提现配置提现账户设置接口的接入,以及锻造模块全部接口的接入
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@ -9,30 +9,29 @@ public class Lingjiang_Tanchuang : mount
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public Text title;
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public Text balance;
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public Text explained;
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public Text BindingTips;
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public Transform canvas;
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public GameObject bendingprefab;
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private async void OnEnable()
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{
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Init();
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}
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// Start is called before the first frame update
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void Start()
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{
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Kfbtn.onClick.AddListener(Display_pop_up_window);
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Txbtn.onClick.AddListener(TxClick);
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}
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private void Display_pop_up_window()//绑定支付宝或者银行卡
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{
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GameObject obj= Instantiate(bendingprefab,canvas);
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obj.GetComponent<BindingPanel>().lingjiang = this;
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}
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void TxClick()//提现支付宝或者银行卡
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@ -41,7 +40,7 @@ public class Lingjiang_Tanchuang : mount
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}
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async void Init()
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public async void Init()
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{
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WithdrawConfigResponse response = await Scene_main_jiekou.instance.WithdrawConfigs();
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title.text = response.data.config.title;
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@ -51,6 +50,7 @@ public class Lingjiang_Tanchuang : mount
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{
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Debug.Log(response.data.accounts);
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Txbtn.gameObject.SetActive(true);
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BindingTips.text = "";
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}
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else
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{
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@ -162,7 +162,7 @@ public class Scene_main_jiekou :MonoBehaviour
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return await product_list.ProductList();
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}
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public async Task<bool> BuyProducts(int id)//²úÆ·¹ºÂò
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public async Task<myResponse> BuyProducts(int id)//²úÆ·¹ºÂò
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{
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BuyProductBody body = new BuyProductBody();
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body.id = id;
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@ -220,7 +220,7 @@ public class Scene_main_jiekou :MonoBehaviour
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return await forgingConfig.ForgingInfo();
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}
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public async Task<bool> ForgingSumbits(int id)//¶ÍÔìÌá½»
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public async Task<myResponse> ForgingSumbits(int id)//¶ÍÔìÌá½»
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{
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ForgingSumbitBody body =new ForgingSumbitBody();
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body.id = id;
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52
meng_yao/Assets/script/scene_Main/ui/BindingPanel.cs
Normal file
52
meng_yao/Assets/script/scene_Main/ui/BindingPanel.cs
Normal file
@ -0,0 +1,52 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class BindingPanel : MonoBehaviour
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{
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public Text nickName;
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public Text Account;
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public Button CancleBtn;
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public Button SureBtn;
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public Button CloseBtn;
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[HideInInspector]
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public Lingjiang_Tanchuang lingjiang;
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void Start()
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{
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CancleBtn.onClick.AddListener(CancleClick);
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SureBtn.onClick.AddListener(Sureclick);
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CloseBtn.onClick.AddListener(CancleClick);
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}
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void CancleClick()
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{
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Destroy(this.gameObject);
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}
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async void Sureclick()
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{
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bool issuccefful = await Scene_main_jiekou.instance.WithdrawAccountUpdate(1,nickName.text,Account.text,"");
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if (issuccefful)
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{
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Promptmgr.Instance.PromptBubble("绑定成功");
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lingjiang.Init();
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Destroy(this.gameObject);
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}
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else
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{
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Promptmgr.Instance.PromptBubble("昵称或称号错误");
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}
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}
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void Update()
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{
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}
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}
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11
meng_yao/Assets/script/scene_Main/ui/BindingPanel.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ui/BindingPanel.cs.meta
Normal file
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@ -22,10 +22,14 @@ public class FirstChargeitem : MonoBehaviour
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async void BuyClick()
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{
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bool issucceffull= await Scene_main_jiekou.instance.BuyProducts(id);
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if (issucceffull)
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myResponse response= await Scene_main_jiekou.instance.BuyProducts(id);
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if (response.code == 200)
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{
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Debug.Log("完成购买接口");
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Promptmgr.Instance.PromptBubble(response.message);
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}
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else
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{
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Promptmgr.Instance.PromptBubble(response.message);
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}
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43
meng_yao/Assets/script/scene_Main/ui/FrogeItem.cs
Normal file
43
meng_yao/Assets/script/scene_Main/ui/FrogeItem.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class FrogeItem : MonoBehaviour
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{
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public string icon;
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public TextMeshProUGUI name;
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[HideInInspector]
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public int id;
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public Text price;
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public Image price_type;
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public TextMeshProUGUI yield_cycle;
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public Button buyBtn;
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public Sprite gold;
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public Sprite gem;
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void Start()
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{
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buyBtn.onClick.AddListener(buyClick);
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}
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async void buyClick()
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{
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myResponse response = await Scene_main_jiekou.instance.ForgingSumbits(id);
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if (response.code == 200)
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{
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Promptmgr.Instance.PromptBubble(response.message);
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}
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else
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{
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Promptmgr.Instance.PromptBubble(response.message);
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}
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
meng_yao/Assets/script/scene_Main/ui/FrogeItem.cs.meta
Normal file
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meng_yao/Assets/script/scene_Main/ui/FrogeItem.cs.meta
Normal file
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61
meng_yao/Assets/script/scene_Main/ui/scenefroge.cs
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61
meng_yao/Assets/script/scene_Main/ui/scenefroge.cs
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@ -0,0 +1,61 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class scenefroge : MonoBehaviour
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{
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public GameObject forgingItem;
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public Transform Connact;
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public List<GameObject> forginglist =new List<GameObject>();
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private async void OnEnable()
|
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{
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ForgingResponse forging = await Scene_main_jiekou.instance.ForgingInfos();
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for (int i = 0; i < forginglist.Count; i++)
|
||||
{
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forginglist[i].GetComponent<FrogeItem>().icon = forging.Data[i].Icon;
|
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forginglist[i].GetComponent<FrogeItem>().id =forging.Data[i].Id;
|
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forginglist[i].GetComponent<FrogeItem>().name.text = forging.Data[i].Name;
|
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forginglist[i].GetComponent<FrogeItem>().yield_cycle.text = forging.Data[i].yield_cycle.ToString();
|
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forginglist[i].GetComponent<FrogeItem>().price.text =forging.Data[i].Price.ToString();
|
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if (forging.Data[i].price_type == 1)
|
||||
{
|
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forginglist[i].GetComponent<FrogeItem>().price_type.sprite = forginglist[i].GetComponent<FrogeItem>().gem;
|
||||
}
|
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else
|
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{
|
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forginglist[i].GetComponent<FrogeItem>().price_type.sprite = forginglist[i].GetComponent<FrogeItem>().gold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async void Start()
|
||||
{
|
||||
ForgingResponse forging = await Scene_main_jiekou.instance.ForgingInfos();
|
||||
for (int i = 0; i < forging.Data.Count; i++)
|
||||
{
|
||||
GameObject obj = Instantiate(forgingItem, Connact);
|
||||
obj.GetComponent<FrogeItem>().icon = forging.Data[i].Icon;
|
||||
obj.GetComponent<FrogeItem>().id = forging.Data[i].Id;
|
||||
obj.GetComponent<FrogeItem>().name.text = forging.Data[i].Name;
|
||||
obj.GetComponent<FrogeItem>().yield_cycle.text = forging.Data[i].yield_cycle.ToString();
|
||||
obj.GetComponent<FrogeItem>().price.text = forging.Data[i].Price.ToString();
|
||||
if (forging.Data[i].price_type == 1)
|
||||
{
|
||||
obj.GetComponent<FrogeItem>().price_type.sprite = obj.GetComponent<FrogeItem>().gem;
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.GetComponent<FrogeItem>().price_type.sprite = obj.GetComponent<FrogeItem>().gold;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
11
meng_yao/Assets/script/scene_Main/ui/scenefroge.cs.meta
Normal file
11
meng_yao/Assets/script/scene_Main/ui/scenefroge.cs.meta
Normal file
@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 39e7a4c98127d6d4aa89ceeab1053998
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@ -43,10 +43,10 @@ public class ForgingData
|
||||
public int Id { get; set; }
|
||||
public string Name { get; set; }
|
||||
public string Icon { get; set; }
|
||||
public int Price { get; set; }
|
||||
public int PriceType { get; set; }
|
||||
public int Yield { get; set; }
|
||||
public int YieldCycle { get; set; }
|
||||
public float Price { get; set; }
|
||||
public int price_type { get; set; }
|
||||
public float Yield { get; set; }
|
||||
public int yield_cycle { get; set; }
|
||||
public int ActivateLimit { get; set; }
|
||||
public int ActivateCount { get; set; }
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ public class ForgingSumbit : MonoBehaviour
|
||||
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
|
||||
};
|
||||
}
|
||||
public async Task<bool> ForgingSumbits(ForgingSumbitBody body)
|
||||
public async Task<myResponse> ForgingSumbits(ForgingSumbitBody body)
|
||||
{
|
||||
|
||||
Debug.Log("¶ÍÔìÌá½»Èë²Î===" + JsonConvert.SerializeObject(body));
|
||||
@ -28,9 +28,8 @@ public class ForgingSumbit : MonoBehaviour
|
||||
Debug.Log("¶ÍÔìÌá½»" + response);
|
||||
myResponse petBelltesResponse = JsonConvert.DeserializeObject<myResponse>(response);
|
||||
Debug.Log("=========" + petBelltesResponse.message);
|
||||
bool isSucceed;
|
||||
if (petBelltesResponse.code == 200) { isSucceed = true; } else { isSucceed = false; }
|
||||
return isSucceed;
|
||||
|
||||
return petBelltesResponse;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ public class playerInfo : MonoBehaviour
|
||||
}
|
||||
public async Task<PlayerIndfo> PalyerInfo()
|
||||
{
|
||||
Debug.Log("进入用户详情");
|
||||
Debug.Log("进入用户详情");
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/user/detail", "GET", "{}", CreateHeaders());
|
||||
Debug.Log("用户详情" + response);
|
||||
PlayerIndfo playerIndfo = JsonConvert.DeserializeObject<PlayerIndfo>(response);
|
||||
|
@ -20,17 +20,15 @@ public class productBuy : MonoBehaviour
|
||||
{ "client-info", "{\"platform\":\"ios\",\"phone_product\":\"apple\",\"phone_model\":\"iPhone_8\",\"system_version\":\"12.0\",\"screen_size\":\"750*1334\",\"device_no\":\"e3e277810fff9d955ebdd7037eff51a8\",\"version\":\"1.0.0\"}" }
|
||||
};
|
||||
}
|
||||
public async Task<bool> BuyProduct(BuyProductBody body )
|
||||
public async Task<myResponse> BuyProduct(BuyProductBody body )
|
||||
{
|
||||
//BuyProductBody body = new BuyProductBody();
|
||||
//body.id = id;
|
||||
string response = await myWeb.SendRequest(myWeb.URL + "/api/recharge/product_buy", "POST", JsonConvert.SerializeObject(body), CreateHeaders());
|
||||
Debug.Log("¹ºÂò²úÆ·" + response);
|
||||
myResponse Response = JsonConvert.DeserializeObject<myResponse>(response);
|
||||
bool isSucceed;
|
||||
if (Response.code == 200) { isSucceed = true; } else { isSucceed = false; }
|
||||
Debug.Log(isSucceed + "==================");
|
||||
return isSucceed;
|
||||
|
||||
return Response;
|
||||
}
|
||||
}
|
||||
//=====================================================================================================================================
|
||||
|
@ -39,7 +39,7 @@ public class onlyTest : MonoBehaviour
|
||||
transfersearch transfersearch = new transfersearch();
|
||||
transferapply transferapply = new transferapply();
|
||||
transferlist transferlist = new transferlist();
|
||||
|
||||
|
||||
async void Start()
|
||||
{
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user