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@ -1646,6 +1646,7 @@ GameObject:
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serializedVersion: 6
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m_Component:
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- component: {fileID: 618926457}
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- component: {fileID: 618926458}
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m_Layer: 0
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m_Name: demine01
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m_TagString: Untagged
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@ -1670,6 +1671,32 @@ Transform:
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m_Father: {fileID: 1077006413}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_GameObject: {fileID: 618926456}
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m_Material: {fileID: 0}
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m_Offset: {x: 0.055420995, y: 0.20321131}
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border: {x: 0, y: 0, z: 0, w: 0}
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adaptiveTiling: 0
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m_Size: {x: 1.9975827, y: 1.4064226}
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44
meng_yao/Assets/script/ConnactServer/JinShaBuy.cs
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44
meng_yao/Assets/script/ConnactServer/JinShaBuy.cs
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@ -0,0 +1,44 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class RootObject
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{
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public List<Item> List;
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public int ErrorCode;
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public string ErrorMessage;
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}
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[Serializable]
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public class Item
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{
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public int Id;
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public int Num;
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public string Name;
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public int ActivateValue;
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public int StoreValue;
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public float Yield;
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public int Limit;
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public int EndureTime;
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public List<float> ReferrerBouns;
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public string CreateDateTime;
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}
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public class JinShaBuy : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
meng_yao/Assets/script/ConnactServer/JinShaBuy.cs.meta
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11
meng_yao/Assets/script/ConnactServer/JinShaBuy.cs.meta
Normal file
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 4f60fc87924edb64ba5073ca0de5ec28
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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37
meng_yao/Assets/script/JumpScene/LanbaoshiBtn.cs
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37
meng_yao/Assets/script/JumpScene/LanbaoshiBtn.cs
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@ -0,0 +1,37 @@
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using DG.Tweening;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System;
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using DG.Tweening;
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public class LanbaoshiBtn : MonoBehaviour
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{
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public static Action OnSceneMouseBTN;
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// Start is called before the first frame update
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void Start()
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{
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OnSceneMouseBTN += JUmpScem;
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}
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private void OnMouseDown()
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{
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//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
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transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
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StartCoroutine("Magnify");
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}
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IEnumerator Magnify()
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{
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transform.DOScale(Vector3.one, 0.5f).SetEase(Ease.OutBack);
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OnSceneMouseBTN();
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return null;
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}
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void JUmpScem()
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{
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Debug.Log("====");
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SceneGuodu.instance.SlideInAndLoadScene(JumpScene.cultivation_diamond_mines_slices);
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}
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}
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11
meng_yao/Assets/script/JumpScene/LanbaoshiBtn.cs.meta
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11
meng_yao/Assets/script/JumpScene/LanbaoshiBtn.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f2333cc3fd27a3f41852e211bb5cdea1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -33,6 +33,7 @@ public class JumpScene
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public const string signin= "signin";
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public const string upLevel_Scene= "upLevel_Scene";
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public const string EcoTree = "EcoTree";
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public const string cultivation_diamond_mines_slices = "cultivation_diamond_mines_slices";
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// Start is called before the first frame update
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@ -80,4 +80,21 @@ public class PlayerManager
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break;
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}
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}
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public float GetNumer(MoneyType type)
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{
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switch (type)
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{
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case MoneyType.Stones:
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return Stones;
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case MoneyType.Forging:
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return Forging;
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case MoneyType.Coins:
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return Coins;
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case MoneyType.Ore:
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return Ore;
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}
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return 0;
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}
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}
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@ -67,6 +67,7 @@ public class room : MonoBehaviour
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if (toolsNumber_text == null)
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{
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GetRoom();
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PlayerManager.Instance.SetMoney(MoneyType.Stones, -10);
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}
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haveNumber--;
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@ -97,6 +98,14 @@ public class room : MonoBehaviour
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if (toolsNumber_text == null)
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{
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GetRoom();
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Debug.Log("扣钱检测");
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if (PlayerManager.Instance.GetNumer(MoneyType.Stones) < 11)
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{
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Promptmgr.Instance.PromptBubble("购买卷不足", Color.black, Color.red);
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return;
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}
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PlayerManager.Instance.SetMoney(MoneyType.Stones, -10);
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}
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haveNumber--;
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@ -132,6 +141,15 @@ public class room : MonoBehaviour
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{
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if (type == this.type)
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{
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Debug.Log("扣钱检测");
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if (PlayerManager.Instance.GetNumer(MoneyType.Coins) < 11)
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{
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Promptmgr.Instance.PromptBubble("购买卷不足", Color.black, Color.red);
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return;
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}
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PlayerManager.Instance.SetMoney(MoneyType.Coins, -10);
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if ((startPos.childCount + haveNumber) > 9)
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{
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Promptmgr.Instance.PromptBubble("矿洞已满", Color.black, Color.red);
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@ -144,10 +162,6 @@ public class room : MonoBehaviour
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return;
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}
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Debug.Log("¿ÛÇ®¼ì²â");
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haveNumber += num;
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Promptmgr.Instance.PromptBubble("购买成功");
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ChangeTextPro();
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@ -161,6 +175,16 @@ public class room : MonoBehaviour
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{
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if (type == this.type+1)
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{
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Debug.Log("扣钱检测");
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if (PlayerManager.Instance.GetNumer(MoneyType.Coins) < 11)
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{
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Promptmgr.Instance.PromptBubble("购买卷不足", Color.black, Color.red);
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return;
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}
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PlayerManager.Instance.SetMoney(MoneyType.Coins, -10);
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if ((startPos.childCount + toolsNumber) > 9)
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{
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Promptmgr.Instance.PromptBubble("矿洞已满", Color.black, Color.red);
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@ -173,7 +197,7 @@ public class room : MonoBehaviour
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return;
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}
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Debug.Log("¿ÛÇ®¼ì²â");
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toolsNumber += 1;
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Promptmgr.Instance.PromptBubble("购买成功");
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@ -83,6 +83,7 @@ public class landContorl : MonoBehaviour
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//Debug.LogError("쇱꿎繫법");
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//Debug.LogError("왱풀쭉서");
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PlayerManager.Instance.SetMoney(MoneyType.Stones, -FishPrice);
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fishMan = GameObject.Instantiate(fishManPrefab);
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//fishMan.transform.SetParent(startPos);
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fishMan.transform.position = startPos.position;
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