Merge branch 'main' of http://192.168.2.19:3000/shurongsen/Cute_demon_attacks
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8
meng_yao/Assets/animation/boom.anim.meta
Normal file
8
meng_yao/Assets/animation/boom.anim.meta
Normal file
@ -0,0 +1,8 @@
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@ -65,7 +65,7 @@ MonoBehaviour:
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digPosition: {x: 2.6, y: 0.2, z: -3}
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digTime: 5
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newV: {x: 0, y: 0, z: 0}
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newV: {x: 0, y: 0, z: 0}
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@ -65,7 +65,7 @@ MonoBehaviour:
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digPosition: {x: 2.6, y: -4.5, z: -3}
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newV: {x: 0, y: 0, z: 0}
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newV: {x: 0, y: 0, z: 0}
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@ -171,7 +171,7 @@ MonoBehaviour:
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digPosition: {x: 2.6, y: -9.2, z: -3}
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digTime: 5
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newV: {x: 0, y: 0, z: 0}
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newV: {x: 0, y: 0, z: 0}
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@ -65,7 +65,7 @@ MonoBehaviour:
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newV: {x: 0, y: 0, z: 0}
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@ -171,7 +171,7 @@ MonoBehaviour:
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25
meng_yao/Assets/animation/rwcx.cs
Normal file
25
meng_yao/Assets/animation/rwcx.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using DG.Tweening;
|
||||||
|
|
||||||
|
public class rwcx : MonoBehaviour
|
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|
{
|
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|
// Start is called before the first frame update
|
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|
public float timer=1.5f;
|
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|
void Start()
|
||||||
|
{
|
||||||
|
transform.DOScale(1.8f,0.8f);
|
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|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
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|
void Update()
|
||||||
|
{
|
||||||
|
timer -= Time.deltaTime;
|
||||||
|
if (timer<0.01f)
|
||||||
|
{
|
||||||
|
|
||||||
|
Destroy(this.gameObject);
|
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|
}
|
||||||
|
}
|
||||||
|
}
|
11
meng_yao/Assets/animation/rwcx.cs.meta
Normal file
11
meng_yao/Assets/animation/rwcx.cs.meta
Normal file
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meng_yao/Assets/animation/rwcx.png
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BIN
meng_yao/Assets/animation/rwcx.png
Normal file
Binary file not shown.
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meng_yao/Assets/animation/rwcx.png.meta
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meng_yao/Assets/animation/rwcx.png.meta
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rect:
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weights: []
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m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: 9a898bc9a95561e45adf7731baf531fc, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!91 &9100000
|
||||||
|
AnimatorController:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: rwcx_0
|
||||||
|
serializedVersion: 5
|
||||||
|
m_AnimatorParameters: []
|
||||||
|
m_AnimatorLayers:
|
||||||
|
- serializedVersion: 5
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_StateMachine: {fileID: -8731155300639487652}
|
||||||
|
m_Mask: {fileID: 0}
|
||||||
|
m_Motions: []
|
||||||
|
m_Behaviours: []
|
||||||
|
m_BlendingMode: 0
|
||||||
|
m_SyncedLayerIndex: -1
|
||||||
|
m_DefaultWeight: 0
|
||||||
|
m_IKPass: 0
|
||||||
|
m_SyncedLayerAffectsTiming: 0
|
||||||
|
m_Controller: {fileID: 9100000}
|
8
meng_yao/Assets/animation/rwcx_0.controller.meta
Normal file
8
meng_yao/Assets/animation/rwcx_0.controller.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 58dd912e91997c1469f18efdfa9c8216
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 9100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 87adca026a27a9e4aacdedd5aa56bffe
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,96 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using Unity.VisualScripting;
|
||||||
|
using UnityEngine;
|
||||||
|
[System.Serializable]
|
||||||
|
public class BoxType
|
||||||
|
{
|
||||||
|
public string Name = "";
|
||||||
|
public string textName = "";
|
||||||
|
public string prompt = "";
|
||||||
|
public bool is_required = false;
|
||||||
|
public string content = "";
|
||||||
|
public int Type = 0;
|
||||||
|
|
||||||
|
}
|
||||||
|
public class input_box_pop_up_window : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject contentList;
|
||||||
|
public BoxType[] boxTypes;
|
||||||
|
|
||||||
|
// 定义一个带参数的事件,返回类型为BoxType[]
|
||||||
|
public event Func<BoxType[],Task> OnClike;
|
||||||
|
// Start is called before the first frame update
|
||||||
|
async void Start()
|
||||||
|
{
|
||||||
|
boxTypes = new BoxType[6];
|
||||||
|
boxTypes[0] = new BoxType { Name = "account_number", textName = "账户: ", prompt = "请输入手机号/邮箱", Type = 0 , is_required = true};
|
||||||
|
boxTypes[1] = new BoxType { Name = "Box 1", textName = "Text 1", Type = 0 };
|
||||||
|
boxTypes[2] = new BoxType { Name = "Box 1", textName = "Text 1", Type = 0 };
|
||||||
|
boxTypes[3] = new BoxType { Name = "Box 1", textName = "Text 1", Type = 0 };
|
||||||
|
boxTypes[4] = new BoxType { Name = "Box 1", textName = "Text 1", Type = 0 };
|
||||||
|
boxTypes[5] = new BoxType { Name = "Box 1", textName = "Text 1", Type = 0 };
|
||||||
|
updateUI(boxTypes);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
OnClike += HandleCustomEvent;
|
||||||
|
}
|
||||||
|
private async Task HandleCustomEvent(BoxType[] boxTypes)//测试事件
|
||||||
|
{
|
||||||
|
foreach (var boxType in boxTypes)
|
||||||
|
{
|
||||||
|
switch (boxType.Type)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
Debug.Log(boxType.content);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
public void updateUI(BoxType[] boxTypes)//ui更新
|
||||||
|
{
|
||||||
|
foreach (var boxType in boxTypes)
|
||||||
|
{
|
||||||
|
switch (boxType.Type)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
GameObject prefab = Resources.Load<GameObject>("preform/gui/Input_box");
|
||||||
|
GameObject ranking_list_item = Instantiate(prefab, Vector3.zero, Quaternion.identity);
|
||||||
|
ranking_list_item.transform.parent = contentList.transform;
|
||||||
|
ranking_list_item.GetComponent<input_box_pop_up_window_item>().Update_text(boxType);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public void onClikeAsync()//点击事件
|
||||||
|
{
|
||||||
|
bool is_ret = true;
|
||||||
|
foreach (var boxType in boxTypes)
|
||||||
|
{
|
||||||
|
switch (boxType.Type)
|
||||||
|
{
|
||||||
|
case 0:
|
||||||
|
if (boxType.is_required && string.IsNullOrWhiteSpace(boxType.content))
|
||||||
|
{
|
||||||
|
is_ret = false;
|
||||||
|
}
|
||||||
|
//Debug.Log(boxType.content);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (is_ret)
|
||||||
|
{
|
||||||
|
|
||||||
|
Debug.Log("--===");
|
||||||
|
OnClike.Invoke(boxTypes);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 646a0a187408a1346b365b804ab1f7af
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,22 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class input_box_pop_up_window_item : MonoBehaviour
|
||||||
|
{
|
||||||
|
public BoxType boxType;
|
||||||
|
public GameObject textobj;
|
||||||
|
public GameObject promptobj;
|
||||||
|
public GameObject contentobj;
|
||||||
|
public void Update_text(BoxType my_boxType)
|
||||||
|
{
|
||||||
|
boxType = my_boxType;
|
||||||
|
textobj.GetComponent<Text>().text = boxType.textName;
|
||||||
|
promptobj.GetComponent<Text>().text = boxType.prompt;
|
||||||
|
}
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
boxType.content = contentobj.GetComponent<Text>().text;
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d5f05f4b390610b45b78dd10cb4e88c0
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 100
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 43, y: 11, z: 43, w: 78}
|
||||||
spriteGenerateFallbackPhysicsShape: 1
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
alphaUsage: 1
|
alphaUsage: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
@ -101,6 +101,18 @@ TextureImporter:
|
|||||||
overridden: 0
|
overridden: 0
|
||||||
androidETC2FallbackOverride: 0
|
androidETC2FallbackOverride: 0
|
||||||
forceMaximumCompressionQuality_BC6H_BC7: 0
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 0
|
||||||
spriteSheet:
|
spriteSheet:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
sprites: []
|
sprites: []
|
||||||
@ -108,7 +120,7 @@ TextureImporter:
|
|||||||
physicsShape: []
|
physicsShape: []
|
||||||
bones: []
|
bones: []
|
||||||
spriteID: 5e97eb03825dee720800000000000000
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
internalID: 0
|
internalID: 1537655665
|
||||||
vertices: []
|
vertices: []
|
||||||
indices:
|
indices:
|
||||||
edges: []
|
edges: []
|
||||||
|
@ -25,6 +25,8 @@ public class room : MonoBehaviour
|
|||||||
public List<GameObject> cazhi;
|
public List<GameObject> cazhi;
|
||||||
|
|
||||||
public GameObject BlackRoom;
|
public GameObject BlackRoom;
|
||||||
|
|
||||||
|
public GameObject Boom;
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
@ -65,9 +67,13 @@ public class room : MonoBehaviour
|
|||||||
toolsNumber--;
|
toolsNumber--;
|
||||||
UpdateShowCazhi();
|
UpdateShowCazhi();
|
||||||
ChangeTextPro();
|
ChangeTextPro();
|
||||||
|
|
||||||
|
//Vector3
|
||||||
|
GameObject.Instantiate(Boom,new Vector3(startPos.position.x, startPos.position.y+0.1f, startPos.position.z),Quaternion.identity);
|
||||||
GameObject newMiner = GameObject.Instantiate(minerPrefab);
|
GameObject newMiner = GameObject.Instantiate(minerPrefab);
|
||||||
//newMiner.transform.SetParent(startPos);
|
newMiner.transform.SetParent(startPos);
|
||||||
newMiner.transform.position = startPos.position;
|
newMiner.transform.position = startPos.position;
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void ChangeTextPro()
|
void ChangeTextPro()
|
||||||
@ -127,7 +133,7 @@ public class room : MonoBehaviour
|
|||||||
GetRoom();
|
GetRoom();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
//¿ªÍØ·¿¼ä
|
//¿ªÍØ·¿¼ä
|
||||||
void GetRoom()
|
void GetRoom()
|
||||||
@ -183,5 +189,6 @@ public class room : MonoBehaviour
|
|||||||
cazhi[4].SetActive(true);
|
cazhi[4].SetActive(true);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
8
meng_yao/Assets/script/gui.meta
Normal file
8
meng_yao/Assets/script/gui.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 96d66fefd2520c64483dd24b2e6864ce
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -55,7 +55,7 @@ public class minercontorl : MonoBehaviour
|
|||||||
// 初始化当前位置
|
// 初始化当前位置
|
||||||
targetPosition = transform.position;
|
targetPosition = transform.position;
|
||||||
|
|
||||||
newV = new Vector3(digPosition.x, digPosition.y + Random.Range(-0.3f, 0.3f), digPosition.z);
|
newV = new Vector3(digPosition.x, digPosition.y + Random.Range(-0.5f, 0.5f), digPosition.z);
|
||||||
}
|
}
|
||||||
|
|
||||||
// 每帧更新
|
// 每帧更新
|
||||||
|
Loading…
Reference in New Issue
Block a user