养成bug的修改
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@ -1226,6 +1226,7 @@ MonoBehaviour:
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sendCode: {fileID: 0}
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checkCode: {fileID: 0}
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register: {fileID: 0}
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playerInfo: {fileID: 0}
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--- !u!1 &1352207951
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GameObject:
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m_ObjectHideFlags: 0
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@ -166,7 +166,6 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 187355377}
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- {fileID: 219173395}
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- {fileID: 674598570}
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- {fileID: 215758796}
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m_Father: {fileID: 1599782375}
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@ -17872,7 +17871,7 @@ Transform:
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m_ConstrainProportionsScale: 0
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m_Father: {fileID: 41994}
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m_RootOrder: 3
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m_RootOrder: 2
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &215758797
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SpriteRenderer:
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@ -18327,90 +18326,6 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 218830870}
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m_CullTransparentMesh: 1
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--- !u!1 &219173394
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GameObject:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Component:
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- component: {fileID: 219173395}
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- component: {fileID: 219173396}
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m_Layer: 0
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m_Name: bg
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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--- !u!4 &219173395
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Transform:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 219173394}
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: -12.74, y: 0, z: 2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 41994}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &219173396
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 219173394}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: d9e6da7b302c6f34889577e2e31d8f1d, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 0
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m_Size: {x: 10.8, y: 19.2}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &221454624
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GameObject:
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m_ObjectHideFlags: 0
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@ -30829,7 +30744,7 @@ PrefabInstance:
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objectReference: {fileID: 1553952863}
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- target: {fileID: 5988705925535344088, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
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propertyPath: m_IsActive
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value: 0
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 7017397590614610888, guid: a8cc81ed2c5736a46a14628d8d489ac4, type: 3}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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@ -57047,12 +56962,12 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 674598569}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 3.78, z: 2}
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m_LocalPosition: {x: 0, y: 3.71, z: 2}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 41994}
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m_RootOrder: 2
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!212 &674598571
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SpriteRenderer:
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@ -43,4 +43,9 @@ public class DepagodaBtn : MonoBehaviour
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gotoscene.SetActive(true);
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nowScene.SetActive(false);
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}
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private void OnDestroy()
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{
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OnSceneMouseBTN -= JUmpScem;
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}
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}
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@ -18,7 +18,6 @@ public class DuanzaoBtn : MonoBehaviour
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private void OnMouseDown()
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{
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//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
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transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
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StartCoroutine("Magnify");
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}
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@ -35,9 +34,12 @@ public class DuanzaoBtn : MonoBehaviour
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void JUmpScem()
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{
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//Virtual_CameraManager.Instance.SwitchToCamera(1);
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gotoscene.SetActive(true);
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nowScene.SetActive(false);
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//SceneManager.LoadScene(JumpScene.scene_forging);
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}
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private void OnDestroy()
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{
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OnSceneMouseBTN -= JUmpScem;
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}
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}
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@ -55,5 +55,8 @@ public class GameSceneBtn : MonoBehaviour
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}
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}
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private void OnDestroy()
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{
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OnSceneMouseBTN -= JUmpScem;
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}
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}
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@ -39,4 +39,9 @@ public class JinBidaoBtn : MonoBehaviour
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nowScene.SetActive(false);
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//SceneManager.LoadScene(JumpScene.cultivation_gold_coin_Island);
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}
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private void OnDestroy()
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{
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OnSceneMouseBTN -= JUmpScem;
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}
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}
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@ -37,4 +37,9 @@ public class LandBtn : MonoBehaviour
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gotoscene.SetActive(true);
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nowScene.SetActive(false);
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}
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private void OnDestroy()
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{
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OnSceneMouseBTN -= JUmpScem;
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}
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}
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@ -40,4 +40,9 @@ public class ZuanshiBtn : MonoBehaviour
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nowScene.SetActive(false);
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//SceneManager.LoadScene(JumpScene.scene_baoshidao);
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}
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private void OnDestroy()
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{
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OnSceneMouseBTN -= JUmpScem;
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}
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}
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@ -38,4 +38,9 @@ public class Baoshikuang_BTn : MonoBehaviour
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nowScene.SetActive(false);
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//SceneManager.LoadScene(JumpScene.cultivation_gold_coin_Island);
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}
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private void OnDestroy()
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{
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OnSceneMouseBTN -= JUmpScem;
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}
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}
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@ -38,4 +38,9 @@ public class Jinsha_BTn : MonoBehaviour
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nowScene.SetActive(false);
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//SceneManager.LoadScene(JumpScene.cultivation_gold_coin_Island);
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}
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private void OnDestroy()
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{
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OnSceneMouseBTN -= JUmpScem;
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}
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}
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