养成bug的修改

This commit is contained in:
liuliang 2024-12-24 17:44:00 +08:00
parent 3eaab4218d
commit 1ff1a9ed63
10 changed files with 44 additions and 93 deletions

View File

@ -1226,6 +1226,7 @@ MonoBehaviour:
sendCode: {fileID: 0}
checkCode: {fileID: 0}
register: {fileID: 0}
playerInfo: {fileID: 0}
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GameObject:
m_ObjectHideFlags: 0

View File

@ -166,7 +166,6 @@ Transform:
m_ConstrainProportionsScale: 0
m_Children:
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- {fileID: 219173395}
- {fileID: 674598570}
- {fileID: 215758796}
m_Father: {fileID: 1599782375}
@ -17872,7 +17871,7 @@ Transform:
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m_Children: []
m_Father: {fileID: 41994}
m_RootOrder: 3
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &215758797
SpriteRenderer:
@ -18327,90 +18326,6 @@ CanvasRenderer:
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m_PrefabAsset: {fileID: 0}
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- component: {fileID: 219173396}
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m_Name: bg
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m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 41994}
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_RendererPriority: 0
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subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
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m_ImportantGI: 0
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@ -30829,7 +30744,7 @@ PrefabInstance:
objectReference: {fileID: 1553952863}
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propertyPath: m_IsActive
value: 0
value: 1
objectReference: {fileID: 0}
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propertyPath: m_OnClick.m_PersistentCalls.m_Calls.Array.data[0].m_Target
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m_Children: []
m_Father: {fileID: 41994}
m_RootOrder: 2
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!212 &674598571
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View File

@ -43,4 +43,9 @@ public class DepagodaBtn : MonoBehaviour
gotoscene.SetActive(true);
nowScene.SetActive(false);
}
private void OnDestroy()
{
OnSceneMouseBTN -= JUmpScem;
}
}

View File

@ -18,7 +18,6 @@ public class DuanzaoBtn : MonoBehaviour
private void OnMouseDown()
{
//SceneManager.LoadScene(JumpScene.cultivation_Jinsha_mine_slices);
transform.DOScale(new Vector3(0.5f, 0.5f, 0.5f), 0.3f).SetEase(Ease.OutBack);
StartCoroutine("Magnify");
}
@ -35,9 +34,12 @@ public class DuanzaoBtn : MonoBehaviour
void JUmpScem()
{
//Virtual_CameraManager.Instance.SwitchToCamera(1);
gotoscene.SetActive(true);
nowScene.SetActive(false);
//SceneManager.LoadScene(JumpScene.scene_forging);
}
private void OnDestroy()
{
OnSceneMouseBTN -= JUmpScem;
}
}

View File

@ -55,5 +55,8 @@ public class GameSceneBtn : MonoBehaviour
}
}
private void OnDestroy()
{
OnSceneMouseBTN -= JUmpScem;
}
}

View File

@ -39,4 +39,9 @@ public class JinBidaoBtn : MonoBehaviour
nowScene.SetActive(false);
//SceneManager.LoadScene(JumpScene.cultivation_gold_coin_Island);
}
private void OnDestroy()
{
OnSceneMouseBTN -= JUmpScem;
}
}

View File

@ -37,4 +37,9 @@ public class LandBtn : MonoBehaviour
gotoscene.SetActive(true);
nowScene.SetActive(false);
}
private void OnDestroy()
{
OnSceneMouseBTN -= JUmpScem;
}
}

View File

@ -40,4 +40,9 @@ public class ZuanshiBtn : MonoBehaviour
nowScene.SetActive(false);
//SceneManager.LoadScene(JumpScene.scene_baoshidao);
}
private void OnDestroy()
{
OnSceneMouseBTN -= JUmpScem;
}
}

View File

@ -38,4 +38,9 @@ public class Baoshikuang_BTn : MonoBehaviour
nowScene.SetActive(false);
//SceneManager.LoadScene(JumpScene.cultivation_gold_coin_Island);
}
private void OnDestroy()
{
OnSceneMouseBTN -= JUmpScem;
}
}

View File

@ -38,4 +38,9 @@ public class Jinsha_BTn : MonoBehaviour
nowScene.SetActive(false);
//SceneManager.LoadScene(JumpScene.cultivation_gold_coin_Island);
}
private void OnDestroy()
{
OnSceneMouseBTN -= JUmpScem;
}
}