going_to_warNumber;
[Header("胜利面板预制体")]
public GameObject VictoryPanel;
private float timeElapsed = 0f; // 记录经过的时间
private bool isTimerRunning = false; // 控制计时器是否运行
@ -39,9 +54,13 @@ public class UIContorl : Base
//FightBtn.onClick.AddListener(FightClick);
Battle_Time.text = "00:00";
Hp = MaxHp;
StopTimer();
Base.GlobalObj.GetComponent<gameGlobal>().OnGamePlay += this.StartTimer;
Base.GlobalObj.GetComponent<gameGlobal>().OnGameVictory += this.GameVictory;
}
@ -90,9 +109,9 @@ public class UIContorl : Base
public void GameVitor()
public void GameVictory()
{
Instantiate(VictoryPanel,this.transform);
}
public void GameOver()

View File

@ -82,15 +82,9 @@ public class cardContorl : MonoBehaviour, IBeginDragHandler, IDragHandler, IEndD
public void OnEndDrag(PointerEventData eventData)
{
if (mY.GetComponent<cardPlace>().isInTrigger)
{
mY.transform.SetParent(mY.GetComponent<cardPlace>().tower.transform);
mY.transform.localPosition = Vector3.zero;
Destroy(mY.GetComponent<BoxCollider2D>());
Destroy(mY.GetComponent<cardPlace>());
{
mY.transform.position = mY.GetComponent<cardPlace>().tower.transform.position;
this.enabled = false;
cardBox.instance.ChangeInPlaceNumber(1);
mask.SetActive(true);
}

View File

@ -29,10 +29,10 @@ public class enemy : Role
if (Application.isPlaying)
{
// 将当前敌人对象放入死亡池
if (SpawnPool.intance != null)
{
{
SkillBox.instance.UpdataExp(3);
SpawnPool.intance.ReturnEnemyToPool(this.gameObject); // 回收当前敌人到池中
ResetAllStatus();
}
@ -85,4 +85,17 @@ public class enemy : Role
// 如果有其他需要重置的状态,可以在这里添加
}
private void OnTriggerEnter2D(Collider2D collision)
{
Debug.Log("½øÈ뷶Χ¼ì²â");
if (this.camp == Camp.Enemy && collision.tag == "House")
{
UIContorl.instance.Hp -= 1;
Destroy(this.gameObject);
}
}
}

View File

@ -8,6 +8,8 @@ public class gameGlobal : Base
public event GameItem OnGameInit;
public event GameItem OnGameStart;
public event GameItem OnGamePlay;
public event GameItem OnGameVictory;
public event GameItem OnGameOver;
/// <summary>
@ -61,4 +63,20 @@ public class gameGlobal : Base
UnityEditor.EditorApplication.isPlaying = false; // 在编辑器中停止游戏
#endif
}
/// <summary>
/// GameVictory
/// </summary>
public static void GameVictory()
{
Base.GlobalObj.GetComponent<gameGlobal>().OnGameVictory?.Invoke();
}
/// <summary>
/// GameVictory
/// </summary>
public static void GameOver()
{
Base.GlobalObj.GetComponent<gameGlobal>().OnGameOver?.Invoke();
}
}