This commit is contained in:
shurongsen 2024-10-28 22:05:30 +08:00
commit 200a7e6c0b
34 changed files with 2063 additions and 930 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;
public class rwcx : MonoBehaviour
{
// Start is called before the first frame update
public float timer=1.5f;
void Start()
{
transform.DOScale(1.8f,0.8f);
}
// Update is called once per frame
void Update()
{
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{
Destroy(this.gameObject);
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@ -0,0 +1,96 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Threading.Tasks;
using Unity.VisualScripting;
using UnityEngine;
[System.Serializable]
public class BoxType
{
public string Name = "";
public string textName = "";
public string prompt = "";
public bool is_required = false;
public string content = "";
public int Type = 0;
}
public class input_box_pop_up_window : MonoBehaviour
{
public GameObject contentList;
public BoxType[] boxTypes;
// 定义一个带参数的事件返回类型为BoxType[]
public event Func<BoxType[],Task> OnClike;
// Start is called before the first frame update
async void Start()
{
boxTypes = new BoxType[6];
boxTypes[0] = new BoxType { Name = "account_number", textName = "账户: ", prompt = "请输入手机号/邮箱", Type = 0 , is_required = true};
boxTypes[1] = new BoxType { Name = "Box 1", textName = "Text 1", Type = 0 };
boxTypes[2] = new BoxType { Name = "Box 1", textName = "Text 1", Type = 0 };
boxTypes[3] = new BoxType { Name = "Box 1", textName = "Text 1", Type = 0 };
boxTypes[4] = new BoxType { Name = "Box 1", textName = "Text 1", Type = 0 };
boxTypes[5] = new BoxType { Name = "Box 1", textName = "Text 1", Type = 0 };
updateUI(boxTypes);
OnClike += HandleCustomEvent;
}
private async Task HandleCustomEvent(BoxType[] boxTypes)//测试事件
{
foreach (var boxType in boxTypes)
{
switch (boxType.Type)
{
case 0:
Debug.Log(boxType.content);
break;
}
}
}
public void updateUI(BoxType[] boxTypes)//ui更新
{
foreach (var boxType in boxTypes)
{
switch (boxType.Type)
{
case 0:
GameObject prefab = Resources.Load<GameObject>("preform/gui/Input_box");
GameObject ranking_list_item = Instantiate(prefab, Vector3.zero, Quaternion.identity);
ranking_list_item.transform.parent = contentList.transform;
ranking_list_item.GetComponent<input_box_pop_up_window_item>().Update_text(boxType);
break;
}
}
}
public void onClikeAsync()//点击事件
{
bool is_ret = true;
foreach (var boxType in boxTypes)
{
switch (boxType.Type)
{
case 0:
if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content))
{
is_ret = false;
}
//Debug.Log(boxType.content);
break;
}
}
if (is_ret)
{
Debug.Log("--===");
OnClike.Invoke(boxTypes);
}
}
}

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@ -0,0 +1,22 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class input_box_pop_up_window_item : MonoBehaviour
{
public BoxType boxType;
public GameObject textobj;
public GameObject promptobj;
public GameObject contentobj;
public void Update_text(BoxType my_boxType)
{
boxType = my_boxType;
textobj.GetComponent<Text>().text = boxType.textName;
promptobj.GetComponent<Text>().text = boxType.prompt;
}
private void Update()
{
boxType.content = contentobj.GetComponent<Text>().text;
}
}

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@ -101,6 +101,18 @@ TextureImporter:
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@ -108,7 +120,7 @@ TextureImporter:
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@ -25,6 +25,8 @@ public class room : MonoBehaviour
public List<GameObject> cazhi;
public GameObject BlackRoom;
public GameObject Boom;
// Start is called before the first frame update
void Start()
{
@ -65,9 +67,13 @@ public class room : MonoBehaviour
toolsNumber--;
UpdateShowCazhi();
ChangeTextPro();
//Vector3
GameObject.Instantiate(Boom,new Vector3(startPos.position.x, startPos.position.y+0.1f, startPos.position.z),Quaternion.identity);
GameObject newMiner = GameObject.Instantiate(minerPrefab);
//newMiner.transform.SetParent(startPos);
newMiner.transform.position = startPos.position;
newMiner.transform.SetParent(startPos);
newMiner.transform.position = startPos.position;
}
void ChangeTextPro()
@ -127,7 +133,7 @@ public class room : MonoBehaviour
GetRoom();
}
//¿ªÍØ·¿¼ä
void GetRoom()
@ -183,5 +189,6 @@ public class room : MonoBehaviour
cazhi[4].SetActive(true);
break;
}
}
}
}

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@ -55,7 +55,7 @@ public class minercontorl : MonoBehaviour
// 初始化当前位置
targetPosition = transform.position;
newV = new Vector3(digPosition.x, digPosition.y + Random.Range(-0.3f, 0.3f), digPosition.z);
newV = new Vector3(digPosition.x, digPosition.y + Random.Range(-0.5f, 0.5f), digPosition.z);
}
// 每帧更新